**Final report — phase 07 final verification pass** - **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found. - **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase). - **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔. - **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry. - **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`. - **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate. - **Next pending phase:** `08_client_prediction_and_touch`.
43 lines
1.7 KiB
HTML
43 lines
1.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
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<meta
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name="description"
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content="Undercooked: anonymous cooperative kitchen chaos in the browser. Create a lobby, read out the 5-character code, cook together."
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/>
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<meta name="color-scheme" content="dark" />
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<title>Undercooked</title>
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<!-- No favicon file yet: an empty data: URL stops the browser probing /favicon.ico
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while keeping every byte same-origin (PLAN.md A12). -->
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<link rel="icon" href="data:," />
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<link rel="stylesheet" href="/static/css/base.css" />
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<link rel="stylesheet" href="/static/css/screens.css" />
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</head>
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<body>
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<main id="app" class="shell">
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<header class="masthead">
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<p class="wordmark">Undercooked</p>
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<p class="tagline">Anonymous co-op kitchen chaos. No accounts, no install, 1–4 cooks.</p>
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</header>
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<!-- The screen state machine (app/static/js/app.js) mounts exactly one
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screen here at a time: landing, connecting, lobby, countdown,
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playing, round_end or error. The playing screen owns #kcanvas
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(hidden until the phase-07 task-04 renderer sizes and unhides it)
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and the #hud root. -->
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<div id="screen-root" class="screen-root"></div>
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</main>
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<footer class="colophon">
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<p>
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An independent homage to Overcooked™ with its own art, code and content. Every byte
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you see is served by this one process — no third-party requests, no trackers.
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</p>
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</footer>
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<script type="module" src="/static/js/main.js"></script>
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</body>
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</html>
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