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undercooked/app/static/index.html
T
ducoterra 95ca3fd1fa phase: 07_canvas_client_and_hud
**Final report — phase 07 final verification pass**

- **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found.
- **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase).
- **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔.
- **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry.
- **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`.
- **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate.
- **Next pending phase:** `08_client_prediction_and_touch`.
2026-10-10 18:03:52 -04:00

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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<meta
name="description"
content="Undercooked: anonymous cooperative kitchen chaos in the browser. Create a lobby, read out the 5-character code, cook together."
/>
<meta name="color-scheme" content="dark" />
<title>Undercooked</title>
<!-- No favicon file yet: an empty data: URL stops the browser probing /favicon.ico
while keeping every byte same-origin (PLAN.md A12). -->
<link rel="icon" href="data:," />
<link rel="stylesheet" href="/static/css/base.css" />
<link rel="stylesheet" href="/static/css/screens.css" />
</head>
<body>
<main id="app" class="shell">
<header class="masthead">
<p class="wordmark">Undercooked</p>
<p class="tagline">Anonymous co-op kitchen chaos. No accounts, no install, 1&ndash;4 cooks.</p>
</header>
<!-- The screen state machine (app/static/js/app.js) mounts exactly one
screen here at a time: landing, connecting, lobby, countdown,
playing, round_end or error. The playing screen owns #kcanvas
(hidden until the phase-07 task-04 renderer sizes and unhides it)
and the #hud root. -->
<div id="screen-root" class="screen-root"></div>
</main>
<footer class="colophon">
<p>
An independent homage to Overcooked&trade; with its own art, code and content. Every byte
you see is served by this one process &mdash; no third-party requests, no trackers.
</p>
</footer>
<script type="module" src="/static/js/main.js"></script>
</body>
</html>