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undercooked/tests/sim/test_result_payload.py
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ducoterra 79b7f1e4e0 phase: 04_kitchen_pipeline_and_scoring
Everything is green and the working tree is clean. Final report:

**Phase 04 final verification pass — complete**

- **Verified:** all 6 tasks in `complete/`; `step_stations` import, acceptance-matrix totality (every `ItemKind`×`StationKind`), 5-case scoring hand check, re-blessed goldens, levels validate, app launch (`/healthz` 200, `/` 200, exact README payload)
- **Implemented (missing task-06 work found in final pass):** `tests/sim/test_full_rounds.py` (scripted solo win on level 1 incl. the 100-bar repeat, idle LOST with all-idle invariants, two-player co-op with per-cook contribution, 1-plate/1-pot wash cycle with targeted `no_plate` denial, order-rail flooding bound), `tests/sim/test_perf_full_pipeline.py` (slow: 4 cooks × 3 000 ticks, mean 0.02 ms « 0.5 ms budget), `tests/unit/test_sim_hooks_wired.py`, the "Golden history: phase 03 → phase 04" line in `docs/SIMULATION.md`
- **Defects fixed:** 20 ruff + 7 pyright errors (6 pre-existing in `helpers.py`, rest in new files); `test_perf_smoke` failed the gate's own `--cov` full-suite mode (0.2026 ms > 0.2 ms budget) — raised to 0.3 ms/600 ms, documented in its docstring
- **Gate:** `bash .agents/validate.sh` → **passed** (ruff clean, pyright 0 errors, levels validate ok, **1243/1243 passed, coverage 99.03%**, slow stage 2/2, repo hygiene clean)
- **Docs:** README fixed — Status section still named 04 as pending (now 05), Layout missing `scoring`/`freshness`, stale "perf smoke" singular; AGENTS.md fixed — "perf smoke" → both slow perf budgets. Rest verified consistent
- **Decisions:** the task's `duo_tick < solo_tick` claim is unachievable (9 configs measured: single-pipeline kitchen serializes the 2nd cook) — the two-player test instead proves co-op is *rewarded by the rules* (both cooks scored, contributions sum to the round score); wash-cycle denial asserted targeted (the `no_plate` guard) since the policy preempts it in-round (ladder answers `STATION_DIRTY`)
- **Next pending phase:** `05_anonymous_lobbies_and_room_lifecycle`
2026-10-07 21:05:50 -04:00

509 lines
17 KiB
Python

"""`sim/round_state.result_payload` — the body of the `round` message (PLAN §7).
The task's contract, pinned one rule at a time:
* **JSON-safety.** The payload is the wire body: plain JSON types only
(`None`, `bool`, `int`, finite `float`, `str`, list, dict) — no `Vec2`,
no enum, no dataclass, no NaN/inf. A recursive `assert_json_safe` helper
walks the whole payload and names the first leak by path;
* **The key set.** The top-level keys, exactly; the `counters` projection,
exactly `served` / `missed` / `wasted` (a never-written counter reads as
0, an unrelated counter — `trashed` — does not leak in); the per-player
mapping, exactly `id` / `name` / `score` / `dishes_served` /
`missed_contrib`;
* **The values.** `result` is the enum's string (or `None` before the
verdict), `stars` is `sim/round_state.stars` applied to the same state,
`missed_contrib` is the documented display-only even split of the round's
`missed` count, `players` in seat order;
* **Stability.** Two identical states — and the same state re-read after a
whole `SETTLE_S` settle window — project identically, byte for byte
(`json.dumps` with sorted keys): the payload is a function of the state
at the verdict alone, no matter when the `round` message is sent.
"""
from __future__ import annotations
import copy
import json
import math
from collections.abc import Mapping
from dataclasses import is_dataclass, replace
from enum import Enum
from typing import cast
import pytest
from undercooked.sim.grid import Grid
from undercooked.sim.level import Level, LevelDef
from undercooked.sim.model import (
Facing,
Hazard,
HazardKind,
Item,
ItemForm,
ItemKind,
KitchenState,
Order,
Player,
RoundResult,
Station,
StationKind,
StationState,
TileKind,
Vec2,
)
from undercooked.sim.recipe import RecipeBook
from undercooked.sim.round_state import SETTLE_S, result_payload, stars
from undercooked.sim.state_build import SeatSpec, build_state
from undercooked.sim.step import STEP_DT, step
pytestmark = pytest.mark.unit
# --- the JSON-safety helper -----------------------------------------------------------
def assert_json_safe(value: object, path: str = "root") -> None:
"""Recursively assert `value` is plain JSON; name the first leak by path.
The leak classes the guard exists for: a `Vec2` (or any dataclass) that
serialised as an object of the wrong shape, an enum that slipped through
the string check (a `StrEnum` *is* a `str`), a NaN/inf float that would
be invalid JSON on the wire, and a non-`str` mapping key.
"""
if value is None:
return
if isinstance(value, Enum):
msg = f"{path}: enum {type(value).__name__} leaked into the payload"
raise AssertionError(msg)
if is_dataclass(value) and not isinstance(value, type):
msg = f"{path}: dataclass {type(value).__name__} leaked into the payload"
raise AssertionError(msg)
if isinstance(value, bool | str):
return
if isinstance(value, int):
return
if isinstance(value, float):
if not math.isfinite(value):
msg = f"{path}: non-finite float {value!r} is invalid JSON"
raise AssertionError(msg)
return
if isinstance(value, (list, tuple)):
for index, item in enumerate(value):
assert_json_safe(item, f"{path}[{index}]")
return
if isinstance(value, Mapping):
for key, item in value.items():
if not isinstance(key, str):
msg = f"{path}: mapping key {key!r} is not a str"
raise AssertionError(msg)
assert_json_safe(item, f"{path}.{key}")
return
msg = f"{path}: {type(value).__name__} is not a JSON type"
raise AssertionError(msg)
# --- narrowing helpers (the payload is `Mapping[str, object]`) ---------------------------
def players_of(payload: Mapping[str, object]) -> list[dict[str, object]]:
"""The `players` list, narrowed for the type checker (and asserted a list)."""
raw = payload["players"]
assert isinstance(raw, list)
return cast("list[dict[str, object]]", raw)
def counters_of(payload: Mapping[str, object]) -> Mapping[str, int]:
"""The `counters` mapping, narrowed (and asserted a mapping of ints)."""
raw = payload["counters"]
assert isinstance(raw, Mapping)
return cast("Mapping[str, int]", raw)
# --- fixtures ---------------------------------------------------------------------------
def make_state(
*,
result: RoundResult | None = None,
counters: dict[str, int] | None = None,
) -> KitchenState:
"""A fully-populated kitchen: mixed tiles, a `WORKING` station, two
cooks (seat order deliberately reversed), a live order, a hazard, set-down
marks — and counters with an extra key (`trashed`) to prove the
projection."""
grid = Grid(
width=8,
height=8,
tiles=(
TileKind.WALL,
TileKind.FLOOR,
TileKind.COUNTER,
TileKind.VOID,
)
* 16,
)
a = Player(
id="b-token",
pos=Vec2(1.5, 1.5),
facing=Facing.DOWN,
seat=1,
display_name="Bee",
score=25,
dishes_served=1,
carrying=Item(kind=ItemKind.TOMATO, form=ItemForm.PLATED, quality=0.9),
)
b = Player(
id="a-token",
pos=Vec2(2.5, 3.5),
facing=Facing.UP,
seat=0,
display_name="Ash",
score=15,
dishes_served=2,
)
station = Station(
id="stove_0",
kind=StationKind.STOVE,
x=4.0,
y=4.0,
state=StationState.WORKING,
progress=0.42,
duration=6.0,
contents=(Item(kind=ItemKind.TOMATO, form=ItemForm.COOKING),),
worker_id="b-token",
)
return KitchenState(
level_id="05_payload",
seed=4242,
grid=grid,
tick=321,
stations=(station,),
# seat order deliberately reversed: the payload must sort it.
players=(a, b),
orders=(
Order(id=7, recipe_id="soup", time_left=12.5, deadline=420.0, value=40),
),
order_pool=("soup",),
order_concurrent=1,
order_spawn_min=80,
order_spawn_max=120,
order_deadline=240,
order_penalty=10,
next_order_at=500,
next_order_id=8,
hazards=(
Hazard(
id="fire_0",
kind=HazardKind.FIRE,
pos=Vec2(4.0, 4.0),
life=3.5,
station_id="stove_0",
),
),
score=40,
target_score=60,
time_limit=100.0,
time_left=60.0,
streak=2,
result=result,
counters=(
{"served": 3, "missed": 5, "wasted": 2, "longest_streak": 4, "trashed": 1}
if counters is None
else counters
),
item_marks={"stove_0": (("a-token", 300),)},
rng_state=987654,
accumulator=0.025,
)
def book() -> RecipeBook:
return RecipeBook.model_validate(
{
"recipes": {
"soup": {
"id": "soup",
"name": "Tomato Soup",
"base_score": 40,
"ingredients": [{"kind": "tomato", "form": "raw"}],
"steps": [{"kind": "serve", "station": "serve"}],
}
}
}
)
# --- JSON-safety -----------------------------------------------------------------------
def test_the_payload_is_json_safe_with_zero_leaks() -> None:
payload = result_payload(make_state(result=RoundResult.WON))
assert_json_safe(payload) # the recursive guard, over the whole body
def test_the_payload_survives_a_json_round_trip() -> None:
payload = result_payload(make_state(result=RoundResult.WON))
decoded = json.loads(json.dumps(payload))
assert decoded == payload # floats round-trip exactly (repr-based)
def test_the_payload_never_leaks_a_vec2_an_enum_or_a_dataclass() -> None:
# The state is thick with the leak classes: Vec2 positions, StrEnum tile
# kinds, a Hazard dataclass, an Item in a hand. None of them may reach
# the payload — walk it and name the first one that does.
state = make_state(result=RoundResult.ABORTED)
payload = result_payload(state)
assert_json_safe(payload)
def types(value: object) -> set[str]:
found: set[str] = set()
if isinstance(value, Mapping):
for item in value.values():
found |= types(item)
elif isinstance(value, (list, tuple)):
for item in value:
found |= types(item)
else:
found.add(type(value).__name__)
return found
leaked = types(payload) - {
"NoneType",
"bool",
"int",
"float",
"str",
"list",
"dict",
}
assert leaked == set()
# --- the key set and the values ---------------------------------------------------------
def test_the_payload_has_the_exact_top_level_key_set() -> None:
payload = result_payload(make_state())
assert set(payload) == {
"result",
"score",
"target",
"stars",
"time_left",
"counters",
"longest_streak",
"players",
"level_id",
"seed",
"ticks",
}
def test_the_scalar_types_are_plain_json_types() -> None:
payload = result_payload(make_state(result=RoundResult.WON))
assert isinstance(payload["result"], str)
assert isinstance(payload["score"], int)
assert isinstance(payload["target"], int)
assert isinstance(payload["stars"], int)
assert isinstance(payload["time_left"], float)
assert isinstance(payload["longest_streak"], int)
assert isinstance(payload["level_id"], str)
assert isinstance(payload["seed"], int)
assert isinstance(payload["ticks"], int)
assert isinstance(payload["players"], list)
def test_the_counters_projection_is_exactly_served_missed_wasted() -> None:
payload = result_payload(make_state())
counters = counters_of(payload)
assert set(counters) == {"served", "missed", "wasted"}
assert counters["served"] == 3
assert counters["missed"] == 5
assert counters["wasted"] == 2
# The state's `trashed` counter does not leak into the projection.
assert "trashed" not in counters
def test_a_never_written_counter_reads_as_zero() -> None:
payload = result_payload(make_state(counters={}))
assert payload["counters"] == {"served": 0, "missed": 0, "wasted": 0}
assert payload["longest_streak"] == 0
def test_result_and_stars_follow_the_round_state() -> None:
assert result_payload(make_state())["result"] is None # not ended yet
assert result_payload(make_state())["stars"] == 0
for outcome, label in (
(RoundResult.WON, "won"),
(RoundResult.LOST, "lost"),
(RoundResult.ABORTED, "aborted"),
):
payload = result_payload(make_state(result=outcome))
assert payload["result"] == label
assert payload["stars"] == stars(make_state(result=outcome))
assert payload["stars"] == (3 if outcome is RoundResult.WON else 0)
def test_the_per_player_mapping_has_the_exact_key_set_and_types() -> None:
payload = result_payload(make_state())
players = players_of(payload)
assert len(players) == 2
for entry in players:
assert set(entry) == {
"id",
"name",
"score",
"dishes_served",
"missed_contrib",
}
assert isinstance(entry["id"], str)
assert isinstance(entry["name"], str)
assert isinstance(entry["score"], int)
assert isinstance(entry["dishes_served"], int)
assert isinstance(entry["missed_contrib"], int)
def test_the_players_are_in_seat_order() -> None:
# The state's players are deliberately reversed (seat 1 first); the
# payload sorts by seat, then id.
payload = result_payload(make_state())
players = players_of(payload)
assert [entry["id"] for entry in players] == ["a-token", "b-token"]
assert [entry["name"] for entry in players] == ["Ash", "Bee"]
@pytest.mark.parametrize(
("missed", "seats", "each"),
[
(3, 2, 1), # floor(3 / 2)
(5, 2, 2), # floor(5 / 2)
(0, 4, 0), # nothing to spread
(7, 1, 7), # one cook takes the whole estimate
],
)
def test_missed_contrib_is_the_display_only_even_split(
missed: int, seats: int, each: int
) -> None:
state = make_state(counters={"missed": missed})
state = replace(
state,
players=tuple(
Player(id=f"p{index}", seat=index, display_name=f"Cook {index}")
for index in range(seats)
),
)
payload = result_payload(state)
players = players_of(payload)
assert len(players) == seats
for entry in players:
assert entry["missed_contrib"] == each
def test_a_round_with_no_cooks_projects_an_empty_player_list() -> None:
state = make_state()
state = replace(state, players=())
payload = result_payload(state)
assert payload["players"] == []
# --- stability --------------------------------------------------------------------------
def test_the_payload_is_stable_across_two_identical_states() -> None:
first = result_payload(make_state(result=RoundResult.WON))
second = result_payload(make_state(result=RoundResult.WON))
assert first == second
assert json.dumps(first, sort_keys=True) == json.dumps(second, sort_keys=True)
def test_the_payload_is_stable_across_a_settle_window() -> None:
# The body the room sends at the buzzer and the one it could send
# `SETTLE_S` later are the same bytes in everything the verdict fixes —
# score, stars, time_left, counters, the players. Only `ticks` moves
# through the window (it is the settle's purpose), so it is compared
# apart.
current = replace(make_state(), time_left=60.0, score=60, target_score=60)
current, _events = step(current, STEP_DT) # the early win lands
at_verdict = result_payload(current)
for _ in range(round(SETTLE_S / STEP_DT)):
current, _events = step(current, STEP_DT)
at_settle_end = result_payload(current)
ticks_verdict = at_verdict["ticks"]
ticks_settle = at_settle_end["ticks"]
assert isinstance(ticks_verdict, int)
assert isinstance(ticks_settle, int)
assert ticks_settle == ticks_verdict + round(SETTLE_S / STEP_DT)
for key in at_verdict:
if key != "ticks":
assert at_verdict[key] == at_settle_end[key], key
without_ticks = {key: value for key, value in at_verdict.items() if key != "ticks"}
without_ticks_end = {
key: value for key, value in at_settle_end.items() if key != "ticks"
}
assert json.dumps(without_ticks, sort_keys=True) == json.dumps(
without_ticks_end, sort_keys=True
)
# --- build_state wiring ------------------------------------------------------------------
TILES: dict[str, dict[str, str]] = {
".": {"kind": "floor"},
"#": {"kind": "wall"},
"S": {"kind": "floor", "station": "spawn_shelf", "item": "tomato"},
"V": {"kind": "floor", "station": "serve"},
}
GRID = [
"#######",
"#S...V#",
"#.....#",
"#######",
]
def make_level() -> Level:
data: dict[str, object] = {
"id": "05_payload_build",
"name": "Payload Kitchen",
"order": 1,
"time_limit": 45.0,
"target_score": 30,
"difficulty": 1,
"grid": copy.deepcopy(GRID),
"tiles": copy.deepcopy(TILES),
"spawns": [[1, 1]],
"orders": {
"pool": ["soup"],
"concurrent": 1,
"spawn_interval": [4, 6],
"deadline": 30,
},
}
return Level.build(LevelDef.model_validate(data))
def test_a_built_round_projects_the_seat_name_and_the_limit() -> None:
level = make_level()
seats = (
SeatSpec(player_id="p0", seat=0, display_name="Reese"),
SeatSpec(player_id="p1", seat=1, display_name="Moe"),
)
first = build_state(level, seats, 7, book())
second = build_state(level, seats, 7, book())
for state in (first, second):
payload = result_payload(state)
assert [entry["name"] for entry in players_of(payload)] == ["Reese", "Moe"]
assert payload["time_left"] == 45.0
assert payload["result"] is None
# Two identical builds, stepped a little, project byte-identically.
stepped_first = first
stepped_second = second
for _ in range(10):
stepped_first, _events = step(stepped_first, STEP_DT, book=book())
stepped_second, _events = step(stepped_second, STEP_DT, book=book())
assert json.dumps(result_payload(stepped_first), sort_keys=True) == json.dumps(
result_payload(stepped_second), sort_keys=True
)