**Phase 01 final verification pass — all criteria green**
- Verified (nothing left to implement; all 4 task files already in `complete/`): toolchain lock, typed `Settings`+`.env.example`, debugpy bootstrap, app factory, CLI (`--host/--port/--reload/--levels-dir`, `python -m undercooked`), static shell + `/static`, security headers, no-CDN/doc guards, `validate.sh`.
- `uv sync --extra dev` → exit 0; `uv.lock` present (untracked → harness commits it with the phase).
- `uv run undercooked --host 127.0.0.1 --port 8000` → `curl /healthz` = 200 `{"status":"ok","version":"0.1.0","rooms":0}` (superset of the criterion's body — now documented in README); `curl /` = 200 shell HTML; static css/js 200; CSP/nosniff/no-referrer/DENY on 200, 404 and 405 too.
- `DEBUGPY=1`: port 5678 is held on this machine by the user's own podman dev-container debugpy adapter — **no live change made/killed**; verified via `DEBUGPY=1 DEBUGPY_PORT=5679` → listener opens, `/healthz` still 200; the occupied-port case degraded gracefully as designed (warning, server serves). Bad config → one line + exit 2 ✓.
- `bash .agents/validate.sh` (root **and** `.agents/`) → exit 0: `ruff check .` 0 errors, `pyright` 0 errors, levels-CLI notice-skip (matches README prose), **284 passed** full suite incl. 10 Playwright e2e, coverage **100.00%** (floor 90), repo hygiene clean. `uv run pytest -m e2e` → 10 passed.
- Docs fixed: README Status → phase 01 complete + next pending 02 (was pointing at `todo/01…`), documented real `/healthz` body, precedence now "CLI flags > env > .env > default", added the PLAN §13-promised **How to play** section (honest about shell-only today), Layout rows marked what exists vs phases 02/07. AGENTS.md: recorded the `data:`-URL exemption in the no-CDN rule (test allows it) and matched the session-token rule to the browser's WebCrypto/base64url implementation. Also corrected a stale "session-wide chromium" docstring in `tests/e2e/conftest.py` (fixtures are function-scoped).
- Deviations: no container build run (needs an image pull; not a phase criterion — `Containerfile`/`compose.yaml` reviewed and consistent with `docs/DEPLOYMENT.md`); `HEAD /` is 405 (routes are GET-only by design; health checks use GET). No git index/history commands run.
- Next pending phase: `02_level_content_and_validation`.
Undercooked
A cooperative, in-browser, Overcooked-style kitchen game: 1–4 players share one kitchen over WebSockets, cook orders against the clock, and climb a campaign of levels that get progressively harder. Lobbies are anonymous — no accounts, no email, no password: you create a room, share the 5-character code, play.
Working title. "Overcooked" is a trademark of Ghost Town Games/Studio MDG; this project is an independent homage with its own art, code, and content.
Status
Phase 01 (runnable service scaffold) is complete; the next pending phase is
02_level_content_and_validation. What runs today: the Python toolchain is locked
(uv.lock), the pytest harness covers unit, integration and Playwright e2e layers,
configuration is a single typed, validated Settings object (DEBUGPY support
included), and uv run undercooked starts a FastAPI server that serves the client
shell at /, the browser assets from app/static/, and GET /healthz — which answers
{"status":"ok","version":"0.1.0","rooms":0} (rooms stays 0 until phase 05 owns a
supervisor) — with the security headers (CSP default-src 'self') on every response.
The rules are tests and not promises: the no-external-asset rule is
tests/unit/test_no_external_assets.py, the documentation set is guarded by
tests/unit/test_docs_index.py, bash .agents/validate.sh is the gate the phase
pipeline runs after every task, and docs/ holds the DESIGN / TESTING / DEPLOYMENT
documents. Lobby buttons answer "Not implemented until phase 05.": levels and their
validator land in phase 02, the simulation in 03-04, rooms and the WebSocket protocol
in 05-06, the playable renderer in 07. Execute phases with the phased-execution skill
(auto-phase.sh); it always takes the lowest-numbered directory still in
.agents/phases/todo/.
How to play
The intended loop, once the room flow ships: open the site, Create lobby, read out
the 5-character code, everyone else Joins with it, the host picks a level, the room
readies up, and the kitchen starts. Each cook has one movement control and one action
button that picks up, uses and puts down whatever is in reach — one carried item at a
time. Orders appear in the HUD with a shrinking deadline; assemble the dish and serve it
at the window before the timer runs out. Levels escalate: more recipes, fewer stations,
hostile floors. Nothing is saved between rounds and nothing identifies you: the browser
keeps only a random per-tab token and the last code you typed, both in sessionStorage.
What actually works today is the shell of that: the page loads, normalises a typed code to
five uppercase alphanumerics (codes themselves are Crockford base32, and only get issued
once phase 05 runs the room supervisor), and answers "Not implemented until phase 05."
Movement keys and touch controls are defined by the phase-07/08 client and documented in
docs/CLIENT.md once that phase writes it.
Quickstart (development)
Requires uv, Python ≥ 3.12, and podman/docker
for container builds. There is no database — all live game state is in memory.
uv sync --extra dev
uv run undercooked # http://127.0.0.1:8000 (shell page + /healthz)
uv run undercooked --host 0.0.0.0 --port 8000 # e.g. to reach it from a phone
uv run undercooked --reload # dev reload
uv run undercooked --levels-dir levels # point at another content dir
python -m undercooked is the same command (the container uses it). A flag
always beats the environment, which beats the built-in default. There is no
/docs or /openapi.json: FastAPI renders those pages from a public CDN, which
this project forbids. undercooked-levels validate (check every level file loads
and is solvable) is declared in pyproject.toml but becomes runnable in phase 02,
when the content loader lands.
Debug the server with a real debugger attached (dev only - the listener binds
0.0.0.0, so never enable it on a public host):
DEBUGPY=1 uv run undercooked # opens a debugpy listener on :5678, then serves as usual
Run the checks:
uv run ruff check .
uv run pyright
uv run pytest # everything, coverage floor included
uv run pytest -m "not e2e" # the quick loop: no browser launches
uv run playwright install chromium # once, before the first e2e run
uv run pytest -m e2e # browser suites only
bash .agents/validate.sh # the pipeline gate: full suite + ruff + pyright
pytest with no -m runs the browser suites too, so chromium has to be
installed for the pipeline gate. Those suites start the app themselves on a free
loopback port (live_server in tests/conftest.py) — nothing needs to be
running first, and no test ever listens on a routable interface.
bash .agents/validate.sh is the gate a phase task must pass before it moves to
.agents/phases/complete/. It stops at the first failure, in this order:
ruff check ., pyright, undercooked-levels validate (skipped with a notice until
phase 02 creates the loader), the full pytest suite with the 90 % coverage floor,
then repo-hygiene checks (nothing tracked that .gitignore excludes, no log drops or
key material committed). Run it from the repo root or from .agents/.
Container
podman build -t undercooked -f Containerfile .
podman run --rm -p 8000:8000 undercooked
# or
podman compose up -d
Configuration
All settings come from the environment, parsed once into
undercooked.config.Settings — the only module that reads the environment, so
nothing else in the codebase touches os.environ. Precedence: undercooked CLI
flags, then exported environment variables, then a local .env (found from the
current directory upwards; never commit it), then the built-in defaults. A blank value counts as
unset. Invalid values (UNDERCOOKED_TICK_HZ=99) raise ConfigError at startup
instead of half-configuring the server. .env.example and the table below list
every variable with its default; tests keep both in sync with config.py.
| Variable | Default | Meaning |
|---|---|---|
UNDERCOOKED_HOST |
127.0.0.1 |
Bind address |
UNDERCOOKED_PORT |
8000 |
Bind port |
UNDERCOOKED_TICK_HZ |
20 |
Server simulation rate (5-60) |
UNDERCOOKED_SNAPSHOT_HZ |
20 |
Snapshot broadcast rate to players (<= tick rate) |
UNDERCOOKED_MAX_PLAYERS |
4 |
Players per room (1-4) |
UNDERCOOKED_MAX_ROOMS |
200 |
Concurrent rooms before new rooms are refused |
UNDERCOOKED_LEVELS_DIR |
levels |
Directory of level YAML files (~ is expanded) |
UNDERCOOKED_STATIC_DIR |
(derived) | Directory served at /static; empty = app/static/ beside the source (containers set it) |
UNDERCOOKED_LOBBY_IDLE_TIMEOUT_S |
900 |
Close empty/idle lobbies |
UNDERCOOKED_GUEST_IDLE_TIMEOUT_S |
45 |
Drop a disconnected player's seat after this |
UNDERCOOKED_MAX_MESSAGE_BYTES |
4096 |
Hard cap on inbound WS frame size |
UNDERCOOKED_MAX_INPUTS_PER_S |
40 |
Per-connection inbound message rate limit |
UNDERCOOKED_SIM_LATENCY_MS |
0 |
Injected server-side downlink latency (netcode tests) |
UNDERCOOKED_ALLOWED_ORIGINS |
(empty) | Comma-separated Origins accepted on the WebSocket handshake; empty = same-host only |
DEBUGPY |
0 |
1 = open a debugpy listener on DEBUGPY_PORT at startup |
DEBUGPY_PORT |
5678 |
debugpy listen port |
Layout
src/undercooked/ server: FastAPI app, rooms, WebSocket protocol, simulation
src/undercooked/__main__.py the `undercooked` command (CLI > env > default)
src/undercooked/config.py typed env settings (the only `os.environ` reader)
src/undercooked/debug.py DEBUGPY-gated debugger bootstrap
src/undercooked/server/app.py app factory, `/healthz`, `/`, `/static`
src/undercooked/server/headers.py the security-header middleware
.env.example every configuration variable, with its default
levels/ data-driven level definitions (YAML) + recipes (empty until 02)
app/static/ browser client: the ES-module shell today; Canvas 2D renderer
and this repo's SVG art arrive with phase 07
tests/ unit/, integration/, sim/, e2e/ (one Playwright suite per story);
fixtures/levels/ (test-isolated content dir); conftest.py
docs/ DESIGN.md, TESTING.md (how this project is verified),
DEPLOYMENT.md; PROTOCOL / LEVELS / SIMULATION / CLIENT land with
their own phases (the index is PLAN.md §13)
.agents/ PLAN.md, user_stories/, phases/, validate.sh — the phased-execution plan
No external CDNs. Every byte of JS, CSS, font, and image is served by this app
from app/static/. tests/unit/test_no_external_assets.py enforces it, and the
e2e suite fails if loading the page ever issues a request off-origin.
Contributing
Read AGENTS.md first: it points at .agents/PLAN.md (LOCKED decisions)
and the phase protocol. Code changes land by executing phase task files, not by
editing ad hoc.