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undercooked/docs/DESIGN.md
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ducoterra 3426264ffb phase: 02_level_content_and_validation
Phase `02_level_content_and_validation` — final verification **green**.

- **Gate:** `bash .agents/validate.sh` → ruff ✅ · pyright 0 errors ✅ · `undercooked-levels validate` OK (2 levels) ✅ · **668 passed** (incl. 10 Playwright e2e) ✅ · coverage **100%** ✅ · repo hygiene ✅
- **Criteria:** `validate` exit 0, one line per level; `list` = `01_first_kitchen`, `02_double_shift` in campaign order; live `:8000` `/healthz` 200, `/api/levels` (+detail) carries both levels with numeric `target_score`/`time_limit` and no grid/station leakage, `/api/config` correct, unknown id → 404, startup log `content loaded: 2 level(s), 4 recipe(s)`; `validate --dir tests/fixtures/levels/_bad/` → exit 1 with named `RECIPE_STATION_MISSING` / `SERVE_REACHABLE` / `TARGET_IMPLAUSIBLE`; A8 lock test proves a YAML-only level reaches loader+API+CLI.
- **Defect fixed (pre-existing path, phase-02-triggered):** `undercooked` with unusable content printed the report then a raw traceback and exited `1`. `src/undercooked/__main__.py` now catches `ContentError` → one closing line, exit `2` (like a bad setting); 2 new tests in `tests/unit/test_main.py` (incl. non-content failures still propagate).
- **Docs pass (full, project-wide):** README (content gate + exit `2`, config section), AGENTS.md §3, `docs/LEVELS.md` (startup refusal + exact CLI exit codes), `docs/DEPLOYMENT.md` (crash-loop diagnosis bullet); DESIGN/TESTING re-read, consistent.
- **Container re-verified (no phase-01 regression):** `podman build -f Containerfile` succeeds; the image ships `levels/` and serves `/healthz` 200, `/api/levels` (2 levels), `/` 200 as non-root.
- **Deviation to note:** the phase overview names `tests/fixtures/levels/bad/`; the actual broken-fixture dir is `tests/fixtures/levels/_bad/` (the `_` prefix is what keeps it out of normal discovery). Overview files are read-only to me — README/LEVELS.md document the real path.
- No git index/history commands run; all changes left unstaged for the harness. ntfy notification sent.
2026-10-06 11:03:28 -04:00

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DESIGN.md — architecture and the decisions behind it

Status: stub written by phase 01, module map refreshed by phase 02 · Filled in by phase 09, when the client, the protocol and the first two-player end-to-end story make the prose verifiable.

Purpose

This document explains the shape of the server and the client in prose: which module owns what, why the boundaries are drawn where they are, and the reasoning behind the LOCKED decisions A1–A12 of .agents/PLAN.md §3. PLAN.md states what was decided and stays frozen; this file is where the why lives and where a later phase records the consequences of those decisions once the code proves them out.

The two-line version

One asyncio process holds every room. The browser is an untrusted thin client: it sends inputs, receives snapshots, and interpolates. All truth lives in src/undercooked/sim/, a pure function of (state, dt) with no I/O, no clock and no unseeded randomness, which is what makes headless determinism tests (A5/A21) possible at all. Everything around that kernel — server/ (FastAPI app, WebSocket protocol, room supervisor, in-memory session records) and app/static/ (vanilla ES modules, Canvas 2D) — exists only to move bytes between a player's hands and the simulation.

Module map (as it stands after phase 02)

Path Owns Filled in by
src/undercooked/config.py the only read of the environment → typed, validated Settings phase 01 (done)
src/undercooked/debug.py DEBUGPY-gated debugger bootstrap (A18) phase 01 (done)
src/undercooked/server/app.py app factory, /healthz, /, /static, startup logging, mounts the content router phase 01 (done)
src/undercooked/server/routes_content.py /api/levels, /api/levels/{id}, /api/config behind extra="forbid" response models, plus the startup gate that refuses broken content phase 02 (done)
src/undercooked/server/headers.py CSP + the four other security headers on every response phase 01 (done)
src/undercooked/sim/model.py, grid.py the entity vocabulary (Vec2, items, stations, players, orders, hazards, KitchenState) and tile geometry/walkability phase 02 (done)
src/undercooked/sim/recipe.py, level.py, content.py the content contract (A8): recipe book, level schema + ASCII legend, discovery and campaign ordering phase 02 (done); schema reference in docs/LEVELS.md
src/undercooked/sim/validation.py PLAN §8's named playability rules and the escalation axes phase 02 (done)
src/undercooked/sim/purity.py the A5 guard: no I/O, asyncio, clock or FastAPI inside sim/ phase 02 (done)
src/undercooked/tools/levels.py the undercooked-levels author CLI — a shell over the loader and the rules, never a second implementation phase 02 (done)
src/undercooked/sim/step.py game truth: the tick, interactions, scoring, hazards phase 03–04
src/undercooked/server/room.py, rooms.py one match, its FSM and tick task; the registry that owns all of them phase 05–06
src/undercooked/server/protocol.py versioned wire messages, whitelists, inbound validation phase 06
src/undercooked/server/sessions.py bounded in-memory progression records (A6: no database) phase 05
app/static/js/ screen state machine, net buffer/interpolation/prediction, renderer, HUD phase 07–08

What this document will contain when it is filled in

The request/response and tick data flow with real timings, the room lifecycle state machine as built, the arbitration rule for contested resources, the client prediction and reconciliation model, and one worked paragraph per anchor in A1–A12 covering the alternatives that were rejected and the measured cost of the choice that was taken.