phase: 07_canvas_client_and_hud
**Final report — phase 07 final verification pass** - **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found. - **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase). - **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔. - **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry. - **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`. - **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate. - **Next pending phase:** `08_client_prediction_and_touch`.
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@@ -13,6 +13,7 @@
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while keeping every byte same-origin (PLAN.md A12). -->
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<link rel="icon" href="data:," />
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<link rel="stylesheet" href="/static/css/base.css" />
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<link rel="stylesheet" href="/static/css/screens.css" />
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</head>
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<body>
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<main id="app" class="shell">
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@@ -21,47 +22,12 @@
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<p class="tagline">Anonymous co-op kitchen chaos. No accounts, no install, 1–4 cooks.</p>
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</header>
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<section id="screen-lobby" class="panel" aria-labelledby="lobby-heading">
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<h2 id="lobby-heading">Kitchen lobby</h2>
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<p id="lobby-help">
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Create a kitchen and read its 5-character code out loud, or join a kitchen that is
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already open. Nothing is saved and nothing is asked for.
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</p>
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<button id="create-lobby" class="btn btn-primary" type="button">Create lobby</button>
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<form id="join-form" class="join" autocomplete="off">
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<label for="join-code">Room code</label>
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<div class="join-row">
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<input
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id="join-code"
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name="code"
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type="text"
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inputmode="text"
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autocapitalize="characters"
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spellcheck="false"
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size="5"
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maxlength="5"
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placeholder="ABCDE"
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aria-describedby="join-hint"
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required
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/>
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<button class="btn" type="submit">Join</button>
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</div>
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</form>
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<p id="join-hint" class="hint">
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Five characters, letters and digits, never <code>I</code>, <code>L</code>, <code>O</code>
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or <code>U</code>.
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</p>
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<div id="status" class="status" role="status" aria-live="polite">
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Pick a kitchen to start.
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</div>
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</section>
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<!-- The renderer (phase 07) sizes and unhides this canvas; it stays out of
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the layout and the a11y tree until then. -->
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<canvas id="kcanvas" hidden aria-hidden="true"></canvas>
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<!-- The screen state machine (app/static/js/app.js) mounts exactly one
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screen here at a time: landing, connecting, lobby, countdown,
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playing, round_end or error. The playing screen owns #kcanvas
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(hidden until the phase-07 task-04 renderer sizes and unhides it)
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and the #hud root. -->
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<div id="screen-root" class="screen-root"></div>
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</main>
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<footer class="colophon">
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@@ -71,6 +37,6 @@
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</p>
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</footer>
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<script type="module" src="/static/js/app.js"></script>
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<script type="module" src="/static/js/main.js"></script>
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</body>
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</html>
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