# AGENTS.md Rules for any agent working in this repository. ## Always 1. **Read `.agents/PLAN.md` first** — project goals, architecture, and the **LOCKED DECISIONS** (Architectural Anchors) are binding. 2. **Follow the phased protocol** in `.agents/phases/`: - `todo/NN_name/` — pending phases (`00_phase.md` overview + `NN_task.md` task files; task sort order = execution order). - `complete/` — finished phases (read-only history). - New work is captured as a phase directory via the `phase-authoring` skill; code changes flow through the `phased-execution` skill (each task runs in a fresh subprocess behind the validation gate). 3. **Test before you ship:** - `./build.sh` — rebuild `dist/` (tests run against `dist/`, the deployed artifact — never test `src/` directly). - `npm test` — the Playwright E2E suite (pinned `@playwright/test` 1.63.0; do not bump without re-checking the cached browser revision). - `.agents/validate.sh` — the pipeline gate: full E2E suite + the container security-header check + repo-hygiene checks; must exit 0 before a phase is committed. - For any `nginx.conf` / `nginx-security-headers.inc` / Dockerfile change: `./scripts/check-headers.sh` (added by Phase 03, run automatically by `.agents/validate.sh` when a container runtime exists). It builds the real image, serves it on `127.0.0.1:18099` and must print `HEADER CHECK PASSED`; don't substitute a hand-rolled `curl` for it. ## Never - Modify `.agents/PLAN.md` except via an explicit user-approved change to the LOCKED DECISIONS (record the approval in the PLAN's review history). - Modify anything in `.agents/phases/complete/`. - Edit files in `.agents/phases/todo/` without asking the user first (phase rewrites are a `phase-authoring` action). - Add runtime dependencies, CDNs, or a JS build toolchain (LOCKED: vanilla HTML/CSS/JS, flat `src/*.js`, `build.sh` hashing). - Add real network I/O to the fake terminal (LOCKED: simulated output only — see Phase 02 and PLAN §2.5). - Add `Strict-Transport-Security` inside the nginx container — TLS/HSTS are the Caddy edge's job (the container serves plain HTTP on 8080). ## Conventions - Static site: edits in `src/` → `./build.sh` → `dist/` (hash-cached names). New root-level assets are picked up automatically by `build.sh`; nested directories are **not** (keep JS files flat in `src/`). - Terminal input is untrusted: never render typed input or `commandHistory` with `innerHTML` — route it through `updateDisplay()`/`textContent` (audit M-1, guarded by the markup-payload test in `tests/e2e/02-terminal.spec.js`). The only `innerHTML` uses allowed in `src/terminal.js` are static prompt literals, the `clear`/prank element wipes, and the canned `neofetch` output (the `cmdText === 'neofetch'` branch — every other command output goes through `textContent`). In `terminal-vim.js`/`terminal-achievements.js` `innerHTML` is acceptable only with static markup or `escapeHtml()`-escaped text. - The fake terminal does zero network I/O: `curl`/`wget` render canned output from `simulatedCurlOutput()` / `simulatedWgetOutput()` in `src/terminal-commands.js` (pure string builders, no DOM, no network). Keep any browser-side fetch call out of `src/` entirely (audit M-2, Phase 02). Guarded by the curl/wget regression test in `tests/e2e/02-terminal.spec.js`, which records every request whose URL falls outside `baseURL` from `playwright.config.js` and fails the suite if the list is not empty. - Security headers live in `nginx-security-headers.inc` (the Dockerfile copies it to `/etc/nginx/snippets/security-headers.inc`) and **every** `location` in `nginx.conf` `include`s it. nginx does not merge `add_header` across configuration levels, so never rely on server-level inheritance and never add inline security `add_header` lines to `nginx.conf` — put them in the snippet (audit M-4, Phase 03). `server_tokens off;` stays in the `server` block (audit L-2). `scripts/check-headers.sh` guards this rule: drop one `include` from a location and the check fails for that path. - Featured-projects content is test-locked: the `#projects` grid in `src/index.html` (six cards in a fixed order — Brain of Reese first with its Gitea source link, ServWaf last with no link because it is closed source) is asserted by the `featured projects show the six updated cards in order` test in `tests/e2e/01-page.spec.js`. Edit the cards in `src/index.html` and update that test in the same change (Phase 05). - Terminal modules: `terminal-commands.js` (canned data), `terminal-achievements.js`, `terminal-vim.js`, `terminal.js` (core) — load order is fixed in `index.html` (all `defer`); keep dependencies pointing only at earlier files. - Commits: small, imperative subject; one logical change per commit. - `dist/`, `node_modules/`, `test-results/`, `playwright-report/` are build/test artifacts — never edit them by hand.