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40 Commits

Author SHA1 Message Date
St. John Johnson
e0e26957d4 Fix the CLI docs (#6979)
- Sort the commands alphabetically
- Add missing `json_keymap`
- Correct underscore to dash
2019-10-29 01:24:36 +00:00
Jonathan Rascher
afc5cb7f0a Fix Lily58 build with link-time optimization (#7181) 2019-10-29 01:08:48 +00:00
Joel Challis
e48fdebe5a Reduce duplication for ARM/AVR ws2812 RGB Matrix driver (#7180)
* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver

* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver - Fix setled_all use of r,g,b
2019-10-29 01:00:03 +00:00
Chris Alves
1b06ea0c86 [Keymap] Added new custom keymap for the DZ60 (#6948)
* Added custom dz60 keymap

* Update readme.md

* Updated pictures in README.md

* README.md fixes

* Updated mouse layout/ added ` key

* Changed bkspc key to del in mod

* Changed picture

* Updated keymap

* Removed default dz60 config.h

* Updated Readme

* Added Devorak Keymap

* Re-added Default Config File

* Updated Flash Command

* Cleaned Up Custom Config File

* Added Lock Security Layer

* Updated Readme Picture
2019-10-28 17:25:11 -07:00
J.Flanagan
c7a8cab883 [Keyboard] Add M0116b keyboard (#7162)
* initial commit

restart of m0116b development

* initial commit

restart of m0116b development

* Major and minor changes for new PCB design

Changed matrix_row_pins and matrix_sol_pins to match new PCB design
Changed layout matrix to match new PCB design
Minor changes to settings in rules.mk
Minor changes to readme.md files

* Update rules.mk

Changed settings in rules.mk

* major and minor changes

added a default keymap (copy of the m0116 keymap, just to have a default option)
changes to the info.json

* initial commit

restart of m0116b development

* Major and minor changes for new PCB design

Changed matrix_row_pins and matrix_sol_pins to match new PCB design
Changed layout matrix to match new PCB design
Minor changes to settings in rules.mk
Minor changes to readme.md files

* Update rules.mk

Changed settings in rules.mk

* major and minor changes

added a default keymap (copy of the m0116 keymap, just to have a default option)
changes to the info.json

* Update keyboards/sck/m0116b/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/keymaps/m0116/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/keymaps/m0116/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/keymaps/m0118/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/m0116b.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/m0116b.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/m0116b/keymaps/m0118/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Requested changes

Changes per requests

* Changes to keymaps

Changes as discussed

corrected location of custom_keycodes declaration and changed custom keycode in keymap per request and discussion.
2019-10-28 16:57:16 -07:00
Drashna Jaelre
947e61eaeb [Keyboard] Change Corne RGB Matrix split handling (#7117)
* [Keyboard] Change Corne RGB Matrix split handling

This uses the "is_master" detection to set the led matrix, rather than a define at compile time.

This means that the same hex can be used for both halves, not just one or the other.  The caveat is that this costs ~240 bytes to do.
However, I feel that this is a good trade-off, not just lazy.

* Update documentation for RGB Matrix on the Corne
2019-10-28 16:29:00 -07:00
Yan-Fa Li
a096453259 [Keyboard] Fix matrix for Tsangan (#7159)
- 1st mod after space bar was wrong position
2019-10-28 16:26:59 -07:00
Christoffer Holmberg
e376aa284d [Keymap] Layout update for my ergodox (#7187)
* Add KC_ESC to normal location and move SE_HALF to ARRW layer

* Add `<` and `>` to SYMB layer as standalone keys
2019-10-28 16:26:13 -07:00
Nikita Titov
4fef3b23e4 [Docs] started Russian translation of Newbs Guide (partial) (#6967)
* started Russian translation

* added translation of some newbs docs

* do not translate firmware word in name and transliterate names keeping original ones in brackets

* addressed review comments

* addressed more review comments

Co-Authored-By: nabokovas <bbkv@bk.ru>
2019-10-28 16:22:58 -07:00
Xyverz
f19c8b2d5d [Keymap] Updating keymaps (#7170)
* Added WOW layer

* Initial commit for this branch. Still a work in progress.

* Added Rorschach keyboard layout.

* Simplified keymap

Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.

* Added ErgoTravel keymap.

* reverted to previous layout.

* Added Sol keyboard layout.

* Minor changes to keymap.

* more changes

* Added sol graphic by Kagerufu and Cardiactuna

* Added colemak layer because I can.

* more changes to sol layout

* Streamlined Sol layout

* minor tweaks to sol layout

* further revisions to sol keymap.

* Removing deprecated #include statements from my keymaps

* Standardizing keymap `include` lines.

* Minor change to keymap.

Swapped ESC with GRV on all alpha layers.

* Tweaks to Atreus62 Keymap

Added a layer for FPS RPG Loot Shooters.

* Fixed readme.md for Atreus keymap.

Replaced "Keymap" with "Layer" in illustrations for continuity's sake

* More readme.md clean-up

More clarification in the Atreus readme file.

* Next verse, same as the first.

* Changes to Sol layout

Bringing my Sol layout more in line with my other Orthos.

* Fixed keymap GUI.

Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.

* Added ALPS64 keymap

* Formatting corrections

* fixes to config.h and keymap.c

* Fixed errors

This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.

* Fixed orthodox keymap config.h file

I hope this one fixes the problem. *sigh*

* Making suggested changes for PR#6192

Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.

* Fixing build errors

Travis has shown me the error of my ways...

* More fixes and corrections

Those pesky semicolons...

* More Fixes.

* Removing unneeded code snippet.

* fixed omitted semicolons

* Code updates to my keymaps

Updating the code for my Iris, Atreus62, and Atreus keymaps.

* Fixed Atreus62 Keymap

I forgot to add in the aliases for LOWER, RAISE, and ADJUST.

* Added userspace

Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro

* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.

* Moving userspace to new branch

Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.

* Added F13-F15 to Atreus62 Layout.

* Update readme.md.

* Updated Phantom keymap to current keymap standards

* Phantom keymap updates

Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!

* Standards Updates

Bringing my Kinesis keymap up to current code standards

* Adding a readme

* Bring GH60 code to standard

* Utilizing layouts for 60_ansi and tkl_ansi

Moving my GH60 and Phantom keymaps into layouts/community/

* Alps64 layout removal

Removing my Alps64 keymap now that I've setup my 60_ansi layout.

* Moved Clueboard layout to community/66_ansi.

* Additions to 66_ansi config.h

* Bringing keymaps up to standard.

* More updates to keymaps.

* Syntax updates

* Revert "Syntax updates"

This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183.

* Moved WIP keymaps

Moved my WIP keymaps to my wip_keymaps branch to keep my master clean

* Updates requested by noroadsleft

* more changes per noroadsleft

More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
2019-10-28 16:09:01 -07:00
fauxpark
8ab7f1f39e Fix formatting for sendstring LUTs (#7176) 2019-10-28 15:54:05 -07:00
Yadunand Prem
917ab71c52 Clean macos install script (#7186) 2019-10-28 22:13:07 +00:00
fauxpark
6d7c6d4fd6 Cleanup rules.mk for 32U4 keyboards, R-S (#7182) 2019-10-28 19:08:00 +00:00
Joel Challis
8bc90ee20c Fix travis build failures for namecard2x4 (#7189) 2019-10-28 19:05:27 +00:00
Adam Perlman
1971f22285 Update split i2c docs for example of when pull-ups are required (#7143) 2019-10-28 18:10:25 +00:00
Arda Kılıçdağı
24cf6dc7f4 aranck handwired keyboard added (#7151)
* aranck handwired keyboard added

* layer enum updated

* layout optimisations and general fixes done

* Readme updated

* Readme updated

* Readme updated
2019-10-28 18:04:37 +00:00
J.Flanagan
84ac03bbab [Keyboard] Add NEISO Macro Pad (#7163)
* Initial Commit

Initial commit of the N-E-ISO Pad

* Changes to keymap.c

Minor Changes to keymap.c

* Major Changes

Changes to config.h, neiso.c, neiso.h, readme.md, rules.mk, info.json

* Updated readme.md

Changed wording of redme.md

* Initial Commit

Initial commit of the N-E-ISO Pad

* Changes to keymap.c

Minor Changes to keymap.c

* Major Changes

Changes to config.h, neiso.c, neiso.h, readme.md, rules.mk, info.json

* Updated readme.md

Changed wording of redme.md

* Update keyboards/sck/neiso/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/neiso/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/sck/neiso/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/neiso/neiso.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Changes per request

Removed lines 55-60 from default/keymap.c per request
2019-10-28 17:57:15 +00:00
Yan-Fa Li
5777177cec [keyboard] yanfali fruity60 prototype (#7021)
* initial commit

* README

* Unique id

* info.json

* layotus

* br

* Move to handwired

* cleanup

* Disable command for fruity out of flash space

* Old compiler

turn off command
2019-10-28 16:47:48 +00:00
Jonathan Rascher
92be2439ec Couple more minor Lily58 keymap tweaks (#7175)
* Move grave/tilde and backslash/pipe to left hand

* Shift media keys to be aligned with home row

* Update KLE images

* Mention new media key location in readme

* Turn off a couple more features for explicitness
2019-10-28 02:53:49 +00:00
Yadunand Prem
d5316e9714 Update URL for 60-keyboard.hwdb (#7185) 2019-10-28 02:41:22 +00:00
Salicylic-acid3
85688f926a [Keyboard] Add keyboard Naked64 (#7144)
* [Keyboard] Add keyboard Naked64

Add Naekd64 keyboard.

A 64 keys Ortholinear + Alice Layout keyboard.
Salicylic-acid3

* Update keyboards/naked64/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/rev1/rev1.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/rev1/rev1.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/rev1/rev1.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/naked64/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/default_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/naked64/keymaps/salicylic_with_setta21/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Modify info.json and rule.mk

rule.mk modifies comments.
info.json is changed to Layout without angle.

* Update info.json

Puts the keys in the correct sequence.
2019-10-26 18:10:50 -07:00
fauxpark
40de65eac4 Backslash-escape pipe character in keycode lists (#7157) 2019-10-26 06:10:03 +01:00
fauxpark
5d34e70cf7 Cleanup rules.mk for 32U4 keyboards, N-Q (#7147) 2019-10-25 18:32:18 -07:00
fauxpark
006ec86786 [Keyboard] Fix Print Screen key for XT to USB converter (#7039)
* Fix Print Screen key for XT to USB converter

* While I'm here, get rid of led.c as it does absolutely nothing

* Fix info.json too

* "]" key is 1.25U and stepped on the Model F XT
2019-10-25 18:23:11 -07:00
Gouty
19f73483d8 [Docs] Fixed internal links on Handwire page (#7154)
Some of the links were not playing nice on docs.qmk.fm, I think this fixes it.
2019-10-25 18:16:17 -07:00
Rys Sommefeldt
50202bc222 [Keymap] Align top and bottom layers to make it easier to map between them (#7153) 2019-10-25 18:14:21 -07:00
Rys Sommefeldt
a30ccc025e [Keymap] Personal layout for the RAMA M6-A (#7152) 2019-10-25 18:07:49 -07:00
Joel Challis
d03303ab74 Revert "Initial actions/labeler config (#7091)" (#7156)
This reverts commit 32fdf4805a.
2019-10-26 00:27:17 +01:00
Michael B. Hix
ad5ead24c3 [Keyboard] musl/add-chiron-keyboard (#7146)
* Add the Chiron keyboard

* Add link to case repo

* Update keyboards/handwired/chiron/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/chiron/keymaps/default/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Clean up rules.mk for the configurator
2019-10-25 15:48:57 -07:00
Ethan Madden
b2a6329376 [Keymap] Fix some formatting, add blink on lock example (#7145)
* Double backspace + changed layer detection

* Blink on capslock

* updated with feedback from @drashna
2019-10-25 15:34:55 -07:00
Gouty
3fd919c536 [Docs] Update hand wire guide (#7044)
* Reorganised Hand Wire Guide

Added some images and put the "Matrix" section in a hidden <details> section

* Actually adding images this time

removed .jpg from .gitignore

* Hand wire guide updated

Incomplete, but started making the guide more general.  Will continue to add images (in imgur as requested)

* Removed some more images from gitignore

* testing image changes (temporary)

* Update hand_wire.md

* added techniques table

* Tweaking the table

* Finished soldering guide

* Fixed some links, change image scaling

* More of the same

* resizing images

* updated images

* Update hand_wire.md

* Resizing images

* Update hand_wire.md

* Update hand_wire.md

* Create ribbon_cable.jpg

* Minor updates to links

* Updated firmware and flashing guidelines

* Updated images to imgur links and re-added images to gitignore

* Implemented requested changes.  Improved wording

* Added handwire helpers info and split KB info

* Update hand_wire.md

* Removed "the" from "the QMK toolbox"

* Fixed handwire helper table and image size

* Fixed a heading
2019-10-25 11:48:59 -07:00
Daniel Shields
0f30a4d2ca Save a few bytes with build options and rgb effect removal. (#7149) 2019-10-25 19:16:46 +01:00
Joel Challis
32fdf4805a Initial actions/labeler config (#7091)
* Initial actions/labeler config

* Initial actions/labeler config - add extra from review
2019-10-25 14:34:54 +01:00
QMK Bot
581a8fa058 format code according to conventions [skip ci] 2019-10-25 06:31:02 +00:00
Álvaro A. Volpato
23048798dd [Keyboard] Add SharkPCB rev Alpha support (#7090)
* Add SharkPCB rev Alpha support

* Solve PWM pin assignment 

- Solve PWM pin configuration for the SharkPCB rev.Alpha, which backlight pin is B0

* Update shark.c copyright name

* Update shark.h copyright section

* Apply suggestions from code review

Suggestions from @zvecr and @drashna were accepted and applied for neater code. Also fixed typos and removed unused comments. See [pull request](https://github.com/qmk/qmk_firmware/pull/7090/files#diff-70c0a1f44287ae5810170b4180cdaa5d) for more information.

Co-Authored-By: Joel Challis <git@zvecr.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update PRODUCT_ID into config.h

* Update metadata info.json

Fields "keyboard_name", "keyboard_folder", "url", "maintainer" were updated
2019-10-24 23:27:43 -07:00
Theodore S Lindsey
e8453bbc12 copied atreus astar to mirrored, set PCBDOWN flag (#7137)
* copied atreus astar to mirrored, set PCBDOWN flag

* re-pointed include

* mirrored layout will always be true here
2019-10-24 22:16:24 +01:00
noroadsleft
71d64c85d6 [Keyboard] reviung34: Configurator layout fix (#7138) 2019-10-24 13:55:30 -07:00
Erkki Halinen
323635da06 [Keyboard] Add support for Sticc14 macropad (#7134)
* Push Sticc14 default keymap

* Update READMEs to conform to guidelines

* Requested changes

* Requested changes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/sticc14/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/sticc14/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove useless enum and function overrides
2019-10-24 13:53:26 -07:00
fauxpark
e96cac0814 Cleanup rules.mk for 32U4 keyboards, L-M (#7120)
* Cleanup rules.mk for 32U4 keyboards, L-M

* Move some stuff to keyboard level
2019-10-24 13:50:13 -07:00
Drashna Jaelre
335dd0271e Fix Tap Dance name for consistency and to match docs (#7136) 2019-10-24 20:08:29 +01:00
353 changed files with 8523 additions and 6178 deletions

2
.gitignore vendored
View File

@@ -60,8 +60,8 @@ util/Win_Check_Output.txt
# ignore image files
*.png
*.jpg
*.gif
*.jpg
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep

View File

@@ -2,3 +2,4 @@
- [:uk: English](/)
- [:cn: 中文](/zh-cn/)
- [:fr: Français](/fr-fr/)
- [:ru: Русский](/ru-ru/)

View File

@@ -69,6 +69,16 @@ There are some limitations to the local CLI compared to the global CLI:
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
**Usage**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
@@ -85,16 +95,6 @@ qmk compile <configuratorExport.json>
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
**Usage**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
@@ -125,6 +125,16 @@ This command examines your environment and alerts you to potential build or flas
qmk doctor
```
## `qmk json-keymap`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json-keymap [-o OUTPUT] filename
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`

View File

@@ -47,7 +47,7 @@ The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or p
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.
![I2C wiring](https://i.imgur.com/Hbzhc6E.png)

View File

@@ -1,19 +1,18 @@
# Quantum Hand-Wiring Guide
# Hand-Wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Rosin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## Preamble: How a Keyboard Matrix Works (and why we need diodes)
## How the Matrix Works (Why We Need Diodes)
The collapsible section below covers why keyboards are wired the way they are, as outlined in this guide. It isn't required reading to make your own hand wired keyboard, but provides background information.
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
<details>
<summary>Click for details</summary>
Without a matrix circuit each switch would require its own wire directly to the controller.
Simply put, when the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
@@ -100,30 +99,132 @@ Things act as they should! Which will get us the following data:
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
# The Actual Hand-Wiring
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](how_keyboards_work.md)
## Getting Things in Place
</details>
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
## Parts list
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
You will need: (where *x* is the number of keys on your planned keyboard)
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
* QMK compatible microcontroller board (Teensy, Pro-Micro, QMK Proton C etc.)
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* through hole diodes
* Keyboard plate and plate mount stabilisers
* Wire
* Soldering iron
* Rosin-cored solder
* Adequate ventilation/a fan
* Wire cutters/snippers
## Preparing the Diodes
Optional but useful:
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
* Wire strippers/a sharp knife
* Tweezers and/or small needle nose pliers
* Soldering station/Helping hands
```
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
```
## Starting the build
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
There are many ways to hand wire a PCB matrix, this guide will describe the fundamentals as well as some recommended ways to go about it.
As we are dealing with hand wiring, it is assumed that you already have a plate. If you are planning a completely custom layout, tools such as [ai03 Plate Generator](https://kbplate.ai03.me/) and [Swillkb Plate & Case Builder](http://builder.swillkb.com/) can help when designing one.
Start by installing the switches and stabilisers in the plate. Depending on the thickness and material this may also involve hot gluing it in place.
## Planning the matrix
If you are following a pre-existing handwire guide (e.g. for the keyboards in the [handwire firmware section](https://github.com/qmk/qmk_firmware/tree/master/keyboards/handwired) you can skip this step, just ensure you wire the matrix as described.
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode)
It is fairly simple to plan for an ortholinear keyboard (like a Planck).
![Example planck matrix](https://i.imgur.com/FRShcLD.png)
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
![Example ISO matrix](https://i.imgur.com/UlJ4ZDP.png)
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro
#### Common Microcontroller Boards
| Board | Controller | # I/O | Pinout |
| :------------ |:-------------:| ------:| ------ |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Teensy 2.0 | ATmega32u4 | 25 | [link](https://www.pjrc.com/teensy/pinout.html) |
| [QMK Proton C](https://qmk.fm/proton-c/) | STM32F303xC | 36 | [link 1](https://i.imgur.com/RhtrAlc.png), [2](https://deskthority.net/wiki/QMK_Proton_C) |
| Teensy++ 2.0 | AT90USB1286 | 46 | [link](https://www.pjrc.com/teensy/pinout.html#Teensy_2.0) |
*Elite C is essentially the same as a pro micro with a USB-C instead of Micro-USB
There are also a number of boards designed specifically for handwiring that mount directly to a small number of switches and offer pinouts for the rest. Though these are generally more expensive and may be more difficult to get hold of.
<img src="https://i.imgur.com/QiA3ta6.jpg" alt="Postage board mini mounted in place" width="500"/>
| Board | Controller | # I/O |
| :------------ |:-------------:| ------:|
| [Swiss helper](https://www.reddit.com/r/MechanicalKeyboards/comments/8jg5d6/hand_wiring_this_might_help/) | ATmega32u4 | 20 |
| [Postage board](https://github.com/LifeIsOnTheWire/Postage-Board/)| ATmega32u4| 25 |
| [Postage board mini](https://geekhack.org/index.php?topic=101460.0)| ATmega32u4| 25 |
## Wiring the matrix
There is no one right way to do this. What you want to achieve is good connection at all of the joints planned and no unintentional shorts.
Established materials and techniques include:
| Technique | Examples | Pros | Cons | Image
| :-----------| :------- | :------ | :--- | :---
| Lengths of wire with stripped segments | [Sasha Solomon's Dactyl](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f) and [Cribbit's modern hand wire](https://geekhack.org/index.php?topic=87689.0) | Neat and tidy | Some effort in stripping the wire | ![Stripped wire](https://i.imgur.com/0GNIYY0.jpg)
| Short lengths of wire | [u/xicolinguada's ortho build](https://www.reddit.com/r/MechanicalKeyboards/comments/c39k4f/my_first_hand_wired_keyboard_its_not_perfect_but/) | Easier to strip the wire | More difficult to place | ![individual wire lengths](https://i.imgur.com/mBe5vkL.jpg)
| Magnet/Enamelled wire | [Brett Kosinski's handwired alpha](http://blog.b-ark.ca/Blog-2019-01-27) and [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | ![Magnet wire](https://i.imgur.com/b4b7KDb.jpg)
| Bending the legs of the diodes for the rows | [Matt3o's Brownfox](https://deskthority.net/viewtopic.php?f=7&t=6050) | Fewer solder joints required | Uninsulated | ![Bent diode legs](https://i.imgur.com/aTnG8TV.jpg)
| Using ridid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | ![Hardline hand wire](https://i.imgur.com/CnASmPo.jpg)
| Bare wire with insulation added after (e.g. kapton tape) | [Matt3o's 65% on his website](https://matt3o.com/hand-wiring-a-custom-keyboard/) | Easier (no wire stripping required) | Not as attractive | ![Bare wire](https://i.imgur.com/AvXZShD.jpg)
| Copper tape | [ManuForm Dactyl](https://github.com/tshort/dactyl-keyboard) | Very easy | Only really works when your plate/case aligns with the bottom of your switches | ![Copper tape](https://i.imgur.com/RFyNMlL.jpg)
Note that these methods can be combined. Prepare your lengths of wire before moving on to soldering.
### A note on split keyboards
If you are planning a split keyboard (e.g. Dactyl) each half will require a controller and a means of communicating between them (like a TRRS or hardwired cable). Further information can be found in the [QMK split keyboard documentation.](feature_split_keyboard.md)
### Soldering
There are a lot of soldering guides and tips available elsewhere but here are some of the most useful and relevant for hand wiring:
To ensure a strong solder joint you want a good amount of contact between the solder and the 2 peices of metal you are connecting, a good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
<img src="https://i.imgur.com/eHJjmnU.jpg" alt="Looped around rod" width="200"/> <img src="https://i.imgur.com/8nbxmmr.jpg?1" alt="Looped diode leg" width="200"/>
If your diodes are on a packaging strip and need a bend in them (either the start of a loop or for connecting to its neighbour) this can easily done by bending it over something straight like the edge of a box, table, or ruler. This also helps keep track of the direction of the diode as all the bends will be on the same side.
<img src="https://i.imgur.com/oITudbX.jpg" alt="Bent diode legs" width="200"/>
If your iron has temperature control, set it to 315ºC (600ºF).
Once heated, tin your soldering iron - this means melting a small amount of solder on the end of the iron and then quickly wiping it off on a wet sponge or wire cleaning pad, leaving a shiny silvery coating on the end which helps keep oxidisation at bay and helps solder to flow.
When you come to apply the solder, hold the soldering iron against the two surfaces for a second to heat it, then apply a small amount of solder to join the two pieces together. Heating the surfaces ensures that the solder adheres to it and that it does not cool too quickly.
Don't hold the iron on the solder/joint longer than necessary. Heat will be conducted through the surfaces and can damage components (melt switch housings etc.). Also, solder contains flux, which aids in ["wetting"](https://en.m.wikipedia.org/wiki/Wetting). The longer heat is applied to the solder the more flux will evaporate meaning you may end up with a bad solder joint with peaks which, apart from looking bad, may also increase the risk of electrical shorts.
The following collapsible section describes in detail how to solder rows using the bent diode technique and columns using short lengths of wire.
<details>
<summary>Click for details</summary>
## Soldering the Diodes
@@ -169,34 +270,52 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
## Wiring Things to the Teensy
</details>
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
# Wiring up the controller
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Now that the matrix itself is complete, it's time to connect what you've done to the microcontroller board.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Place the microcontroller where you want it to be located, give thought to mounting and case alignment. Bear in mind that the location of the USB socket can be different from the controller by using a short male to female cable if required,.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
Find the pinout/documentation for your microcontroller board ([links here](#common-microcontroller-boards)) and make a note of all the digital I/O pins on it (note that on some controllers, like the teensy, analogue I/O can double as digital) as these are the pins you want to connect your wires to.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
<details>
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
<summary>Specific instructions for the Teensy 2.0</summary>
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
## Additional guides
The pins you'll absolutely have to avoid, as with any controller, are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
</details>
Cut wires to the length of the distance from the a point on each column/row to the controller. You can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
Ribbon cable can be used to keep this extra tidy. You may also want to consider routing the wires beneath the exisiting columns/rows.
<img src="https://i.imgur.com/z2QlKfB.jpg" alt="Ribbon Cable" width="350"/>
As you solder the wires to the controller make a note of which row/column is going to which pin on the controller as we'll use this data to setup the matrix when we create the firmware.
As you move along, be sure that the controller is staying in place - recutting and soldering the wires is a pain!
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
From here, you should have a working keyboard once you program a firmware.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in the collapsable section below, or using the more comprehensive [getting started guide.](newbs_getting_started)
<details>
<summary>Creating and compiling your firmware locally (command line method)</summary>
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
@@ -319,9 +438,22 @@ Once everything is installed, running `make` in the terminal should get you some
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
</details>
## Flashing the Firmware
Install [QMK toolbox](https://github.com/qmk/qmk_toolbox).
![QMK Toolbox](https://i.imgur.com/86Cz30H.png)
Under "Local File" navigate to your newly created .hex file. Under "Microcontroller", select the corresponding one for your controller board (common ones available [here](#common-microcontroller-boards)).
Plug in your keyboard and press the reset button (or short the Reset and Ground pins if there is no button) and click the "Flash" button in QMK toolbox.
## Testing Your Firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
Use a website such as [keyboard tester](https://www.keyboardtester.com/tester.html)/[keyboard checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
@@ -330,11 +462,25 @@ Carefully flip your keyboard over, open up a new text document, and try typing -
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
7. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Securing the Teensy, Finishing Your Hardware, Getting Fancier Firmware
# Finishing up
Once you have confirmed that the keyboard is working, if you have used a seperate (non handwire specific) controller you will want to secure it in place. This can be done in many different ways e.g. hot glue, double sided sticky tape, 3D printed caddy, electrical tape.
If you found this fullfilling you could experiment by adding additional features such as [in switch LEDs](https://geekhack.org/index.php?topic=94258.0), [in switch RGB](https://www.reddit.com/r/MechanicalKeyboards/comments/5s1l5u/photoskeyboard_science_i_made_a_handwired_rgb/), [RGB underglow](https://medium.com/@DavidNZ/hand-wired-custom-keyboard-cdd14429c7b3#.7a1ovebsk) or even an [OLED display!](https://www.reddit.com/r/olkb/comments/5zy7og/adding_ssd1306_oled_display_to_your_build/)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
# Links to other guides:
- [matt3o's step by step guide (BrownFox build)](https://deskthority.net/viewtopic.php?f=7&t=6050) also his [website](https://matt3o.com/hand-wiring-a-custom-keyboard/) and [video guide](https://www.youtube.com/watch?v=LVzpsjFWPP4)
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
- [Sasha Solomon's "Building my first Keyboard"](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f)
- [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

View File

@@ -35,7 +35,7 @@ USB for a given key.
## 3. What the Event Input/Kernel Does
The *scancode* is mapped to a *keycode* dependent on the keyboard [60-keyboard.hwdb at Master](https://github.com/systemd/systemd/blob/master/hwdb/60-keyboard.hwdb). Without this mapping, the operating system will not receive a valid keycode and will be unable to do anything useful with that key press.
The *scancode* is mapped to a *keycode* dependent on the keyboard [60-keyboard.hwdb at Master](https://github.com/systemd/systemd/blob/master/hwdb.d/60-keyboard.hwdb). Without this mapping, the operating system will not receive a valid keycode and will be unable to do anything useful with that key press.
## 4. What the Operating System Does

View File

@@ -55,7 +55,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>&#124;</code> |
|`KC_BSLASH` |`KC_BSLS` |`\` and `\|` |
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
@@ -106,7 +106,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_KP_9` |`KC_P9` |Keypad `9` and Page Up |
|`KC_KP_0` |`KC_P0` |Keypad `0` and Insert |
|`KC_KP_DOT` |`KC_PDOT` |Keypad `.` and Delete |
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and <code>&#124;</code> |
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and `\|` |
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key) |
|`KC_POWER` | |System Power (macOS) |
|`KC_KP_EQUAL` |`KC_PEQL` |Keypad `=` |
@@ -143,7 +143,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_KP_EQUAL_AS400` | |Keypad `=` on AS/400 keyboards |
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|`KC_INT2` |`KC_KANA` |JIS Katakana/Hiragana |
|`KC_INT3` |`KC_JYEN` |JIS `¥` and <code>&#124;</code> |
|`KC_INT3` |`KC_JYEN` |JIS `¥` and `\|` |
|`KC_INT4` |`KC_HENK` |JIS Henkan |
|`KC_INT5` |`KC_MHEN` |JIS Muhenkan |
|`KC_INT6` | |JIS Numpad `,` |
@@ -421,7 +421,7 @@ This is a reference only. Each group of keys links to the page documenting their
## [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md)
|Key |Aliases |Description|
|------------------------|-------------------|-------------------|
|------------------------|-------------------|-----------|
|`KC_TILDE` |`KC_TILD` |`~` |
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|`KC_AT` | |`@` |
@@ -437,7 +437,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_PLUS` | |`+` |
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|`KC_PIPE` | |<code>&#124;</code>|
|`KC_PIPE` | |`\|` |
|`KC_COLON` |`KC_COLN` |`:` |
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |

View File

@@ -85,7 +85,7 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>&#124;</code> |
|`KC_BSLASH` |`KC_BSLS` |`\` and `\|` |
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
@@ -93,7 +93,7 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|`KC_COMMA` |`KC_COMM` |`,` and `<` |
|`KC_DOT` | |`.` and `>` |
|`KC_SLASH` |`KC_SLSH` |`/` and `?` |
|`KC_NONUS_BSLASH`|`KC_NUBS` |Non-US `\` and <code>&#124;</code> |
|`KC_NONUS_BSLASH`|`KC_NUBS` |Non-US `\` and `\|` |
## Lock Keys
@@ -122,10 +122,10 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
## International
|Key |Aliases |Description |
|----------|---------|-------------------------------|
|----------|---------|---------------------|
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|`KC_INT2` |`KC_KANA`|JIS Katakana/Hiragana|
|`KC_INT3` |`KC_JYEN`|JIS `¥` and <code>&#124;</code>|
|`KC_INT3` |`KC_JYEN`|JIS `¥` and `\|` |
|`KC_INT4` |`KC_HENK`|JIS Henkan |
|`KC_INT5` |`KC_MHEN`|JIS Muhenkan |
|`KC_INT6` | |JIS Numpad `,` |

View File

@@ -13,7 +13,7 @@ To fix this, open Remote Desktop Connection, click on "Show Options", open the t
## Keycodes
|Key |Aliases |Description|
|------------------------|-------------------|-------------------|
|------------------------|-------------------|-----------|
|`KC_TILDE` |`KC_TILD` |`~` |
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|`KC_AT` | |`@` |
@@ -29,7 +29,7 @@ To fix this, open Remote Desktop Connection, click on "Show Options", open the t
|`KC_PLUS` | |`+` |
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|`KC_PIPE` | |<code>&#124;</code>|
|`KC_PIPE` | |`\|` |
|`KC_COLON` |`KC_COLN` |`:` |
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |

32
docs/ru-ru/README.md Normal file
View File

@@ -0,0 +1,32 @@
# Quantum Mechanical Keyboard Firmware
[![Current Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## Что такое QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) — это сообщество, работающее над ПО с открытым исходным кодом, которое разрабатывает QMK Firmware, QMK Toolbox, qmk.fm и эту документацию. QMK Firmware — это прошивка для клавиатур, основанная на [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) с множеством полезных функций для микроконтроллеров Atmel AVR, а именно, для продуктов компаний [OLKB](http://olkb.com), [ErgoDox EZ](http://www.ergodox-ez.com) и [Clueboard](http://clueboard.co/). Она также была портирована на чипы ARM при помощи ChibiOS. Вы можете использовать ее для клавиатуры, собранной вручную или имеющей нестандартную печатную плату.
## Как скачать
Если вы собираетесь добавить раскладку, клавиатуру или новые функции в QMK, то самый простой путь реализации — это [сделать форк репозитория на GitHub](https://github.com/qmk/qmk_firmware#fork-destination-box), клонировать ваш репозиторий локально для дальнейшего внесения изменений, сделать пуш изменений, а затем открыть [пулреквест](https://github.com/qmk/qmk_firmware/pulls) из вашего форка.
Также вы можете либо скачать репозиторий ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), либо клонировать его через git (`git@github.com:qmk/qmk_firmware.git`) или https (`https://github.com/qmk/qmk_firmware.git`).
## Как скомпилировать
Перед компиляцией вам необходимо [настроить окружение](ru-ru/getting_started_build_tools.md) разработчика для AVR или/и ARM. После этого используйте команду `make` со следующим синтаксисом, чтобы собрать клавиатуру и раскладку:
make planck/rev4:default
Данная команда соберет ревизию `rev4` клавиатуры `planck` с раскладкой `default`. Не все клавиатуры имеют ревизии (они также называются subprojects или folders), в этом случае она может быть опущена:
make preonic:default
## Как настроить
QMK обладает множеством [функций](ru-ru/features.md) для исследования, и [справочная документация](http://docs.qmk.fm) может стать хорошей отправной точкой для знакомства с ними. Большинством функций можно воспользоваться модифицируя [раскладку](ru-ru/keymap.md) и изменяя [коды клавиш](ru-ru/keycodes.md).

View File

@@ -0,0 +1,168 @@
# Установка инструментов для сборки
Данная страница описывает процесс установки окружения для сборки QMK. Эти инструкции относятся к процессорам AVR (таким как atmega32u4).
<!-- FIXME: Нужно написать и добавить куда-нибудь инструкции для ARM. -->
**Примечание:** Если вы здесь впервые, ознакомьтесь с [Руководством для полных новичков](ru-ru/newbs.md).
Прежде, чем продолжить, убедитесь, что у вас обновлены подмодули (сторонние библиотеки), выполнив `make git-submodule`.
## Linux
Чтобы всегда быть уверенными, что у вас установлены последние версии ПО, можно просто выполнить команду `sudo util/qmk_install.sh`. Она должна установить все необходимые зависимости. **Это выполнит `apt-get upgrade`.**
Вы также можете устанавливать все вручную, но в данной документации список требований может не всегда быть актуальным.
Текущие требования представлены ниже, но не все они могут быть необходимы, так как зависят от того, что вы делаете. Также стоит отметить, что в некоторых системах не все зависимости доступны в виде пакетов, или они могут называться по-другому.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Установите все зависимости при помощи вашего любимого менеджера пакетов.
Пример для Debian / Ubuntu:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Пример для Fedora / Red Hat:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Пример для Arch / Manjaro:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
Если вы используете [NixOS](https://nixos.org/), или у вас установлена Nix в Linux или macOS, выполните `nix-shell` из корня репозитория, чтобы настроить окружение для сборки.
По умолчанию, это скачает компиляторы для AVR и ARM. Если вам не нужны они оба, отключите `avr` или `arm` с помощью аргумента, например:
nix-shell --arg arm false
## macOS
Если вы пользуетесь [Homebrew](https://brew.sh/), вы можете использовать следующие команды:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
Данный метод является рекомендуемым. Если у вас нет Homebrew, [установите его!](http://brew.sh/) Он очень сильно пригодится тем, кто работает с командной строкой. Стоит отметить, что часть с `make` и `make install` во время установки `avr-gcc@8` из Homebrew может занимать более 20 минут и сильно нагружать CPU.
## Windows с MSYS2 (рекомендуется)
Наилучшим окружение для Windows Vista и всех последующих версий (тестировалось с 7 и 10) является [MSYS2](https://www.msys2.org).
* Для установки MSYS2, скачайте его и следуйте дальнейшим указаниям отсюда: http://www.msys2.org
* Откройте ``MSYS2 MingGW 64-bit`` ярлык
* Перейдите в свой репозиторий QMK. Например, если он находится в корне вашего диска C:
* `$ cd /c/qmk_firmware`
* Запустите `util/qmk_install.sh` и следуйте подсказкам
## Windows 10 (устарело)
Это устаревшие инструкции для Windows 10. Мы рекомендуем использовать [MSYS2, как сказано выше](#windows-с-msys2-рекомендуется).
### Обновление для дизайнеров (Creators Update)
Если у вас Windows 10 с Обновлением для дизайнеров или новее, вы можете собрать прошивку и прошить ей напрямую. До Обновления для дизайнеров было возможно только собрать прошивку. Если у вас его еще нет, или вы не уверены, следуйте [этим инструкциям](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Подсистема Windows для Linux (Windows Subsystem for Linux, WSL)
В дополнение к Обновлению для дизайнеров вам необходима подсистема Windows для Linux, поэтому установите ее, следуя [иснтрукциям здесь](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). Если у вас уже есть подсистема Windows для Linux из Юбилейного обновления (Anniversary update), рекомендуется ее [обновить](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) до 16.04LTS, потому что некоторые клавиатуры не компилируются с набором инструментов из 14.04LTS. Стоит отметить, что вы четко должны понимать, что вы делаете, если выбрали метод `sudo do-release-upgrade`.
### Git
Если вы уже клонировали репозиторий в файловую систему Windows, вы можете пропустить данную секцию.
Вам нужно клонировать репозиторий в файловую систему Windows при помощи обычного Git для Windows, а **не** WSL Git. Так что, если вы ещё не установили Git, [скачайте](https://git-scm.com/download/win) и установите его. Затем [настройте его](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup). Важно указать свой адрес электронной почты и имя пользователя, особенно если вы планируете вносить свой вклад в проект.
Как только Git будет установлен, откройте командную строку Git Bash и поменяйте директорию на ту, в которую хотите клонировать QMK; обратите внимание, что вы должны использовать косую черту, и что доступ к вашему диску C осуществляется примерно так: `/c/path/to/where/you/want/to/go`. Затем выполните `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, это создаст новую папку `qmk_firmware` в текущей директории.
### Установка инструментов (Toolchain)
Установка инструментов (Toolchain) осуществляется через подсистему Windows для Linux, и процесс полностью автоматизирован. Если вы хотите выполнить установку вручную, то не существует никакой другой инструкции помимо самого скрипта. Однако, вы всегда можете открыть ишью и запросить дополнительную информацию.
1. Откройте "Bash On Ubuntu On Windows" в меню Пуск.
2. Перейдите в папку, в которую клонирована `qmk_firmware`. Обратите внимание, что пути начинаются с `/mnt/` в WSL, так что вы должны написать, например, `cd /mnt/c/path/to/qmk_firmware`.
3. Запустите `util/wsl_install.sh` и следуйте инструкциям на экране.
4. Закройте окно командной строки Bash, и откройте его снова.
5. Все готово, чтобы скомпилировать прошивку и прошить ей!
### Несколько важных вещей, которые надо запомнить
* Вы можете запустить `util/wsl_install.sh` еще раз, чтобы установить все последние обновления.
* Ваш репозиторий QMK должен находиться в файловой системе Windows, поскольку WSL не может запускать выполняемые файлы извне.
* WSL Git **не** совместим с Windows Git, поэтому используйте Windows Git Bash или Windows Git GUI для всех операций с Git.
* Вы можете изменять файлы как внутри WSL, так и просто через Windows. Но обратите внимание, что если вы изменяете makefiles или сценарии командной строки, вы должны убедиться, что используете текстовый редактор, который сохраняет файлы с переводом строки в стиле Unix (Unix line endings). В противном случае компиляция может не работать.
## Windows (Vista и новее) (устарело)
Это устаревшие инструкции для Windows Vista и более новых версий. Мы рекомендуем использовать [MSYS2, как сказано выше](#windows-с-msys2-рекомендуется).
1. Если вы когда-то устанавливали WinAVR, удалите его.
2. Установите [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Отключите smatch, но **оставьте галочку напротив опции добавления инструмента в PATH**.
3. Если вы собираетесь прошивать клавиатуры на базе Infinity, вам нужно установить dfu-util. Обратитесь к инструкциям от [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Установите [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). Во время установки отключите опцию установки графического пользовательского интерфейса. **НЕ ИЗМЕНЯЙТЕ директорию для установки по умолчанию.** Скрипты зависят от расположения по умолчанию.
5. Выполните клонирование данного репозитория. [Эта ссылка скачает его в виде zip-файла, который вам нужно будет разархивировать.](https://github.com/qmk/qmk_firmware/archive/master.zip) Откройте извлеченную папку в проводнике Windows.
6. Перейдите в папку `\util`.
7. Запустите двойным щелчком пакетный файл сценария `1-setup-path-win`. Вам нужно будет согласиться с уведомлением контроля учетных записей пользователей (User Account Control, UAC). Нажмите пробел, чтобы закрыть появившееся сообщение об успешном выполнении операции в командной строке.
8. Кликните правой кнопкой по пакетному файлу сценария `2-setup-environment-win`, выберите "Запуск от имени администратора" и согласитесь с уведомлением UAC. Это может занять пару минут, и вам потребуется подтвердить установку драйвера. Как только сценарий завершит свою работу, ваше окружение будет готово!
Если у вас возникли проблемы и вам нужна помощь, будет полезно сгенерировать файл *Win_Check_Output.txt*, запустив `Win_Check.bat` в папке `\util`.
## Docker
Если это немного сложновато для вас, Docker может стать готовым решением, которое вы ищите. После установки [Docker CE](https://docs.docker.com/install/#supported-platforms) выполните следующую команду из директории `qmk_firmware`, чтобы собрать клавиатуру/раскладку:
```bash
util/docker_build.sh keyboard:keymap
# Например: util/docker_build.sh ergodox_ez:steno
```
Это скомпилирует указанную клавиатуру/раскладку и создаст для вас `.hex` или `.bin` файл с результатом, готовым к процессу прошивки, в директории QMK. Если опустить `:keymap`, будет использована раскладка `default`. Заметьте, что формат параметров такой же, как и в случае сборки командой `make`.
Вы также можете запустить скрипт без параметров. Тогда он попросит вас ввести поочередно параметры сборки. Возможно, вам это покажется более удобным:
```bash
util/docker_build.sh
# Читает параметры из пользовательского ввода (оставьте пустым для значений по умолчанию)
```
Также имеется поддержка сборки _и_ прошивки клавиатуры прямо из Docker. Для этого укажите еще один параметр `target`:
```bash
util/docker_build.sh keyboard:keymap:target
# Например: util/docker_build.sh planck/rev6:default:dfu-util
```
Если вы используете Linux, это должно работать прямо из коробки. На Windows и macOS это требует запуска [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/). Ее довольно утомительно настраивать, поэтому мы не рекомендуем это; используйте вместо этого [QMK Toolbox](https://github.com/qmk/qmk_toolbox).
!> Docker для Windows требует включения [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v). Это означает, что он не работает на версиях Windows без Hyper-V, например, на Windows 7, Windows 8 и **Windows 10 Home**.
## Vagrant
Если у вас возникли проблемы при сборке прошивки, вы можете попробовать установить инструмент под названием Vagrant. Он сконфигурирует виртуальный компьютер с такими параметрами, которые подходят для сборки прошивки. У OLKB НЕТ файлов такого виртуально компьютера. Подробности о том, как настроить Vagrant, можно найти в [Руководстве по Vagrant](ru-ru/getting_started_vagrant.md).

23
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@@ -0,0 +1,23 @@
# Руководство по QMK для полных новичков
QMK ― это мощная прошивка с открытым исходным кодом для вашей механической клавиатуры. Вы можете использовать QMK для легкой и мощной персонализации своей клавиатуры. Люди с разным уровнем умений, от совсем новичков до крутых программистов, успешно применяли QMK, чтобы персонализировать свои клавиатуры. Данное руководство поможет вам сделать то же самое, независимо от уровня вашего мастерства.
Не уверены, поддерживает ли ваша клавиатура QMK? Если это механическая клавиатура, которую вы собрали сами, шансы достаточно велики. Мы поддерживаем [большое число любительских клавиатур](https://qmk.fm/keyboards/), поэтому, даже если ваша текущая клавиатура не совместима с QMK, у вас не должно возникнуть проблем с нахождением подходящей для ваших нужд.
## Обзор
В данном руководстве 7 основных секций:
* [Первое знакомство](ru-ru/newbs_getting_started.md)
* [Собираем вашу первую прошивку с помощью командной строки](ru-ru/newbs_building_firmware.md)
* [Собираем вашу первую прошивку с помощью онлайн GUI](ru-ru/newbs_building_firmware_configurator.md)
* [Прошиваем файл прошивки](ru-ru/newbs_flashing.md)
* [Тестируем и отлаживаем](ru-ru/newbs_testing_debugging.md)
* [Лучшие практики по Git](ru-ru/newbs_best_practices.md)
* [Узнайте больше на этих ресурсах](ru-ru/newbs_learn_more_resources.md)
Данное руководство сосредоточено на помощи тем, кто никогда раньше не компилировал ПО. Приятие решений и рекомендации делаются с учетом именно этого. Существует много альтернативных методов для описанных процедур, и мы поддерживаем большинство из них. Если у вас есть сомнения о том, как выполнить задачу, вы можете [попросить у нас совета](ru-ru/getting_started_getting_help.md).
## Дополнительные ресурсы
* [Блог Томаса Баарта (Thomas Baart) об основах QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) Созданный пользователем блог, охватывающий основы использования QMK Firmware с точки зрения нового пользователя.

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@@ -0,0 +1,102 @@
# Введение
У вашей компьютерной клавиатуры внутри есть процессор, похожий на тот, что внутри вашего компьютера. Этот процессор выполняет программное обеспечение, которое отвечает за обнаружение нажатий клавиш и отсылку сигналов состояния клавиатуры, когда клавиши нажимаются и отпускаются. Роль такого ПО выполняет QMK, детектируя нажатия клавиш и отсылая эту информацию главному компьютеру. Сбор собственной раскладки эквивалентен сборке выполняемой программы для вашей клавиатуры.
QMK старается дать вам большую силу, оставляя простые вещи легкими и делай сложные — возможными. Вам не надо уметь программировать, чтобы создавать мощные прошивки — вам только надо следовать нескольким простым синтаксическим правилам.
# Первое знакомство
Перед тем, как вы сможете собирать раскладки, вам необходимо установить некоторое программное обеспечение и настроить ваше окружение для сборки. Это нужно сделать только один раз, вне зависимости от того, для скольких клавиатур вы планируете компилировать прошивки.
Если вы предпочитаете графический пользовательский интерфейс, пожалуйста, рассмотрите возможность использования онлайн [QMK Конфигуратора](https://config.qmk.fm). Пожалуйста, обратитесь к [Собираем вашу первую прошивку с помощью онлайн GUI](ru-ru/newbs_building_firmware_configurator.md).
## Загрузка ПО
### Текстовый редактор
Вам понадобится программа, умеющая редактировать и сохранять **обычные текстовые** файлы. Если вы используете Windows, вы можете делать это Блокнотом, а в Linux вы можете использовать gedit. Обе программы являются простыми, но функциональными редакторами. В macOS остерегайтесь стандартного приложения TextEdit: он не будет сохранять обычные текстовые файлы, пока вы явно не выберите _Make Plain Text_ из меню _Format_.
Вы также можете скачать и установить отдельный текстовый редактор наподобие [Sublime Text](https://www.sublimetext.com/) или [VS Code](https://code.visualstudio.com/). Возможно, это наилучший вариант независимо от платформы, поскольку эти программы сделаны специально для редактирования кода.
?> Не уверены, какой выбрать текстовый редактор? Лоуренс Брэдфорд (Laurence Bradford) написал [отличное введение](https://learntocodewith.me/programming/basics/text-editors/) в тему.
### QMK Toolbox
QMK Toolbox является дополнительной графической программой для Windows и macOS, которая позволяет вам разрабатывать и отлаживать вашу клавиатуру. Вы, вероятно, посчитаете ее бесценной для легкого процесса прошивки вашей клавиатуры и просмотра отладочных сообщений, которые она отображает.
[Скачайте последний выпуск здесь.](https://github.com/qmk/qmk_toolbox/releases/latest)
* Для Windows: `qmk_toolbox.exe` (переносимое приложение) или `qmk_toolbox_install.exe` (установщик)
* Для macOS: `QMK.Toolbox.app.zip` (переносимое приложение) или `QMK.Toolbox.pkg` (установщик)
## Настройте ваше окружение
Мы постарались сделать установку QMK максимально легкой. Вам нужно только подготовить ваше Linux или Unix окружение, после этого позвольте QMK установить все остальное.
?> Если вы никогда раньше не работали с командной строкой Linux/Unix, существует несколько базовых концептов и команд, которые необходимо выучить. Эти ресурсы дадут вам достаточно знаний, чтобы работать с QMK:<br>
[Обязательные к изучению команды Linux](https://www.guru99.com/must-know-linux-commands.html)<br>
[Несколько базовых команд Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Вам нужно будет установить MSYS2 и Git.
* Следуйте инструкциям по установки на [домашней странице MSYS2](https://www.msys2.org).
* Закройте все открытые терминалы MSYS2 и откройте новый терминал MSYS2 MinGW 64-bit.
* Установите Git, выполнив эту команду: `pacman -S git`.
### macOS
Вам нужно будет установить Homebrew. Следуйте инструкциям на [домашней странице Homebrew](https://brew.sh).
После установки Homebrew продолжите чтение с _Установите QMK_. На этом шаге вам надо будет запустить скрипт, который установит остальные пакеты.
### Linux
Вам нужно будет установить Git. Скорее всего, он у вас уже есть, но если нет, одна из следующих команд должна установить его:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
?> Docker также является вариантом для всех платформ. [Нажмите сюда для получения подробностей.](ru-ru/getting_started_build_tools.md#docker)
## Установите QMK
Как только вы настроили ваше Linux/Unix окружение, вы готовы к загрузке QMK. Мы сделаем это при помощи Git, "клонировав" репозиторий QMK. Откройте Терминал или окно MSYS2 MinGW и оставьте его открытым до конца данного руководства. Выполните эти команды внутри него:
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
?> Если вы уже знаете, [как пользоваться GitHub](ru-ru/getting_started_github.md), мы рекомендуем вам вместо этого создать и клонировать свой собственный форк. Если вы не понимаете, что это значит, просто проигнорируйте это сообщение.
QMK включает в себя скрипт, который поможет вам установить все оставшееся, что вам понадобится. Вы должны запустить его, набрав эту команду:
util/qmk_install.sh
## Протестируйте ваше окружение для сборки
Теперь, когда ваше окружение QMK для сборки настроено, вы можете собрать прошивку для вашей клавиатуры. Начните с попытки собрать раскладку для клавиатуры по умолчанию. У вас должно это получиться с помощью команды в этом формате:
make <keyboard>:default
Например, чтобы собрать прошивку для Clueboard 66%, вы введете:
make clueboard/66/rev3:default
Когда все закончится, вы должны увидеть большой лог, который заканчивается примерно так:
```
Linking: .build/clueboard_66_rev3_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Создаем вашу раскладку
Теперь вы готовы создать свою персональную раскладку! Для этого перейдите к [Собираем вашу первую прошивку](ru-ru/newbs_building_firmware.md).

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@@ -25,13 +25,17 @@
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#include "debug.h"
#if !defined(LED_ARRAY) && defined(RGB_MATRIX_ENABLE)
// LED color buffer
LED_TYPE led[DRIVER_LED_TOTAL];
# define LED_ARRAY led
#endif
/*
* Forward declare internal functions
*
* The functions take a byte-array and send to the data output as WS2812 bitstream.
* The length is the number of bytes to send - three per LED.
*/
void ws2812_sendarray(uint8_t *array, uint16_t length);
void ws2812_sendarray_mask(uint8_t *array, uint16_t length, uint8_t pinmask);
#ifdef RGBW_BB_TWI
@@ -135,23 +139,6 @@ unsigned char I2C_Write(unsigned char c) {
#endif
#ifdef RGB_MATRIX_ENABLE
// Set an led in the buffer to a color
void inline ws2812_setled(int i, uint8_t r, uint8_t g, uint8_t b) {
led[i].r = r;
led[i].g = g;
led[i].b = b;
}
void ws2812_setled_all(uint8_t r, uint8_t g, uint8_t b) {
for (int i = 0; i < sizeof(led) / sizeof(led[0]); i++) {
led[i].r = r;
led[i].g = g;
led[i].b = b;
}
}
#endif
// Setleds for standard RGB
void inline ws2812_setleds(LED_TYPE *ledarray, uint16_t leds) {
// ws2812_setleds_pin(ledarray,leds, _BV(ws2812_pin));

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@@ -20,13 +20,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIGHT_WS2812_H_
#define LIGHT_WS2812_H_
#include <avr/io.h>
#include <avr/interrupt.h>
//#include "ws2812_config.h"
//#include "i2cmaster.h"
#pragma once
#include "quantum/color.h"
@@ -42,33 +36,6 @@
* - Send out the LED data
* - Wait 50<35>s to reset the LEDs
*/
#ifdef RGB_MATRIX_ENABLE
void ws2812_setled(int index, uint8_t r, uint8_t g, uint8_t b);
void ws2812_setled_all(uint8_t r, uint8_t g, uint8_t b);
#endif
void ws2812_setleds(LED_TYPE *ledarray, uint16_t number_of_leds);
void ws2812_setleds_pin(LED_TYPE *ledarray, uint16_t number_of_leds, uint8_t pinmask);
void ws2812_setleds_rgbw(LED_TYPE *ledarray, uint16_t number_of_leds);
/*
* Old interface / Internal functions
*
* The functions take a byte-array and send to the data output as WS2812 bitstream.
* The length is the number of bytes to send - three per LED.
*/
void ws2812_sendarray(uint8_t *array, uint16_t length);
void ws2812_sendarray_mask(uint8_t *array, uint16_t length, uint8_t pinmask);
/*
* Internal defines
*/
#ifndef CONCAT
# define CONCAT(a, b) a##b
#endif
#ifndef CONCAT_EXP
# define CONCAT_EXP(a, b) CONCAT(a, b)
#endif
#endif /* LIGHT_WS2812_H_ */

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@@ -0,0 +1,17 @@
# Acheron Aχξρων 40-SM-O-MX-TH-WI (Codename "SharkPCB") QMK firmware
<p align="center">
<img align="middle" src="https://raw.githubusercontent.com/Gondolindrim/acheronLibrary/master/graphics/acheronLong.png" width="400">
</p>
This is the QMK firmware repository for the Shark, updated until [revision Alpha](https://github.com/Gondolindrim/SharkPCB/releases/tag/Alpha).
The SharkPCB is an Open-Hardware guidelines compliant PCB which files can be found at [this link](https://github.com/Gondolindrim/SharkPCB). Its designer and maintainer is [Gondolindrim](https://github.com/Gondolindrim).
See the [AcheronDocs](https://gondolindrim.github.io/AcheronDocs/shark/intro.html) page for the SharkPCB full documentation.
Make example for this keyboard (after setting up your build environment):
make acheron/shark:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@@ -0,0 +1,261 @@
/*
Copyright 2019 Alvaro Volpato and Steve
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xAC11
#define DEVICE_VER 0x0001
#define MANUFACTURER AcheronProject
#define PRODUCT SharkPCB
#define DESCRIPTION Ortho 40 PCB
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS {B4, A15, B10, B2}
#define MATRIX_COL_PINS {B1, B12, A1, A7, A5, A4, A3, A2, A0, C15, C14, C13}
//{C13, C14, C15, A0,A2,A3,A4,A5,A6, A1,B12,B1}
/* Unused pins, in the default layout, are:
EncA (B6) because it is not used in the default PCB
All Extra pins (A8, B15, B14, B13, B3, B5, B8, B9) , for the same reason;
B0, which is unconnected on the PCB
*/
//#define UNUSED_PINS { B0, B6, B13, B14, B15, B8, B9, B5, B3 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B0
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 3
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -0,0 +1,63 @@
{
"keyboard_name": "SharkPCB",
"keyboard_folder": "acheron/shark",
"url": "https://gondolindrim.github.io/AcheronDocs/shark/intro.html",
"maintainer": "Gondolindrim",
"width": 12,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x12": {
"key_count": 48,
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 8, "y": 0 },
{ "x": 9, "y": 0 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8, "y": 1 },
{ "x": 9, "y": 1 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 5, "y": 2 },
{ "x": 6, "y": 2 },
{ "x": 7, "y": 2 },
{ "x": 8, "y": 2 },
{ "x": 9, "y": 2 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 0, "y": 3 },
{ "x": 1, "y": 3 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 5, "y": 3 },
{ "x": 6, "y": 3 },
{ "x": 7, "y": 3 },
{ "x": 8, "y": 3 },
{ "x": 9, "y": 3 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 }
]
}
}
}

View File

@@ -0,0 +1,105 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY = 0,
_LOWER,
_RAISE,
_ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | |Lower | Space| Space|Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x12( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
KC_LCTL, KC_LALT, KC_LGUI, _______, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, BL_TOGG, BL_INC , BL_DEC , _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, _______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, BL_TOGG, BL_INC, BL_DEC , _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

View File

@@ -0,0 +1,25 @@
# MCU name
MCU = STM32F303
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
LAYOUTS = ortho_4x12

View File

@@ -0,0 +1,51 @@
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shark.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

View File

@@ -0,0 +1,39 @@
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x12( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B } \
}

View File

@@ -0,0 +1,16 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "astar_mirrored.h"

View File

@@ -0,0 +1,17 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

View File

@@ -0,0 +1,38 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define PDBDOWN 1
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
#define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

View File

@@ -0,0 +1,12 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina

View File

@@ -20,6 +20,8 @@
#ifdef KEYBOARD_atreus_astar
#include "astar.h"
#elif KEYBOARD_atreus_astar_mirrored
#include "astar_mirrored.h"
#elif KEYBOARD_atreus_teensy2
#include "teensy2.h"
#endif

View File

@@ -3,8 +3,6 @@
// Preonic keyboards by Jack Humbert.
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
@@ -12,13 +10,16 @@ extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _DVORMAC 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum layer_names {
_DVORAK,
_QWERTY,
_COLEMAK,
_DVORMAC,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
DVORAK = SAFE_RANGE,
@@ -27,7 +28,7 @@ enum planck_keycodes {
DVORMAC,
LOWER,
RAISE,
BACKLIT
ADJUST
};
// Adding macros to make the keymaps below much easier to read.
@@ -37,6 +38,9 @@ enum planck_keycodes {
#define ALTENT ALT_T(KC_ENT)
#define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB)
#define ADJUST MO(_ADJUST)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak Layer
@@ -159,57 +163,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case DVORMAC:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORMAC);
set_single_persistent_default_layer(_DVORMAC);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};
}

View File

@@ -9,7 +9,7 @@ to a final go with this.
I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
and Enter/ALT on the right thumb key for all layers.
and Enter/ALT on the right thumb key for all alpha layers.
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
@@ -44,7 +44,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 2: Colemak layer
### Layer 2: Colemak layer
,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L |
@@ -56,7 +56,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 3: Dvorak for Mac layout
### Layer 3: Dvorak for Mac layer
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
@@ -68,7 +68,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------'
### Keymap 4: LOWER layer
### Layer 4: LOWER layer
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
@@ -81,7 +81,7 @@ Control.
`----------------------------------' `----------------------------------'
### Keymap 5: RAISE layer
### Layer 5: RAISE layer
,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
@@ -93,7 +93,7 @@ Control.
| ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'
### Keymap 6: ADJUST layer
### Layer 6: ADJUST layer
,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |

View File

@@ -27,6 +27,8 @@ CHANGELOG:
position on the RAISE and LOWER layers. Added code to turn off
the Pro Micro LEDs after flashing.
0.5 - Converted keymap to LAYOUT standard.
0.6 - Swapped ESC and GRV in all layers.
0.7 - Brought code up to current standards.
TODO:
@@ -39,66 +41,59 @@ TODO:
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _WOW 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
enum atreus52_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
WOW,
LOWER,
RAISE
};
enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
// Aliases to make the keymap clearer.
#define CTL_ENT CTL_T(KC_ENT)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT ( /* dvorak */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
),
[_QWERTY] = LAYOUT ( /* qwerty */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
),
[_COLEMAK] = LAYOUT ( /* colemak */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
),
[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
),
[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
),
[_LOWER] = LAYOUT (
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
@@ -114,76 +109,48 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
),
[_ADJUST] = LAYOUT (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW,
_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
//clang-format on
void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
setPinInput(D5);
writePinLow(D5);
setPinInput(B0);
writePinLow(B0);
#endif
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
set_single_persistent_default_layer(_DVORAK);
return false;
case QWERTY:
set_single_persistent_default_layer(_QWERTY);
return false;
case COLEMAK:
set_single_persistent_default_layer(_COLEMAK);
return false;
break;
case WOW:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_WOW);
}
set_single_persistent_default_layer(_WOW);
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
case DESTINY:
set_single_persistent_default_layer(_DESTINY);
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};

View File

@@ -23,6 +23,13 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
* Moved location of Escape key to Caps Lock position. Moved Caps Lock to same position on Raise/Lower Layers.
* Put Tilde/Grave in the upper-left corner
* Added code to turn off the red LEDs on the Pro Micro after flashing. They were annoying me.
### 0.5
* Converted keymap to LAYOUT standard.
### 0.6
* Swapped ESC and GRV in all layers.
### 0.7
* Brought code up to new standards (as of 27 June 2019).
* Updated this readme file.
### TODO:
@@ -34,11 +41,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Layer 0: Dvorak layer
,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | O | E | U | I | | D | H | T | N | S | - |
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Gui ||Enter | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------|
@@ -48,11 +55,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Layer 1: QWERTY layer
,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | S | D | F | G | | D | H | T | N | S | ' |
| Grv | A | S | D | F | G | | D | H | T | N | S | ' |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | Z | X | C | V | B | Gui ||Enter | N | M | , | . | / | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------|
@@ -62,11 +69,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Keymap 2: Colemak layer
,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | Q | W | F | P | G | | J | U | U | Y | ; | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | R | S | T | D | | H | N | E | I | O | ' |
| Grv | A | R | S | T | D | | H | N | E | I | O | ' |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | Z | X | C | V | B | Gui ||Enter | K | M | , | . | / | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------|
@@ -80,14 +87,28 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Caps | A | O | E | U | I | | D | H | T | N | S | - |
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Alt ||Ctrl/ | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| ||Enter |------+------+------+------+------+------|
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
`-----------------------------------------' `-----------------------------------------'
### Keymap 4: LOWER layer
### Layer 4: Destiny layer
,-----------------------------------------. ,-----------------------------------------.
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Del ||Enter | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------|
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
`-----------------------------------------' `-----------------------------------------'
### Keymap 5: LOWER layer
,-----------------------------------------. ,-----------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
@@ -102,7 +123,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
`-----------------------------------------' `-----------------------------------------'
### Keymap 5: RAISE layer
### Keymap 6: RAISE layer
,-----------------------------------------. ,-----------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
@@ -116,7 +137,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
| | | Home | End | | Del |------'`------| Ins | | PgUp | PgDn | | |
`-----------------------------------------' `-----------------------------------------'
### Keymap 6: ADJUST layer
### Keymap 7: ADJUST layer
,-----------------------------------------. ,-----------------------------------------.
| | | | | | | | | | | | | |

View File

@@ -23,13 +23,13 @@
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E,\
K40, K41, K42, K45, K49, K4B, K4E \
K40, K41, K42, K45, K4A, K4B, K4E \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E}, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, KNO, K1E }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KNO, KNO, K2E }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KNO, KNO, K3E }, \
{ K40, K41, K42, KNO, KNO, K45, KNO, KNO, KNO, K49, KNO, K4B, KNO, KNO, K4E } \
{ K40, K41, K42, KNO, KNO, K45, KNO, KNO, KNO, KNO, K4A, K4B, KNO, KNO, K4E } \
}
#define LAYOUT_all( \

View File

@@ -1,3 +0,0 @@
#pragma once
#define TAPPING_TERM 600 // ms

View File

@@ -1,46 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Build Options
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.

View File

@@ -40,7 +40,7 @@
{"label":"O", "x":11.75, "y":1},
{"label":"P", "x":12.75, "y":1},
{"label":"[", "x":13.75, "y":1},
{"label":"]", "x":14.75, "y":1},
{"label":"]", "x":14.75, "y":1, "w": 1.25},
{"label":"7", "x":17, "y":1},
{"label":"8", "x":18, "y":1},
{"label":"9", "x":19, "y":1},
@@ -79,7 +79,7 @@
{"label":".", "x":12.5, "y":3},
{"label":"/", "x":13.5, "y":3},
{"label":"Shift", "x":14.5, "y":3, "w":1.5},
{"label":"Print Screen", "x":16, "y":3},
{"label":"*", "x":16, "y":3},
{"label":"1", "x":17, "y":3},
{"label":"2", "x":18, "y":3},
{"label":"3", "x":19, "y":3},

View File

@@ -10,7 +10,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-------| |------------------------------------------------------|Ent|---------------|
* | F5| F6| | Ctrl | A| S| D| F| G| H| J| K| L| ;| '| `| | 4| 5| 6| |
* |-------| |----------------------------------------------------------------------| |
* | F7| F8| |Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift|PrS| 1| 2| 3| +|
* | F7| F8| |Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift| *| 1| 2| 3| +|
* |-------| |----------------------------------------------------------------------| |
* | F9|F10| | Alt | Space |CapsLck| 0 | . | |
* `-------' `--------------------------------------------------------------------------'
@@ -19,7 +19,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_NLCK, KC_SLCK,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_F5, KC_F6, KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_GRV, KC_ENT, KC_P4, KC_P5, KC_P6,
KC_F7, KC_F8, KC_LSFT,KC_BSLS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_PSCR,KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_F7, KC_F8, KC_LSFT,KC_BSLS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_PAST,KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_F9, KC_F10, KC_LALT, KC_SPC, KC_CAPS, KC_P0, KC_PDOT
),

View File

@@ -23,7 +23,7 @@ NKRO_ENABLE = yes # USB Nkey Rollover
XT_ENABLE = yes
CUSTOM_MATRIX = yes
SRC = matrix.c led.c
SRC += matrix.c
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

View File

@@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* |-------| |------------------------------------------------------|Ent|---------------|
* | F5| F6| | Ctrl | A| S| D| F| G| H| J| K| L| ;| '| `| | 4| 5| 6| |
* |-------| |----------------------------------------------------------------------| |
* | F7| F8| |Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift|PrS| 1| 2| 3| +|
* | F7| F8| |Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift| *| 1| 2| 3| +|
* |-------| |----------------------------------------------------------------------| |
* | F9|F10| | Alt | Space |CapsLck| 0 | . | |
* `-------' `--------------------------------------------------------------------------'
@@ -38,7 +38,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* |-------| |------------------------------------------------------| 1C|---------------|
* | 3F| 40| | 1D | 1E| 1F| 20| 21| 22| 23| 24| 25| 26| 27| 28| 29| | 4B| 4C| 4D| |
* |-------| |----------------------------------------------------------------------| |
* | 41| 42| | 2A | 2B| 2C| 2D| 2E| 2F| 30| 31| 32| 33| 34| 35| 36 |*37| 4F| 50| 51| 4E|
* | 41| 42| | 2A | 2B| 2C| 2D| 2E| 2F| 30| 31| 32| 33| 34| 35| 36 | 37| 4F| 50| 51| 4E|
* |-------| |----------------------------------------------------------------------| |
* | 43| 44| | 38 | 39 | 3A | 52 | 53 | |
* `-------' `--------------------------------------------------------------------------'
@@ -47,7 +47,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
K3B,K3C, K01,K02,K03,K04,K05,K06,K07,K08,K09,K0A,K0B,K0C,K0D,K0E, K45, K46, \
K3D,K3E, K0F,K10,K11,K12,K13,K14,K15,K16,K17,K18,K19,K1A,K1B, K47,K48,K49,K4A, \
K3F,K40, K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K1C,K4B,K4C,K4D, \
K41,K42, K2A,K2B,K2C,K2D,K2E,K2F,K30,K31,K32,K33,K34,K35,K36,K54,K4F,K50,K51,K4E, \
K41,K42, K2A,K2B,K2C,K2D,K2E,K2F,K30,K31,K32,K33,K34,K35,K36,K37,K4F,K50,K51,K4E, \
K43,K44, K38, K39, K3A, K52, K53 \
) { \
{ KC_NO, K01, K02, K03, K04, K05, K06, K07 }, \
@@ -56,11 +56,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K28, K29, K2A, K2B, K2C, K2D, K2E, K2F }, \
{ K30, K31, K32, K33, K34, K35, K36, KC_NO }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K38, K39, K3A, K3B, K3C, K3D, K3E, K3F }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
{ K48, K49, K4A, K4B, K4C, K4D, K4E, K4F }, \
{ K50, K51, K52, K53, K54, KC_NO, KC_NO, KC_NO }, \
{ K50, K51, K52, K53, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \

View File

@@ -81,13 +81,4 @@ And in your `config.h` file, add the following:
#endif
```
However, to properly handle the LED matrix, two LED maps had to be used. One for the left half, and one for the right half. For the left, you don't need to do anything. That's the default setup. But for the right side, you need to add `RGB_MATRIX_SPLIT_RIGHT=yes` needs to be added to the command.
First, compile and flash the left half. Then when that's done, recompile with the setting above. It should look something like:
```sh
make crkbd:default RGB_MATRIX_SPLIT_RIGHT=yes
```
And then flash this new firmware image.
After this is done, you should be able to use the normal RGB keycodes, but you'll see the RGB Matrix effects in use, giving a much better experience.

View File

@@ -1,6 +1,5 @@
#include "crkbd.h"
#ifdef RGB_MATRIX_ENABLE
// Logical Layout
@@ -39,37 +38,6 @@
// 05 06 06 05
// 15 14 07 07 14 15 3
#ifdef RGB_MATRIX_SPLIT_RIGHT
led_config_t g_led_config = { {
{ 51, 50, 45, 44, 37, 36 },
{ 52, 49, 46, 43, 38, 35 },
{ 53, 48, 47, 42, 39, 34 },
{ NO_LED, NO_LED, NO_LED, 41, 40, 33 },
{ 24, 23, 18, 17, 10, 9 },
{ 25, 22, 19, 16, 11, 8 },
{ 26, 21, 20, 15, 12, 7 },
{ NO_LED, NO_LED, NO_LED, 14, 13, 6 }
}, {
{ 139, 16 }, { 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 },
{ 139, 39 }, { 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 },
{ 164, 55 }, { 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 },
{ 208, 42 }, { 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }, { 85, 16 },
{ 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 }, { 85, 39 },
{ 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 }, { 60, 55 },
{ 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 }, { 16, 42 },
{ 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 }
}, {
2, 2, 2, 2, 2, 2, 1,
4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4,
4, 4, 4, 1, 1, 1, 2,
2, 2, 2, 2, 2, 1, 4,
4, 4, 4, 4, 4, 1, 1,
4, 4, 4, 4, 4, 4, 4,
4, 4, 1, 1, 1
} };
#else
led_config_t g_led_config = { {
{ 24, 23, 18, 17, 10, 9 },
{ 25, 22, 19, 16, 11, 8 },
@@ -99,4 +67,43 @@ led_config_t g_led_config = { {
4, 4, 1, 1, 1
} };
#endif
__attribute__((weak))
void matrix_init_user(void) {}
void matrix_init_kb(void) {
#ifdef RGB_MATRIX_ENABLE
if (!isLeftHand) {
g_led_config = (led_config_t){ {
{ 51, 50, 45, 44, 37, 36 },
{ 52, 49, 46, 43, 38, 35 },
{ 53, 48, 47, 42, 39, 34 },
{ NO_LED, NO_LED, NO_LED, 41, 40, 33 },
{ 24, 23, 18, 17, 10, 9 },
{ 25, 22, 19, 16, 11, 8 },
{ 26, 21, 20, 15, 12, 7 },
{ NO_LED, NO_LED, NO_LED, 14, 13, 6 }
}, {
{ 139, 16 }, { 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 },
{ 139, 39 }, { 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 },
{ 164, 55 }, { 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 },
{ 208, 42 }, { 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }, { 85, 16 },
{ 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 }, { 85, 39 },
{ 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 }, { 60, 55 },
{ 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 }, { 16, 42 },
{ 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 }
}, {
2, 2, 2, 2, 2, 2, 1,
4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4,
4, 4, 4, 1, 1, 1, 2,
2, 2, 2, 2, 2, 1, 4,
4, 4, 4, 4, 4, 1, 1,
4, 4, 4, 4, 4, 4, 4,
4, 4, 1, 1, 1
} };
}
#endif
matrix_init_user();
}

View File

@@ -0,0 +1,7 @@
#OLD WAY
# dfu-programmer atmega32u4 erase --force
# dfu-programmer atmega32u4 flash /path/to/firmware.hex
# dfu-programmer atmega32u4 reset
# run this in the qmk_firmware directory
make dz60:chrisae9:flash

View File

@@ -0,0 +1,17 @@
/* chrisae9 Config */
#pragma once
/* Light Config */
#undef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 1
#undef RGBLIGHT_SAT_STEP
#define RGBLIGHT_SAT_STEP 8
#undef RGBLIGHT_VAL_STEP
#define RGBLIGHT_VAL_STEP 16
/* Mouse Config */
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_INTERVAL 15
#define MOUSEKEY_TIME_TO_MAX 10
#define MOUSEKEY_MAX_SPEED 2.5

View File

@@ -0,0 +1,39 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(2),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, MO(3), KC_LEFT, KC_NO, KC_DOWN, KC_RIGHT),
LAYOUT(
KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_NO, KC_BSPC,
KC_TRNS, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH, KC_EQL, KC_TRNS,
KC_GESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT,
KC_LSFT, KC_NO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_UP, MO(2),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, MO(3), KC_LEFT, KC_NO, KC_DOWN, KC_RIGHT),
LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
TG(4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, TG(1), TG(1), TG(1), MO(3), KC_RALT, KC_NO, KC_RGUI, KC_RCTL),
LAYOUT(
KC_PWR, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BRID, KC_BRIU, KC_NO, KC_PSCR,
KC_TRNS, KC_PGUP, KC_MS_U, KC_PGDN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE,
KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_MPLY,
KC_TRNS, KC_NO, RGB_M_P, RGB_M_B, KC_BTN3, KC_BTN4, KC_BTN5, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, RGB_VAI, RGB_SAI, RGB_TOG,
KC_TRNS, KC_TRNS, KC_MS_BTN2, KC_MS_BTN1, KC_MS_BTN1, KC_MS_BTN1, KC_TRNS, RGB_HUD, KC_NO, RGB_SAD, RGB_HUI),
LAYOUT(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
TG(4), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO),
};

View File

@@ -0,0 +1,33 @@
# Chris' DZ60 Layout
This is a custom keymap for the layout of the DZ60.
## Keyboard Picture
![Keyboard Picture](https://i.imgur.com/AKDKAXN.png)
## Keyboard Layout
![Chris DZ60](https://i.imgur.com/Z8XDwiI.png)
## Setup
[QMK Tookbox Download](https://github.com/qmk/qmk_toolbox/releases/tag/0.0.13)
[MYSYS2 for Windows](http://www.msys2.org/)
``` bash
#After downloading
pacman -Syu
#Close and re-open
pacman -Su
pacman -S git
#Clone this repo and run this command in directory
util/qmk_install.sh
```
``` bash
#From the qmk_firware directory run
make dz60:chrisae9:flash
```

View File

@@ -1,36 +1,13 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// Default ECO Layout
// KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
BACKLIT
};
// Aliases to make reading the keymap easier
// Aliases to keep the keymap tidy
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
@@ -143,53 +120,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros
setPinInput(D5);
writePinLow(D5);
setPinInput(B0);
writePinLow(B0);
#endif
};
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
set_single_persistent_default_layer(_QWERTY);
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
set_single_persistent_default_layer(_COLEMAK);
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
set_single_persistent_default_layer(_DVORAK);
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
}

View File

@@ -27,6 +27,9 @@
#define MDIA 2 // media keys
#define ARRW 3 // arrow + soon mouse
#define SE_LT SE_LESS
#define SE_GT LSFT(SE_LESS)
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
@@ -38,8 +41,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ½ | ! | " | # | # | % | Ins | | L1 | & | / | ( | ) | = | ? |
* | § | 1 | 2 @ | 3 £ | 4 $ | 5 | | | | 6 | 7 { | 8 [ | 9 ] | 0 } | + \ |
* | Esc | ! | " | # | # | % | Ins | | L1 | & | / | ( | ) | = | ? |
* | | 1 | 2 @ | 3 £ | 4 $ | 5 | | | | 6 | 7 { | 8 [ | 9 ] | 0 } | + \ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L2 | | L2 | Y | U | I | O | P | Å |
* | | | | | | | | | | | | | | | |
@@ -66,7 +69,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[BASE] = LAYOUT_ergodox_80( // layer 0 : default
// left hand
SE_HALF, KC_1, KC_2, KC_3, KC_4, KC_5, KC_INS,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_WBAK,
@@ -96,7 +99,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | - | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* | | | | < | > | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
@@ -113,7 +116,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,KC_EXLM,SE_AT, SE_LCBR,SE_RCBR,SE_PIPE,_______,
_______,KC_HASH,SE_DLR, SE_LPRN,SE_RPRN,SE_GRV,
_______,KC_PERC,SE_CIRC,SE_LBRC,SE_RBRC,SE_TILD,_______,
EPRM,_______,_______,_______,_______,
EPRM, _______, _______, SE_LT , SE_GT,
_______,_______,
_______,_______,_______,
_______,_______,_______,
@@ -171,7 +174,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
// Keymap: Ducky Style arrows
[ARRW] = LAYOUT_ergodox_80(
_______, _______, _______, _______, _______, _______, _______,
SE_HALF, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP , _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______,

View File

@@ -0,0 +1,43 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "aranck.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}

View File

@@ -0,0 +1,39 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_aranck_mit(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, KC_NO, k35, k36, k37, k38, k39, k3a } \
}

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/*
Copyright 2019 Arda Kilicdagi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Ardakilic
#define PRODUCT ARANCK
#define DESCRIPTION A handwired 40% ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS \
{ D3, D2, D1, D0 }
#define MATRIX_COL_PINS \
{ C6, D7, E6, B4, B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/**
* Aranck-specific definitions
*/
#define B5_AUDIO
/**
* Aranck-specific definitions END
*/
#define TAPPING_TERM 200
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Aranck",
"keyboard_folder": "handwired/aranck",
"url": "https://github.com/Ardakilic",
"maintainer": "Arda Kilicdagi",
"width": 12,
"height": 4,
"layouts": {
"LAYOUT_aranck_mit": {
"key_count": 47,
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 8, "y": 0 },
{ "x": 9, "y": 0 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8, "y": 1 },
{ "x": 9, "y": 1 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 5, "y": 2 },
{ "x": 6, "y": 2 },
{ "x": 7, "y": 2 },
{ "x": 8, "y": 2 },
{ "x": 9, "y": 2 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 0, "y": 3 },
{ "x": 1, "y": 3 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 5, "y": 3, "w": 2 },
{ "x": 7, "y": 3 },
{ "x": 8, "y": 3 },
{ "x": 9, "y": 3 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 }
]
},
}
}

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/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
// #define RETRO_TAPPING
// #define PERMISSIVE_HOLD

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/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum aranck_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_SPACE,
_SODA,
_NUMPAD
};
#define LOCKSCREEN LCTL(LSFT(KC_POWER)) // Screen Lock shortcut for OSX
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |NPdESC| A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |SftEtr|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | PWR | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_aranck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT(_NUMPAD, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
LSFT_T(KC_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT /*KC_ENT*/,
LT(_SODA, KC_POWER), KC_LCTL, KC_LALT, KC_LGUI, MO(_LOWER), LT(_SPACE, KC_SPC), MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_aranck_mit(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_aranck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Soda Layer
* Keys that I mostly use when while chilling or taking a break :)
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | Mute |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | |Brght▼|Brght▲|
* `-----------------------------------------------------------------------------------'
*/
[_SODA] = LAYOUT_aranck_mit(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, KC_BRMU
),
/* Space Layer (Space Bar Layer Tap)
* ,-----------------------------------------------------------------------------------.
* | |CMD+1 |CMD+2 |CMD+3 |CMD+4 |CMD+5 |CMD+6 |CMD+7 |CMD+8 |CMD+9 |CMD+0 |LCKOSX|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | Up | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Left | Down | Right| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | |Brght▼|Brght▲|
* `-----------------------------------------------------------------------------------'
*/
[_SPACE] = LAYOUT_aranck_mit(
_______, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), LOCKSCREEN,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, KC_BRMU
),
/* Numpad Layer
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | 7 | 8 | 9 | - | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | Enter| 4 | 5 | 6 | + | * |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | 1 | 2 | 3 | + | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | 0 | 0 | . | , | = |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = LAYOUT_aranck_mit(
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_BSPC,
_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_PAST,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PSLS,
_______, _______, _______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PCMM, KC_PEQL
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|EEPRst| | | | | | | | | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | |MUSmod|Aud on|Audoff| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_aranck_mit(
_______, RESET, EEP_RST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, _______, MU_MOD, AU_ON, AU_OFF, _______, _______, _______, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// Enable the adjust layer when both lower and
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
//bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// return true;
//}
void matrix_init_user(void) {}
void matrix_scan_user(void) {}
void led_set_user(uint8_t usb_led) {}

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# The default keymap for Aranck

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/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define RETRO_TAPPING
#define PERMISSIVE_HOLD

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/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum aranck_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_SPACE,
_SODA,
_NUMPAD
};
//KC_NONUS_BSLASH (\|) is equivalent to ["é] key in Turkish keyboards.
//KC_GRV (~ `) is equivalent to [<>|] key in Turkish keyboards.
// KC_SCLN is Turkish s [şŞ] key
// KC_QUOT is Turkish i [iİ] key
// KC_COMM is Turkish o [öÖ] key
// KC_DOT is Turkish c [çÇ] key
// Custom shortcuts specific to Turkish layout
#define CURLY_OPEN RALT(KC_7)
#define CURLY_CLOSE RALT(KC_0)
#define SQUARE_OPEN RALT(KC_8)
#define SQUARE_CLOSE RALT(KC_9)
#define DOLLAR_SIGN RALT(KC_4)
#define BACKSLASH RALT(KC_MINS)
#define VERTICAL_PIPE RALT(KC_EQL)
#define BACKTICK RALT(KC_BSLS)
#define TILDE RALT(KC_RBRC)
#define LOCKSCREEN LCTL(LSFT(KC_POWER)) // Screen Lock shortcut for OSX
/*
// Unicode Turkish characters, in case it's needed
enum {
TR_C, // ç
TR_C_L, // Ç
TR_I, // ı
TR_I_L, // İ
TR_G, // ğ
TR_G_L, // Ğ
TR_S, // ş
TR_S_L, // Ş
TR_U, // ü
TR_U_L, // Ü
TR_O, // ö
TR_O_L, // Ö
};
// clang-format off
const uint32_t PROGMEM unicode_map[] = {
[TR_C] = 0x00c7,
[TR_C_L] = 0x00e7,
[TR_I] = 0x0130,
[TR_I_L] = 0x0131,
[TR_G] = 0x011e,
[TR_G_L] = 0x011f,
[TR_S] = 0x015e,
[TR_S_L] = 0x015f,
[TR_U] = 0x00dc,
[TR_U_L] = 0x00fc,
[TR_O] = 0x00d6,
[TR_O_L] = 0x00f6,
};
// clang-format on
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |NPdEsc| A | S | D | F | G | H | J | K | L | Ş | İ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |SftCps| Z | X | C | V | B | N | M | Ö | Ç | . |SftEtr|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Sda|<>| Ctrl | Alt | OS |Lowr|,| Space* |Rise|"| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_aranck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT(_NUMPAD, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
LSFT_T(KC_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT /*KC_ENT*/,
LT(_SODA, KC_GRV), KC_LCTL, KC_LALT, KC_LGUI, LT(_LOWER, KC_BSLS), LT(_SPACE, KC_SPC), LT(_RAISE, KC_NONUS_BSLASH), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | > | ! | ' | ^ | + | % | & | / | ( | ) | = | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | ? | _ | Ğ | Ü | - |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | "$" | "{" | "}" | , | ">" |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | "[" | "]" | ' | " |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_aranck_mit(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_EQL,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DOLLAR_SIGN, CURLY_OPEN, CURLY_CLOSE, KC_BSLS, LSFT(KC_GRV),
_______, _______, _______, _______, _______, _______, _______, SQUARE_OPEN, SQUARE_CLOSE, LSFT(KC_2), KC_NONUS_BSLASH
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | <>| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | * | - | "\" | "|" | , |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | , | " | "~" | "`" | <>| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_aranck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, BACKSLASH, VERTICAL_PIPE, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, TILDE, BACKTICK, KC_GRV,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Soda Layer
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | Up | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Left | Down |Right | | Mute |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | |Brght▼|Brght▲|
* `-----------------------------------------------------------------------------------'
*/
[_SODA] = LAYOUT_aranck_mit(
_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, KC_BRMU
),
/* Space Layer (Space Bar Layer Tap)
* ,-----------------------------------------------------------------------------------.
* | |CMD+1 |CMD+2 |CMD+3 |CMD+4 |CMD+5 |CMD+6 |CMD+7 |CMD+8 |CMD+9 |CMD+0 |LCKOSX|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | Up | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Left | Down |Right | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | |Brght▼|Brght▲|
* `-----------------------------------------------------------------------------------'
*/
[_SPACE] = LAYOUT_aranck_mit(
_______, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), LOCKSCREEN,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, KC_BRMU
),
/* Numpad Layer
* KC_PDOT is comma on the Turkish layout ¯\_(ツ)_/¯
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | 7 | 8 | 9 | - | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | Enter| 4 | 5 | 6 | + | * |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | 1 | 2 | 3 | + | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | 0 | 0 | . | , | = |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = LAYOUT_aranck_mit(
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_BSPC,
_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_PAST,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PSLS,
_______, _______, _______, _______, _______, _______, KC_P0, KC_P0, KC_SLSH, KC_PDOT, KC_PEQL
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|EEPRom| | | | | | | | | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | |MUSmod|Aud on|Audoff| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_aranck_mit(
_______, RESET, EEP_RST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, _______, MU_MOD, AU_ON, AU_OFF, _______, _______, _______, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// Enable the adjust layer when both lower and
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
void matrix_init_user(void) {}
void matrix_scan_user(void) {}
void led_set_user(uint8_t usb_led) {}

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# The Turkishish keymap for Aranck

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# Aranck
![aranck](https://i.imgur.com/IWfovI2l.jpg)
![aranck2](https://i.imgur.com/rrhEhQZl.jpg)
A handwired 40% ortholinear keyboard.
The story: https://imgur.com/a/4QI7ifJ
Keyboard Maintainer: [Arda Kilicdagi](https://github.com/ardakilic)
Hardware Supported: Pro Micro
Make example for this keyboard (after setting up your build environment):
make handwired/aranck:default:flash
You can flash the "turkishish" layout (which I'm currently using) like:
make handwired/aranck:turkishish:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = yes # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)

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/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chiron.h"

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/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
) \
{ \
/* Left Half */ \
{ L06, L05, L04, L03, L02, L01, L00 }, \
{ L16, L15, L14, L13, L12, L11, L10 }, \
{ L26, L25, L24, L23, L22, L21, L20 }, \
{ L36, L35, L34, L33, L32, L31, L30 }, \
{ L45, L44, L43, KC_NO, L42, L41, L40 }, \
/* Right Half */ \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R36, R35, R34, R33, R32, R31, R30 }, \
{ R45, R44, R43, KC_NO, R42, R41, R40 } \
}
#define LAYOUT_chiron LAYOUT

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/*
Copyright 2019 Mike Hix
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Mike Hix
#define PRODUCT chiron
#define DESCRIPTION A custom keyboard
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
// Pro Micro Pins 4, 6, 7, 8, 9
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
// Pro Micro Pins A3, A2, A1, A0, 15, 14, 16
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
// Pro Micro Pins RX1
#define SPLIT_HAND_PIN D2
// Pro Micro Pins RX1
#define SOFT_SERIAL_PIN D0
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCE 5
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 4
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 7

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/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_SERIAL
#define MASTER_RIGHT
//#define MASTER_LEFT
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 200
#define MOUSEKEY_DELAY 20
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_TIME_TO_MAX 30
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#undef RGBLED_NUM
#define RGBLED_NUM 2
#define RGBLED_SPLIT {1, 1}
// Don't turn off lights when the host goes to sleep.
#undef RGBLIGHT_SLEEP
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// Selectively enable animations to save on code size.
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL

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/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_END, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_BSPC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
KC_ESC, KC_A, KC_O, LT(1,KC_E), LT(2,KC_U), KC_I, LCTL_T(KC_ENT), RCTL_T(KC_ENT), KC_D, LT(3,KC_H), LT(4,KC_T), KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_PGUP, KC_PGDN, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_CAPS, KC_INS, KC_LCTL, /*, */KC_LALT, LGUI_T(KC_SPC), KC_HYPR, KC_HYPR, RGUI_T(KC_SPC), KC_RALT, /*, */KC_LBRC, KC_RBRC, KC_SLSH
),
[1] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_U, XXXXXXX, XXXXXXX, RESET,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_WH_L, KC_MS_U, KC_WH_R, XXXXXXX, EEP_RST,
XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, _______, KC_MUTE, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_BTN2,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_VOLD, XXXXXXX, KC_WH_D, XXXXXXX, KC_BTN3, KC_BTN4,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[2] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_PSCR, KC_UP, KC_PAUS, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_PGDN, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[3] = LAYOUT(
XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[4] = LAYOUT(
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
EEP_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, RGB_TOG, _______, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
)
/*
[] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
)
*/
};

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# The default keymap for chiron

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# Chiron Keyboard
![chiron](https://i.imgur.com/3XZACfs.jpg)
This is a custom keyboard meant to be easily and quickly 3D printable on
most FFF/FDM printers. It's inspired by the [Viterbi](https://keeb.io/products/viterbi-keyboard-pcbs-5x7-70-split-ortholinear), [Iris](https://keeb.io/products/iris-keyboard-split-ergonomic-keyboard), and
[Dactyl Manuform](https://github.com/adereth/dactyl-keyboard) keyboards.
Keyboard Maintainer: [Mike Hix](https://github.com/musl/)
Case: [https://github.com/musl/chiron-keyboard](https://github.com/musl/chiron-keyboard)
Make example for this keyboard (after setting up your build environment):
make handwired/chiron:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
SPLIT_KEYBOARD = yes
# Build Options
# change yes to no to disable
#
AUDIO_ENABLE = no
AUTOLOG_ENABLE = no
BACKLIGHT_ENABLE = no
BLUETOOTH_ENABLE = no
BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
DEBUG_ENABLE = no
EXTRAKEY_ENABLE = no
FAUXCLICKY_ENABLE = no
HD44780_ENABLE = no
LEADER_ENABLE = no
MIDI_ENABLE = no
MOUSEKEY_ENABLE = yes
NKRO_ENABLE = no
RGBLIGHT_ENABLE = yes
SLEEP_LED_ENABLE = yes
TAP_DANCE_ENABLE = no
UCIS_ENABLE = no
UNICODEMAP_ENABLE = no
UNICODE_ENABLE = no

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/*
Copyright 2019 Yan-Fa Li
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB170
#define DEVICE_VER 0x0001
#define MANUFACTURER yanfali
#define PRODUCT fruity60
#define DESCRIPTION An Adafruit BLE 32u4 capable 60
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 11
#define MATRIX_ROW_PINS \
{ B6, B5, D7, C6, D0, D1 }
#define MATRIX_COL_PINS \
{ F7, F6, F5, F4, F1, F0, D2, D3, B7, D6, C7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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/* Copyright 2019 Yan-Fa Li
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "fruity60.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

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/* Copyright 2019 Yan-Fa Li
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_60_tsangan_hhkb( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k50, k51, k52, k53, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k54, k55, k56, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k57, k58, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k59, k5a, \
k40, k41, k42, k45, k48, k49, k4a \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a}, \
{k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO, k48, k49, k4a}, \
{k50, k51, k52, k53, k54, k55, k56, k57, k58, k59, k5a}, \
}

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{
"keyboard_name": "fruity60",
"url": "https://github.com/yanfali/fruity60",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"x":13, "y":0}, {"label":"Backspace", "x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"x":14, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.5}, {"label":"Win", "x":1.5, "y":4}, {"label":"Alt", "x":2.5, "y":4, "w":1.5}, {"x":4, "y":4, "w":7}, {"label":"Alt", "x":11, "y":4, "w":1.5}, {"label":"Win", "x":12.5, "y":4}, {"label":"Menu", "x":13.5, "y":4, "w":1.5}]
}
}
}

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/* Copyright 2019 Yan-Fa Li
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
enum layer {
BASE,
FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_60_tsangan_hhkb(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL
),
[FN] = LAYOUT_60_tsangan_hhkb(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET,
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
};

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# The default keymap for fruity60

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# fruity60
![fruity60](https://github.com/yanfali/fruity60/blob/master/assets/pcb.png)
A 60% tsangan, split bs/rs keyboard designed to support the bluefruit 32u4 ble controller
Keyboard Maintainer: [Yan-Fa Li](https://github.com/yanfali)<br>
Hardware Supported: [github](https://github.com/yanfali/fruity60)<br>
Hardware Availability: You can make them yourself by downloading kicad and generating gerbers.<br>
Make example for this keyboard (after setting up your build environment):
make fruity60:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Processor frequency
F_CPU = 8000000
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
BLUETOOTH = AdafruitBLE
LAYOUTS = 60_tsangan_hhkb

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/*
Copyright 2019 ErkHal
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER u/ergorius
#define PRODUCT Sticc14
#define DESCRIPTION Custom macropad
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1 }
#define MATRIX_COL_PINS { B6, B2, B3 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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@@ -0,0 +1,19 @@
/* Copyright 2019 ErkHal
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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@@ -0,0 +1,32 @@
/* Copyright 2019 ErkHal
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_PPLS, KC_PSLS, KC_BSPC,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3,
KC_0, LT(1, KC_ENT)),
[1] = LAYOUT(
KC_MPRV, KC_MPLY, KC_MNXT,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_MPRV, KC_MPLY, KC_MNXT,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS)
};

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@@ -0,0 +1,5 @@
# Default Sticc14 Layout
![Sticc14 layout image](https://i.imgur.com/Xmmhmvi.png)
Second layer has media keys on top-row. (Prev, Play/Pause, Next)

View File

@@ -0,0 +1,15 @@
# Sticc14
![Sticc14](https://i.imgur.com/blzFw5R.jpg)
Sticc14 is a simple macropad, designed to be easy to build and affordable.
Keyboard Maintainer: [ErkHal](https://github.com/erkhal)
Hardware Supported: Sticc14
Hardware Availability: [Ergorius](https://reddit.com/u/ergorius)
Make example for this keyboard (after setting up your build environment):
make handwired/sticc14:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,32 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs

View File

@@ -0,0 +1,51 @@
/* Copyright 2019 ErkHal
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sticc14.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

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@@ -0,0 +1,40 @@
/* Copyright 2019 ErkHal
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, \
K10, K11, K12, \
K20, K21, K22, \
K30, K31, K32, \
K40, K41 \
) { \
{ K00, K01, K02 }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 }, \
{ K30, K31, K32 }, \
{ K40, K41} \
}

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@@ -1,84 +0,0 @@
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define KC_ESFN1 LT(_FN1, KC_ESC)
#define KC_SPFN1 LT(_FN1, KC_SPACE)
#define KC_SPFN2 LT(_FN2, KC_SPACE)
#define KC_BSFN1 LT(_FN1, KC_BSPC)
#define KC_BSFN2 LT(_FN2, KC_BSPC)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,MINS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
ESC , A , O , E , U , I , D , H , T , N , S , ENTER ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
LSFT ,SCLN, Q , J , K , X , B , M , W , V , Z , RSFT ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
LCTL ,LALT,LGUI ,FN2 , BSPC , SPC , FN1 ,RGUI ,RALT , RCTL
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN1] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS ,RHUI,RSAI,RVAI,VOLU,LBRC,RBRC, , , ,SCLN, ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
RMOD ,RHUD,RSAD,RVAD,VOLD,LCBR,RCBR, , , , UP , ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
RTOG , , , , DEL , INS , ,LEFT ,DOWN , RGHT
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN2] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,UNDS,PLUS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS , , ,INS ,PGUP,HOME, F1 , F2 , F3 , F4 , F5 , F6 ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
, , ,DEL ,PGDN,END , F7 , F8 , F9 ,F10 ,F11 , F12 ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
, , , , DEL , INS , , , ,
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
)
};
void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
};

View File

@@ -1,23 +1,26 @@
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum layer_names {
_DVORAK,
_QWERTY,
_COLEMAK,
_WOW,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
DVORAK,
WOW,
LOWER,
RAISE,
ADJUST,
ADJUST
};
#define KC_____ KC_TRNS
@@ -28,10 +31,23 @@ enum custom_keycodes {
#define KC_QWRT QWERTY
#define KC_CLMK COLEMAK
#define KC_DVRK DVORAK
#define KC_WOW WOW
#define KC_BSLT ALT_T(KC_BSPC)
#define ADJUST MO(_ADJUST)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT_kc (
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
ESC , A , O , E , U , I , D , H , T , N , S ,MINS,
LSFT,SCLN, Q , J , K , X ,LOWR, RASE, B , M , W , V , Z ,RSFT,
LCTL,BSLT,LGUI, ENT ,SPC ,LALT
),
[_QWERTY] = LAYOUT_kc (
EQL , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,
@@ -48,12 +64,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,BSPC,LGUI, ENT ,SPC ,LALT
),
[_DVORAK] = LAYOUT_kc (
[_WOW] = LAYOUT_kc (
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
ESC , A , O , E , U , I , D , H , T , N , S ,MINS,
LSFT,SCLN, Q , J , K , X ,LOWR, RASE, B , M , W , V , Z ,RSFT,
LCTL,BSLT,LGUI, ENT ,SPC ,LALT
LSFT,SCLN, Q , J , K , X ,LALT, RGUI, B , M , W , V , Z ,RSFT,
LOWR,BSPC,LCTL, ENT ,SPC ,RASE
),
[_LOWER] = LAYOUT_kc (
@@ -75,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_kc (
F11 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F12 ,
____,RST ,____,____,____,____, ____,____,____,____,____,____,
____,____,____,____,____,____, ____,QWRT,CLMK,DVRK,____,____,
____,____,____,____,____,____, ____,QWRT,CLMK,DVRK,WOW ,____,
____,____,____,____,____,____,____, ____,____,____,____,____,____,____,
____,____,____, ____,____,____
)
@@ -86,76 +102,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
setPinOutput(D5);
writePinLow(D5);
setPinOutput(B0);
writePinLow(B0);
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
case COLEMAK:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case RAISE:
case QWERTY:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case ADJUST:
case WOW:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
set_single_persistent_default_layer(_WOW);
}
return false;
break;
}
return true;
}

View File

@@ -1,26 +1,20 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _DVORAK 0 // Dvorak layer
#define _QWERTY 1 // Qwerty layer
#define _COLEMAK 2 // Colemak layer
#define _MEDIA 3 // Media Layer
#define _KEYPAD 4 // Keypad Layer
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
MEDIA,
KEYPAD
enum layer_names {
_DVORAK,
_QWERTY,
_COLEMAK,
_KEYPAD,
};
enum custom_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, KEYPAD };
// Aliases to make the keymap more uniform
#define GUI_END GUI_T(KC_END)
#define MED_DEL LT(_MEDIA, KC_DEL)
#define KPD_ENT LT(_KEYPAD, KC_ENT)
// clang-format off
/*
Function Keys on All Layers (Keypad toggles):
@@ -46,9 +40,9 @@ enum custom_keycodes {
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
QWERTY layer:
@@ -66,9 +60,9 @@ enum custom_keycodes {
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
Colemak layer:
@@ -86,31 +80,11 @@ enum custom_keycodes {
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
Media layer:
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | Stop | Prev | Play | Next | Sel || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Keypad layer:
,-------------------------------------------.,-------------------------------------------.
| Power | | | | | || | NmLk | KP = | KP / | KP * | |
@@ -145,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, MED_DEL, GUI_END,
KC_BSPC, KC_DEL, GUI_END,
// Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
@@ -171,12 +145,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, MED_DEL, KC_END,
KC_BSPC, KC_DEL, KC_END,
// Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL ,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS ,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
@@ -197,12 +171,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, MED_DEL, KC_END,
KC_BSPC, KC_DEL, KC_END,
// Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
@@ -212,32 +186,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGDN, KPD_ENT, KC_SPC
),
[_MEDIA] = LAYOUT (
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______,
_______, KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSEL,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_KEYPAD] = LAYOUT (
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
@@ -251,7 +199,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,
_______, _______, _______,
// Right Hand */
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
@@ -263,38 +211,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,
_______, _______, KC_P0
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// clang-format on
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
set_single_persistent_default_layer(_DVORAK);
return false;
break;
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
set_single_persistent_default_layer(_QWERTY);
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
set_single_persistent_default_layer(_COLEMAK);
return false;
break;
}
}
return true;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
void matrix_init_user(void){};

View File

@@ -10,6 +10,8 @@ I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar t
Depending on the OS, most of the LEDs are now working in this keymap, but I still have yet to get the Num Pad LED working when switching to the Numpad layer.
Removed the Media layer 2018-12-07
## Still to do:
* Figure out how to make the Numpad LED work properly.
@@ -38,9 +40,9 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
### Layer 1: QWERTY layer
@@ -59,9 +61,9 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
### Keymap 2: Colemak layer
@@ -80,35 +82,12 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space |
| | Media | End || PgDn | KeyPd | |
| | | Home || PgUp | Enter | |
| BkSp | Del |------||------| / | Space |
| | | End || PgDn | KeyPd | |
`---------------------'`----------------------'
### layer 3 : Media layer
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | Stop | Prev | Play | Next | Sel || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
### Keymap 4: Keypad layer
### layer 3 : Keypad layer
,-------------------------------------------.,-------------------------------------------.
| Power | | | | | || | NmLk | KP = | KP / | KP * | |

View File

@@ -1,46 +1,18 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
# Processor frequency
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = catarina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change to "no" to disable the options, or define them in the Makefile in

View File

@@ -1,22 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -1 +1 @@
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
RGBLIGHT_ENABLE = yes

View File

@@ -1,3 +0,0 @@
BACKLIGHT_ENABLE = no
RGBLIGHT_ENABLE = no
AUDIO_ENABLE = no

View File

@@ -1,47 +1,16 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
@@ -50,8 +19,8 @@ BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6

View File

@@ -1,50 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options

View File

@@ -1,41 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options

View File

@@ -1,41 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options

View File

@@ -1 +0,0 @@
BACKLIGHT_ENABLE = no

View File

@@ -1 +0,0 @@
BACKLIGHT_ENABLE = no

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