All green. Final verification complete — writing the report.
**Final pass report — phase 06 `realtime_websocket_protocol`**
- Verified: all 6 task files present in `complete/`; this was the final verification pass (no implementation work outstanding)
- `uv run ruff check .` → all checks passed; `uv run pyright` → 0 errors
- `uv run undercooked-levels validate` → content OK; `uv run pytest` (full suite) → **1751 passed, 0 failed, coverage 97.30% (>90% floor)**; slow sim stage (`-m slow tests/sim --no-cov`) → 2 passed; repo hygiene clean
- App launches: `/healthz` 200, `/` 200, `/api/levels`, `/api/config`, `POST /api/rooms` (201), `/api/stats` all verified live on an ephemeral port (server cleaned up)
- Criteria: scripted client room→hello→ready→start→countdown→≥20 snaps→round — PASS (`test_ws_round_two_clients.py`); identical `round` payloads both clients — PASS (`round_a == round_b`); version mismatch → `err protocol_mismatch` + close `4400` — PASS; 64 KB refused / 4 KB boundary, 500-burst → `rate_limited` → `4404` with bounded queue, 2000 malformed + 200 handshakes within memory bound — PASS; snap ≤ 1.5 KB (4p/4o/3h) and 64×64 ≤ 4 KB, downlink ≤ 60 KB/s over 100 ticks — PASS; `docs/PROTOCOL.md` model-sync test-enforced in both directions + full-round sequence diagram present — PASS
- Docs: README.md had 3 stale spots — status section (claimed 01–05 complete, 06 pending → now 01–06 complete, 07 pending), "until phases 06/07 wire the transport" wording, and the `PROTOCOL.md` layout note ("phase 06 completes it"). All fixed. AGENTS.md verified consistent — no changes needed
- No defects found in completed phases; no live infrastructure touched
Next pending phase: `07_canvas_client_and_hud`.
7.3 KiB
TESTING.md — how this project is verified
Status: current as of phase 02 · Filled in by phase 14, which re-runs every layer below against the finished game and records the release-time suite inventory.
Purpose
This document is the single reference for how we know the game is right: the test tree,
what belongs in each directory, how to run each layer without waiting for the others, the
marker set, the coverage floor, and the artifact policy. The layered verification workflow
behind it is .agents/PLAN.md §9; the gate that enforces all of it before any phase
completes is .agents/validate.sh.
Layout
tests/ is deliberately not a package (no __init__.py); fixtures shared by every
layer live in tests/conftest.py, and layer-specific fixtures live in that layer's own
conftest.py.
| Directory | Contains | I/O allowed |
|---|---|---|
tests/unit/ |
pure logic with no I/O: config parsing, header values, CLI precedence, protocol/validator helpers, and the doc/content guards that keep README, .env.example, PLAN.md and the code agreeing |
none (in-process TestClient requests are fine) |
tests/sim/ |
tests of the pure kernel that need no server: grid geometry, the entity model, the A5 import-purity guard, and the level validator (phase 02), plus the tick itself (phase 03) — the seeded RNG's published golden vectors (test_rng.py), the kernel's clamping/accumulation/purity/determinism suite (test_step_kernel.py), and the movement stage: hand-computed geometry per rule (test_movement.py), a scripted 2000-substep four-cook walk on the sim's own RNG that re-checks containment, non-overlap, bounded displacement and hash equality after every substep (test_movement_stress.py), and the same walk through the whole step() on the shipped levels (test_movement_kernel.py), and the action button (phase 03 task 03): the reach-zone geometry and one-press-one-event press edge (test_targeting.py), and the table-driven verb ladder that covers every Verb and every DeniedReason plus the gate's contested arbitration (test_verbs.py); the golden-state-hash replay suites — test_replay_carry.py (task 04's two-player pass and contest), test_replay.py (the committed goldens against sim/replay.py's input-script format, the record/check CLI and the perf seam) — and the slow-marked perf smoke (test_perf_smoke.py) |
none — the sim must stay callable without a server |
tests/integration/ |
multi-module, in-process tests: app boot through create_app(), HTTP routes, static serving, room/protocol behaviour with real WebSocket clients (room + protocol integration is PLAN §9 layer 4, and lives here) |
in-process app, loopback sockets |
tests/e2e/ |
one Playwright suite per user story, named test_usNN_*.py; multiplayer stories drive two browser contexts against one room |
real browser, real socket |
tests/fixtures/ |
fixture data only. tests/fixtures/levels/ is the content dir every test sees — an autouse session fixture points UNDERCOOKED_LEVELS_DIR at it so no test can silently read the shipped levels/ (_bad/ holds the deliberately-broken campaign the _ discovery rule ignores; _replay/ holds the pick_drop_pass fixture kitchen, ignored the same way). tests/fixtures/levels_playable/ is the same recipe book plus one playable level — the only fixture campaign a live-server room can start a round on, which the WebSocket input suite (task 03) uses — the live-server suites against the default fixture set cannot start a round at all (it has no levels). tests/fixtures/replays/ holds the committed input scripts and tests/goldens/ the committed golden hashes they are gated on (sim/replay.py) |
none |
There is no tests/server/: PLAN §9 counts server/route layers of coverage, not
directories. A route asserted as a pure function (header values, status codes, CLI
precedence) is a tests/unit/ test; a route exercised against a process that actually
binds a socket is tests/integration/. Adding a fifth directory would only hide which of
those two a test is.
Markers
Registered in pyproject.toml and enforced with --strict-markers:
| Marker | Meaning | Default run |
|---|---|---|
unit |
pure, no I/O, fast | yes |
integration |
multi-module, in-process server/room tests | yes |
e2e |
Playwright browser suites (needs uv run playwright install chromium) |
yes |
slow |
replay/stress suites that exceed the quick loop (the 200-room stress run lives here from phase 12) | yes, excluded explicitly |
The everyday loop is uv run pytest -m "not e2e" (no browser launches). Before a phase
completes, and whenever .agents/validate.sh runs, the full suite runs — coverage gate
included — because the gate is "the entire project is green", not "my files are green".
Running everything
uv sync --extra dev # dependencies + test toolchain
uv run playwright install chromium # once, before the first browser run
uv run pytest -q -m "not e2e" # quick loop
uv run pytest -q # everything, with the coverage floor
uv run pytest tests/unit -q -p no:cacheprovider # one file, no nested coverage writes
uv run ruff check . # lint (E,F,W,I,N,UP,B,C4,SIM,ASYNC,S,RUF,ARG,RET,PL,PERF)
uv run pyright # types
bash .agents/validate.sh # the pipeline gate, in that order + hygiene
The gate runs one check that is not a pytest command: uv run undercooked-levels validate between pyright and pytest (docs/LEVELS.md Authoring workflow). It is
unconditional — a campaign that breaks a PLAN §8 rule stops the pipeline even when no
test file changed — and it is the same load_content + validate_bundle pair
create_app() runs at startup, so it can disagree with the server about nothing.
Content tests stay hermetic the same way: the autouse session fixture points
UNDERCOOKED_LEVELS_DIR at tests/fixtures/levels/ (a recipe book and zero levels),
and a test that wants real levels builds one under tmp_path or names levels/
explicitly. tests/unit/test_content_not_hardcoded.py is the A8 lock on top of that.
Coverage is configured in pyproject.toml: source = ["src/undercooked"], branch
coverage on, --cov-fail-under=90 (AGENTS.md A20 asks for > 90 % on new/changed code; the
floor is the mechanical half of that).
Test processes never listen on a routable interface. The only fixture that binds a socket
is live_server (session-scoped, tests/conftest.py), which asks uvicorn for an
ephemeral 127.0.0.1 port and shuts the lifespan down cleanly.
Artifact policy
- Test output is disposable and never committed:
test-results/,playwright-report/,blob-report/,.playwright/,.pytest_cache/,.coverage,htmlcov/,coverage.xml,coverage.jsonare all gitignored. - No test writes into
app/static/,levels/,src/, ordocs/; anything a test needs is created undertmp_path. - Nothing is downloaded during a test run: browsers are installed explicitly by a human
(or CI step), and no test reaches the network except against
127.0.0.1. - A test that cannot pass deterministically is a bug in the test — sleeps are bounded by
conditions, and the sim-facing suites are seeded through the
random_seedfixture.