Files
undercooked/app/static/js/screens/play.js
T
ducoterra 95ca3fd1fa phase: 07_canvas_client_and_hud
**Final report — phase 07 final verification pass**

- **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found.
- **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase).
- **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔.
- **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry.
- **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`.
- **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate.
- **Next pending phase:** `08_client_prediction_and_touch`.
2026-10-10 18:03:52 -04:00

95 lines
2.8 KiB
JavaScript

// Undercooked — the play screen (phase 07 task 02).
//
// The kitchen's frame: the canvas host (`#kcanvas` — hidden until the
// task-04 renderer sizes and unhides it), the HUD root (`#hud`, filled
// by task 04), the *Leave* control, the reconnecting overlay (its
// *logic* lands in phase 08; this task shows the sign), the emote row
// (the `docs/PROTOCOL.md` whitelist: `wave`, `cheer`, `thumbs_up`,
// `thumbs_down`, `angry`, `star`), the spectator notice (a join during
// `COUNTDOWN`/`PLAYING`/`ROUND_END` watches, per the wire contract) and
// the banner region (non-fatal `err` codes, e.g. a `start` refusal).
import { el, frag } from "./dom.js";
/** The emote whitelist (docs/PROTOCOL.md "EmoteMsg"): id → label. */
const EMOTES = [
["wave", "Wave", "👋"],
["cheer", "Cheer", "🎉"],
["thumbs_up", "Thumbs up", "👍"],
["thumbs_down", "Thumbs down", "👎"],
["angry", "Angry", "😠"],
["star", "Star", "⭐"],
];
let overlay = null;
let bannerEl = null;
export function mount(target, _data, app) {
overlay = el(
"div",
{ id: "reconnect-overlay", class: "overlay", hidden: true, role: "status" },
el("p", {}, "Connection lost — reconnecting… (phase 08)"),
);
bannerEl = el("p", {
id: "play-banner",
class: "status",
role: "status",
"aria-live": "polite",
hidden: true,
});
target.append(
el("div", { class: "play-screen" },
el("div", { class: "play-head" },
el("p", {
id: "spectator-note",
class: "hint",
hidden: !app.spectator,
}, "You are watching — the room is full."),
el("button", {
id: "leave-btn",
class: "btn",
type: "button",
onClick: () => app.leave(),
}, "Leave"),
),
bannerEl,
el("canvas", { id: "kcanvas", hidden: true, "aria-hidden": "true" }),
el("div", { id: "hud", class: "hud" }),
el("div", { class: "emote-row", role: "group", "aria-label": "Emotes" },
frag(
...EMOTES.map(([id, label, glyph]) =>
el(
"button",
{
class: "btn emote",
type: "button",
"aria-label": label,
"data-emote": id,
onClick: () => app.emote(id),
},
el("span", { "aria-hidden": "true" }, glyph),
),
),
),
),
overlay,
),
);
}
/** The reconnecting overlay (populated in phase 08). */
export function showReconnecting(visible) {
if (overlay !== null) overlay.hidden = !visible;
}
export function setBanner(message) {
if (bannerEl === null) return;
bannerEl.textContent = message ?? "";
bannerEl.hidden = message === null || message === "";
}
export function unmount() {
overlay = null;
bannerEl = null;
}