# US-01 — Create an anonymous lobby **As a** player who just opened the site, **I want to** press one button and get a room code, **so that** I can start a game with friends without creating an account. ## Acceptance criteria 1. The landing screen shows exactly one primary action: *Create lobby*. 2. Creating a lobby issues a 5-character code from the Crockford base32 alphabet (no `I`, `L`, `O`, `U`), uppercase, shown large and with a copy button. 3. No account, email, password, cookie consent, or third-party request is involved. 4. The browser stores only a random session token (`sessionStorage`) and the room code. 5. The creator is marked `host` and holds a seat; the room is in `LOBBY`. 6. Reload of the same tab with the same token returns the player to the same seat. 7. If the server is at `max_rooms`, the UI shows a clear "lobby full, try again" error instead of a broken screen. 8. An idle, empty lobby is garbage-collected. ## E2E suite `tests/e2e/test_us01_create_lobby.py` — load `/`, create lobby, assert code shape, reload → same seat, assert zero non-origin network requests. ## Phases `01_runnable_service_scaffold`, `05_anonymous_lobbies_and_room_lifecycle`, `07_canvas_client_and_hud`