phase: 07_canvas_client_and_hud

**Final report — phase 07 final verification pass**

- **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found.
- **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase).
- **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔.
- **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry.
- **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`.
- **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate.
- **Next pending phase:** `08_client_prediction_and_touch`.
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// Undercooked — the result screen (phase 07 task 02).
//
// The verdict, as the `round` frame carries it: the result word, the
// stars (1–3, the pop is decorative and `prefers-reduced-motion`-gated),
// score against target, the session's best for the level that was
// played, the per-player contribution list (display only — PLAN §5:
// never competitive gatekeeping), the counters (`served` / `missed` /
// `wasted`, the longest streak), and the three exits — *Next level*
// (only when `round.unlocked` names a level), *Retry* (`next_level`)
// and *Back to lobby* (`to_lobby`). The outcome is announced to screen
// readers through an `aria-live="polite"` region.
import { el, frag } from "./dom.js";
let bestEl = null;
let bannerEl = null;
function starsFor(stars) {
const count = Math.max(0, Math.min(3, stars));
const spans = [];
for (let i = 0; i < 3; i += 1) {
spans.push(
el("span", { class: i < count ? "star filled" : "star", "aria-hidden": "true" },
i < count ? "★" : "☆"),
);
}
return el("p", {
id: "stars",
class: "stars",
"aria-label": `${count} of 3 stars`,
}, frag(...spans));
}
function resultWord(result) {
if (result === "won") return "Won";
if (result === "lost") return "Lost";
if (result === "aborted") return "Aborted";
return "Round over";
}
function announcement(result, score, target, stars) {
const word = result === "won" ? "won" : result === "lost" ? "lost" : "ended";
return `You ${word} ${score} of ${target} points with ${stars} star${stars === 1 ? "" : "s"}.`;
}
export function mount(target, _data, app) {
const round = app.round ?? {};
const result = round.result ?? null;
const stars = round.stars ?? 0;
const score = round.score ?? 0;
const targetScore = round.target ?? 0;
const players = (round.players ?? []).map((player) =>
el("li", { class: "result-player" },
el("span", { class: "seat-name" }, player.name),
el("span", {}, `${player.score} pts · ${player.dishes_served} dish${player.dishes_served === 1 ? "" : "es"}`),
),
);
const counters = round.counters ?? {};
bestEl = el("p", { id: "best-line" }, "Best: loading…");
bannerEl = el("p", { class: "hint", id: "result-banner", hidden: true, role: "status", "aria-live": "polite" });
const actions = el("div", { class: "result-actions" },
el("button", {
id: "retry-btn",
class: "btn",
type: "button",
onClick: () => app.nextLevel(),
}, "Retry"),
el("button", {
id: "to-lobby-btn",
class: "btn btn-primary",
type: "button",
onClick: () => app.toLobby(),
}, "Back to lobby"),
);
if (round.unlocked !== null && round.unlocked !== undefined) {
actions.prepend(
el("button", {
id: "next-level-btn",
class: "btn btn-primary",
type: "button",
onClick: () => app.nextLevel(),
}, "Next level"),
);
}
target.append(
el("div", { class: "panel result" },
el("h2", { id: "result-word" }, resultWord(result)),
starsFor(stars),
el("p", { id: "score-line" }, `Score ${score} of ${targetScore}`),
bestEl,
el("h3", { class: "section-label" }, "Cooks"),
players.length === 0
? el("p", { class: "hint" }, "no players")
: el("ul", { id: "result-players", class: "seat-list" }, frag(...players)),
el("p", { id: "counters-line" },
`Served ${counters.served ?? 0} · Missed ${counters.missed ?? 0} · Wasted ${counters.wasted ?? 0} · Longest streak ${round.longest_streak ?? 0}`),
actions,
bannerEl,
),
el("p", {
id: "result-announce",
class: "visually-hidden",
role: "status",
"aria-live": "polite",
}, announcement(result, score, targetScore, stars)),
);
// The best for the level that was played (the session update lands
// with the `round` frame — `round_over` records before it broadcasts).
void app.fetchSession().then(() => {
if (bestEl !== null) renderBest(app);
});
}
export function renderBest(app) {
if (bestEl === null) return;
const round = app.round ?? {};
const session = app.session;
const best = session !== null && round.level_id !== undefined ? session.best?.[round.level_id] : undefined;
bestEl.textContent =
best !== undefined
? `Best: ${best.score} pts, ${"★".repeat(best.stars)}${"☆".repeat(3 - best.stars)}`
: "Best: —";
}
/** Same-screen re-show: re-render the best line (a `round` re-broadcast
* or a session refresh). */
export function update(_data, app) {
if (app !== undefined) renderBest(app);
}
export function setBanner(message) {
if (bannerEl === null) return;
bannerEl.textContent = message ?? "";
bannerEl.hidden = message === null || message === "";
}
export function unmount() {
bestEl = null;
bannerEl = null;
}