phase: 07_canvas_client_and_hud
**Final report — phase 07 final verification pass** - **Verified:** all 5 tasks present in `complete/`; app boots (`/healthz` 200, `/` 200, static + atlas + `/api/levels` served); `docs/CLIENT.md` module map matches the on-disk `app/static/` tree; no code defects found. - **Tests/lint/coverage:** `bash .agents/validate.sh` → ruff clean, pyright 0 errors, `undercooked-levels validate` pass, **full pytest 1838 passed, 97.21% coverage (floor 90%)**, slow sim stage 2 passed, repo hygiene clean. `uv run pytest tests/e2e -q` → **53 passed** (all 8 suites added this phase). - **Criteria:** (1) two tabs create→join→ready→start→serve one dish, keyboard only — green via `test_us01/02/03/04` ✔; (2) e2e green ✔; (3) canvas non-blank, pixels change after a move — `test_us04_render_smoke` ✔; (4) HUD score within 200 ms of the `served` event — asserted, green ✔; (5) zero console errors + zero off-origin requests — `test_atlas_loads` / `test_us01_landing_surface` ✔; (6) `docs/CLIENT.md` matches layout ✔; (7) 100% suite + 97.21% ✔; (8) docs pass below ✔; (9) no regression in completed phases (all prior suites green) ✔. - **README.md fixed:** status still said "next pending phase is 07" → now 07 complete, 08 pending; the phase-07 client text buried in the phase-05 bullet → its own "canvas client, art, HUD (phase 07)" bullet; stale "What does not exist yet" (claimed movement/controls missing) → rewritten to phases 08–14; "once the room flow ships" → "live in the browser today"; Layout `app/static/` "renderer arrives with the rest of phase 07" → full shipped-client map; Layout `docs/` "CLIENT lands with phase 07" → `CLIENT.md` listed; added `gen_art_index.py` Layout entry. - **AGENTS.md fixed:** "the eight screens" (7 listed) → "the seven screens" (+ `dom.js` is the shared builder, not a screen); e2e naming line → notes the non-story guard `test_atlas_loads.py`. - **Decisions:** no code changes were needed; only the two doc fixes above. Docs re-verified by `test_docs_commands`/`test_docs_index` (44 passed) plus the final full gate. - **Next pending phase:** `08_client_prediction_and_touch`.
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// Undercooked — the play screen (phase 07 task 02).
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//
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// The kitchen's frame: the canvas host (`#kcanvas` — hidden until the
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// task-04 renderer sizes and unhides it), the HUD root (`#hud`, filled
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// by task 04), the *Leave* control, the reconnecting overlay (its
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// *logic* lands in phase 08; this task shows the sign), the emote row
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// (the `docs/PROTOCOL.md` whitelist: `wave`, `cheer`, `thumbs_up`,
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// `thumbs_down`, `angry`, `star`), the spectator notice (a join during
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// `COUNTDOWN`/`PLAYING`/`ROUND_END` watches, per the wire contract) and
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// the banner region (non-fatal `err` codes, e.g. a `start` refusal).
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import { el, frag } from "./dom.js";
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/** The emote whitelist (docs/PROTOCOL.md "EmoteMsg"): id → label. */
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const EMOTES = [
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["wave", "Wave", "👋"],
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["cheer", "Cheer", "🎉"],
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["thumbs_up", "Thumbs up", "👍"],
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["thumbs_down", "Thumbs down", "👎"],
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["angry", "Angry", "😠"],
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["star", "Star", "⭐"],
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];
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let overlay = null;
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let bannerEl = null;
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export function mount(target, _data, app) {
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overlay = el(
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"div",
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{ id: "reconnect-overlay", class: "overlay", hidden: true, role: "status" },
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el("p", {}, "Connection lost — reconnecting… (phase 08)"),
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);
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bannerEl = el("p", {
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id: "play-banner",
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class: "status",
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role: "status",
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"aria-live": "polite",
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hidden: true,
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});
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target.append(
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el("div", { class: "play-screen" },
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el("div", { class: "play-head" },
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el("p", {
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id: "spectator-note",
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class: "hint",
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hidden: !app.spectator,
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}, "You are watching — the room is full."),
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el("button", {
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id: "leave-btn",
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class: "btn",
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type: "button",
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onClick: () => app.leave(),
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}, "Leave"),
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),
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bannerEl,
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el("canvas", { id: "kcanvas", hidden: true, "aria-hidden": "true" }),
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el("div", { id: "hud", class: "hud" }),
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el("div", { class: "emote-row", role: "group", "aria-label": "Emotes" },
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frag(
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...EMOTES.map(([id, label, glyph]) =>
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el(
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"button",
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{
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class: "btn emote",
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type: "button",
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"aria-label": label,
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"data-emote": id,
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onClick: () => app.emote(id),
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},
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el("span", { "aria-hidden": "true" }, glyph),
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),
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),
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),
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),
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overlay,
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),
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);
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}
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/** The reconnecting overlay (populated in phase 08). */
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export function showReconnecting(visible) {
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if (overlay !== null) overlay.hidden = !visible;
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}
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export function setBanner(message) {
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if (bannerEl === null) return;
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bannerEl.textContent = message ?? "";
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bannerEl.hidden = message === null || message === "";
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}
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export function unmount() {
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overlay = null;
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bannerEl = null;
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}
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