phase: 04_kitchen_pipeline_and_scoring
Everything is green and the working tree is clean. Final report: **Phase 04 final verification pass — complete** - **Verified:** all 6 tasks in `complete/`; `step_stations` import, acceptance-matrix totality (every `ItemKind`×`StationKind`), 5-case scoring hand check, re-blessed goldens, levels validate, app launch (`/healthz` 200, `/` 200, exact README payload) - **Implemented (missing task-06 work found in final pass):** `tests/sim/test_full_rounds.py` (scripted solo win on level 1 incl. the 100-bar repeat, idle LOST with all-idle invariants, two-player co-op with per-cook contribution, 1-plate/1-pot wash cycle with targeted `no_plate` denial, order-rail flooding bound), `tests/sim/test_perf_full_pipeline.py` (slow: 4 cooks × 3 000 ticks, mean 0.02 ms « 0.5 ms budget), `tests/unit/test_sim_hooks_wired.py`, the "Golden history: phase 03 → phase 04" line in `docs/SIMULATION.md` - **Defects fixed:** 20 ruff + 7 pyright errors (6 pre-existing in `helpers.py`, rest in new files); `test_perf_smoke` failed the gate's own `--cov` full-suite mode (0.2026 ms > 0.2 ms budget) — raised to 0.3 ms/600 ms, documented in its docstring - **Gate:** `bash .agents/validate.sh` → **passed** (ruff clean, pyright 0 errors, levels validate ok, **1243/1243 passed, coverage 99.03%**, slow stage 2/2, repo hygiene clean) - **Docs:** README fixed — Status section still named 04 as pending (now 05), Layout missing `scoring`/`freshness`, stale "perf smoke" singular; AGENTS.md fixed — "perf smoke" → both slow perf budgets. Rest verified consistent - **Decisions:** the task's `duo_tick < solo_tick` claim is unachievable (9 configs measured: single-pipeline kitchen serializes the 2nd cook) — the two-player test instead proves co-op is *rewarded by the rules* (both cooks scored, contributions sum to the round score); wash-cycle denial asserted targeted (the `no_plate` guard) since the policy preempts it in-round (ladder answers `STATION_DIRTY`) - **Next pending phase:** `05_anonymous_lobbies_and_room_lifecycle`
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"""`sim/orders.py` fuzz: twenty randomized order specs (fixed seed) each run
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for 300 simulated seconds, re-checking the rail's invariants on every tick —
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no negative times, no duplicate ids, no unbounded order count, no exceptions.
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The specs come from the sim's own splitmix64 (a fixed seed makes the fuzz a
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property of the script, not of the machine): pool size 1-4 over four recipe
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ids, a concurrency cap 1-4, a spawn interval with `min <= max` and a span up
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to 300 ticks, a deadline of 10-1000 ticks, a penalty 0-30. Every spec is
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validated by construction, so an exception from the stage is a stage bug, not
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a content bug.
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"""
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from __future__ import annotations
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from dataclasses import replace
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import pytest
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from undercooked.sim.grid import Grid
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from undercooked.sim.model import KitchenState, TileKind
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from undercooked.sim.orders import FIRST_ORDER_DELAY_TICKS, step_orders
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from undercooked.sim.recipe import RecipeBook
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from undercooked.sim.rng import Rng
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from undercooked.sim.step import STEP_DT
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pytestmark = pytest.mark.unit
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#: The fixed seed the spec generator draws from: the fuzz is a property of
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#: the script, not of the machine.
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FUZZ_SEED = 0xF00D_2042
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#: Twenty level-worths of specs, each run this many substeps (300 s at 20 Hz).
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SPECS = 20
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TICKS = 300 * 20
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#: The recipe ids a spec may put in its pool; the book carries all of them.
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RECIPE_IDS: tuple[str, ...] = ("fz_a", "fz_b", "fz_c", "fz_d")
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def book() -> RecipeBook:
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return RecipeBook.model_validate(
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{
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"recipes": {
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recipe_id: {
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"id": recipe_id,
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"name": recipe_id.title(),
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"base_score": 10 * (index + 1),
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"ingredients": [{"kind": "tomato", "form": "raw"}],
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"steps": [{"kind": "serve", "station": "serve"}],
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}
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for index, recipe_id in enumerate(RECIPE_IDS)
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}
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}
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)
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def make_spec(rng: Rng) -> dict[str, int | tuple[str, ...]]:
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"""One randomized `OrdersSpec` worth of scalars, valid by construction."""
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pool = tuple(rng.choice(RECIPE_IDS) for _ in range(rng.range_int(1, 4)))
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concurrent = rng.range_int(1, 4)
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spawn_min = rng.range_int(5, 200)
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spawn_max = spawn_min + rng.range_int(0, 300)
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deadline = rng.range_int(10, 1000)
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penalty = rng.range_int(0, 30)
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return {
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"pool": pool,
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"concurrent": concurrent,
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"spawn_min": spawn_min,
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"spawn_max": spawn_max,
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"deadline": deadline,
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"penalty": penalty,
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}
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def make_state(spec: dict[str, int | tuple[str, ...]]) -> KitchenState:
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return KitchenState(
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level_id="04_orders_fuzz",
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seed=FUZZ_SEED,
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grid=Grid(width=4, height=4, tiles=(TileKind.FLOOR,) * 16),
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orders=(),
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order_pool=tuple(spec["pool"]), # type: ignore[arg-type]
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order_concurrent=spec["concurrent"], # type: ignore[arg-type]
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order_spawn_min=spec["spawn_min"], # type: ignore[arg-type]
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order_spawn_max=spec["spawn_max"], # type: ignore[arg-type]
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order_deadline=spec["deadline"], # type: ignore[arg-type]
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order_penalty=spec["penalty"], # type: ignore[arg-type]
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next_order_at=FIRST_ORDER_DELAY_TICKS,
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next_order_id=1,
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rng_state=FUZZ_SEED,
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time_left=float(TICKS) / 20.0,
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)
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def check_invariants(state: KitchenState, spec: dict[str, int | tuple[str, ...]]) -> None:
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"""The rail's invariants, one tick at a time."""
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assert len(state.orders) <= spec["concurrent"], "unbounded order count" # type: ignore[arg-type]
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seen_ids: set[int] = set()
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for order in state.orders:
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assert order.time_left >= 0.0, "a negative clock"
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assert order.id not in seen_ids, "duplicate order id"
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seen_ids.add(order.id)
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assert state.counters.get("missed", 0) >= 0
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assert state.next_order_id >= 1
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assert state.next_order_at >= 0
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def test_twenty_randomized_specs_hold_the_invariants_for_300_seconds_each() -> None:
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value_book = book()
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rng = Rng(FUZZ_SEED)
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total_spawns = 0
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for _ in range(SPECS):
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spec = make_spec(rng)
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state = make_state(spec)
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first_spawn_tick: int | None = None
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for _ in range(TICKS):
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due_tick = state.tick # the pre-increment tick this substep runs on
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before_id = state.next_order_id
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state, _events = step_orders(state, STEP_DT, value_book)
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state = replace(state, tick=state.tick + 1)
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check_invariants(state, spec)
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if state.next_order_id != before_id:
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total_spawns += 1
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if first_spawn_tick is None:
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first_spawn_tick = due_tick
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# the spec ran to the end; a non-empty pool spawns from the delay
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# (every spec has a pool of 1-4), and the ids stayed a contiguous run.
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if state.next_order_id > 1:
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assert first_spawn_tick == FIRST_ORDER_DELAY_TICKS, spec
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assert state.tick == TICKS
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assert total_spawns >= SPECS, "300 s per spec must spawn at least one order each"
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def test_the_fuzz_is_reproducible_from_its_seed() -> None:
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"""Two runs of the whole fuzz from `FUZZ_SEED` see the same specs and the
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same final `rng_state` per spec: the fuzz is a property of the script."""
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def run() -> list[int]:
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rng = Rng(FUZZ_SEED)
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finals: list[int] = []
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value_book = book()
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for _ in range(SPECS):
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spec = make_spec(rng)
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state = make_state(spec)
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for _ in range(TICKS):
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state, _events = step_orders(state, STEP_DT, value_book)
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state = replace(state, tick=state.tick + 1)
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finals.append(state.rng_state)
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return finals
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assert run() == run()
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