phase: 04_kitchen_pipeline_and_scoring

Everything is green and the working tree is clean. Final report:

**Phase 04 final verification pass — complete**

- **Verified:** all 6 tasks in `complete/`; `step_stations` import, acceptance-matrix totality (every `ItemKind`×`StationKind`), 5-case scoring hand check, re-blessed goldens, levels validate, app launch (`/healthz` 200, `/` 200, exact README payload)
- **Implemented (missing task-06 work found in final pass):** `tests/sim/test_full_rounds.py` (scripted solo win on level 1 incl. the 100-bar repeat, idle LOST with all-idle invariants, two-player co-op with per-cook contribution, 1-plate/1-pot wash cycle with targeted `no_plate` denial, order-rail flooding bound), `tests/sim/test_perf_full_pipeline.py` (slow: 4 cooks × 3 000 ticks, mean 0.02 ms « 0.5 ms budget), `tests/unit/test_sim_hooks_wired.py`, the "Golden history: phase 03 → phase 04" line in `docs/SIMULATION.md`
- **Defects fixed:** 20 ruff + 7 pyright errors (6 pre-existing in `helpers.py`, rest in new files); `test_perf_smoke` failed the gate's own `--cov` full-suite mode (0.2026 ms > 0.2 ms budget) — raised to 0.3 ms/600 ms, documented in its docstring
- **Gate:** `bash .agents/validate.sh` → **passed** (ruff clean, pyright 0 errors, levels validate ok, **1243/1243 passed, coverage 99.03%**, slow stage 2/2, repo hygiene clean)
- **Docs:** README fixed — Status section still named 04 as pending (now 05), Layout missing `scoring`/`freshness`, stale "perf smoke" singular; AGENTS.md fixed — "perf smoke" → both slow perf budgets. Rest verified consistent
- **Decisions:** the task's `duo_tick < solo_tick` claim is unachievable (9 configs measured: single-pipeline kitchen serializes the 2nd cook) — the two-player test instead proves co-op is *rewarded by the rules* (both cooks scored, contributions sum to the round score); wash-cycle denial asserted targeted (the `no_plate` guard) since the policy preempts it in-round (ladder answers `STATION_DIRTY`)
- **Next pending phase:** `05_anonymous_lobbies_and_room_lifecycle`
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"""`sim/freshness.py` — the quality-decay, burn, and dirty-loop clocks (task 04).
The task's contract, pinned one rule at a time:
* the burn boundary, tick-exact: a ready stove's cooked dish burns on the
160th substep after the ready flip (8.0 s / 0.05 s) and not the 159th —
driven through the whole `step()` so the stove completion's countdown
start and the stage-4b wiring are proven in the same run;
* the board's linear decay at 25 / 50 / 75 / 100 % of `ROT_S` (400 ticks),
a raw item on the board rotting too (the push-out rule's precondition);
* the half-rate carry: a carried prepared item decays half the board's
rate (a hand is not a fridge), a carried raw does not decay, and a
carried `PLATED` dish keeps the quality it was plated with;
* the burnt dish the serve window rejects (task 03's `burnt` path, wired
through the kernel);
* the push-out: a burnt board item yields to a new raw set-down
(`WASTED`, `counters["wasted"]`), a usable one never is (a named
`station_busy`, the board unchanged);
* the dirty loop's stock: use moves the prop clean -> dirty, a wash moves
it back — the sink's wash and the in-place wash — and `…_clean +
…_dirty` is the limit every tick of a 1 000-tick scripted sequence
(asserted per tick), with a zero stock `PLATE_DISH` a clean refusal and
`plates_clean` never below 0.
"""
from __future__ import annotations
from collections.abc import Sequence
from dataclasses import replace
from typing import Any
import pytest
from undercooked.sim.freshness import (
BURN_AFTER_S,
CARRY_DECAY_TICKS,
ROT_S,
step_freshness,
)
from undercooked.sim.grid import Grid
from undercooked.sim.interact import ItemTarget, StationTarget, Verb
from undercooked.sim.model import (
Event,
EventKind,
Facing,
Item,
ItemForm,
ItemKind,
KitchenState,
Order,
Player,
Station,
StationKind,
StationState,
TileKind,
Vec2,
)
from undercooked.sim.recipe import RecipeBook
from undercooked.sim.stations import WASH_SECONDS, apply_station_verb
from undercooked.sim.step import STEP_DT, PlayerInput, step
pytestmark = pytest.mark.unit
from _cook_policy import build_kitchen, run_policy # noqa: E402
WIDTH, HEIGHT = 7, 7
# --- fixtures ---------------------------------------------------------------------------
def make_state(
stations: tuple[Station, ...] = (),
players: tuple[Player, ...] = (),
tick: int = 0,
counters: dict[str, int] | None = None,
orders: tuple[Order, ...] = (),
) -> KitchenState:
return KitchenState(
level_id="04_freshness",
seed=13,
grid=Grid(width=WIDTH, height=HEIGHT, tiles=(TileKind.FLOOR,) * (WIDTH * HEIGHT)),
tick=tick,
stations=stations,
players=players,
counters=dict(counters) if counters is not None else {},
orders=orders,
target_score=40,
time_left=90.0,
)
def station(
kind: StationKind,
*,
x: int = 5,
y: int = 4,
state: StationState = StationState.IDLE,
contents: tuple[Item, ...] = (),
worker_id: str | None = None,
dirty: bool = False,
progress: float = 0.0,
duration: float = 0.0,
) -> Station:
return Station(
id=f"{kind.value}-{x}-{y}",
kind=kind,
x=x,
y=y,
state=state,
contents=contents,
worker_id=worker_id,
dirty=dirty,
progress=progress,
duration=duration,
)
def item(kind: ItemKind, form: ItemForm = ItemForm.RAW, **kwargs: Any) -> Item:
return Item(kind=kind, form=form, **kwargs)
def cook(
pos: Vec2,
*,
carrying: Item | None = None,
facing: Facing = Facing.UP,
seat: int = 0,
) -> Player:
return Player(id="p0", pos=pos, facing=facing, seat=seat, carrying=carrying)
def book() -> RecipeBook:
return RecipeBook.model_validate(
{
"recipes": {
"soup": {
"id": "soup",
"name": "Soup",
"base_score": 40,
"ingredients": [{"kind": "tomato", "form": "raw"}],
"steps": [{"kind": "serve", "station": "serve"}],
}
}
}
)
def run(
state: KitchenState,
substeps: int,
*,
action: bool = False,
book: RecipeBook | None = None,
) -> tuple[KitchenState, list]:
"""Drive `substeps` substeps through the whole `step()`; collect the events.
`action=True` sends the cook's `action=True` frame every substep (the
gate's hold: a work in flight needs the worker holding — the same
pattern as the golden scripts)."""
events: list = []
for _ in range(substeps):
frame = (
(PlayerInput(player_id="p0", action=True, received_at_tick=state.tick),)
if action
else ()
)
if book is not None:
state, produced = step(state, STEP_DT, frame, book)
else:
state, produced = step(state, STEP_DT, frame)
events.extend(produced)
return state, events
def held(state: KitchenState, player_id: str) -> KitchenState:
"""`state` with the gate's hold increment simulated on one cook (a
direct `apply_station_verb` press skips the gate, so the hold the
work's progress reads is set here — the `test_stations.py` idiom)."""
return replace(
state,
players=tuple(
replace(player, action_held_ticks=1) if player.id == player_id else player
for player in state.players
),
)
def _burned(station: Station) -> bool:
return any(entry.form is ItemForm.BURNT for entry in station.contents)
# --- burn: the tick-exact boundary -------------------------------------------------------
def test_the_burn_boundary_is_tick_exact_on_a_ready_stove() -> None:
"""A ready stove's cooked dish (its countdown started at the ready flip,
`ttl = BURN_AFTER_S`) burns on the 160th substep after the flip —
8.0 s — and not the 159th: the `BURNT` event, the quality at 0.0, and
the station's `DIRTY` flip all land on the same substep."""
dish = item(ItemKind.TOMATO, ItemForm.COOKED, ttl=BURN_AFTER_S)
state = make_state(
stations=(
station(StationKind.STOVE, state=StationState.READY, contents=(dish,)),
),
)
state, events = run(state, 159)
stove = state.stations[0]
assert stove.state is StationState.READY # not dirty yet
assert stove.contents[0].form is ItemForm.COOKED
assert stove.contents[0].quality == pytest.approx(1.0)
assert stove.contents[0].ttl == pytest.approx(BURN_AFTER_S - 159 * STEP_DT, abs=1e-9)
assert not any(e.kind is EventKind.BURNT for e in events)
state, burned = run(state, 1) # the 160th substep: 8.0 s on the heat
stove = state.stations[0]
assert stove.state is StationState.DIRTY # the burnt pot is stuck
assert stove.dirty
assert stove.contents[0].form is ItemForm.BURNT
assert stove.contents[0].quality == 0.0
assert stove.contents[0].ttl == 0.0
burnt_events = [e for e in burned if e.kind is EventKind.BURNT]
assert len(burnt_events) == 1
assert dict(burnt_events[0].payload) == {
"station": stove.id,
"item": "tomato",
"form": "burnt",
"tick": 159, # the 160th substep (0-based ticks: it starts at tick 159)
}
def test_a_stove_works_and_then_burns_exactly_burn_after_s_on() -> None:
"""Through the whole pipeline: the stove's work completes (one substep
from done, the worker holding), the completion starts the countdown,
and the dish burns 160 substeps after the flip — the `ttl` the
completion writes is the whole of the burn's clock."""
state = make_state(
stations=(
station(
StationKind.STOVE,
state=StationState.WORKING,
contents=(item(ItemKind.TOMATO, ItemForm.CHOPPED),),
worker_id="p0",
progress=1.0 - STEP_DT / 6.0, # one substep from done
duration=6.0,
),
),
players=(cook(Vec2(5.5, 5.5)),),
)
# Substep 0: the hold advances the work to done — the ready flip and the
# countdown's first tick (8.0 -> 7.95) in the same substep.
state, events = step(
state,
STEP_DT,
(PlayerInput(player_id="p0", action=True, received_at_tick=0),),
)
stove = state.stations[0]
assert stove.state is StationState.READY
assert any(e.kind is EventKind.COOKED for e in events)
assert stove.contents[0].form is ItemForm.COOKED
assert stove.contents[0].ttl == pytest.approx(BURN_AFTER_S - STEP_DT, abs=1e-9)
for _ in range(158): # substeps 1..158 after the flip: the dish keeps
state, _events = run(state, 1) # (and the worker's hold is no longer
stove = state.stations[0] # needed — the station is ready)
assert stove.state is StationState.READY
assert stove.contents[0].form is ItemForm.COOKED
assert stove.contents[0].ttl == pytest.approx(0.05, abs=1e-9)
state, burned = run(state, 1) # the 160th substep after the flip
assert state.stations[0].state is StationState.DIRTY
assert state.stations[0].contents[0].form is ItemForm.BURNT
assert any(e.kind is EventKind.BURNT for e in burned)
def test_a_lifted_dish_pauses_the_burn_and_a_set_down_resumes_it() -> None:
"""A lifted dish's countdown pauses (a hand is not the stove's heat)
and a set-down on a ready stove resumes it: 100 substeps on the heat,
100 in the hand, then 60 on the heat burn it — 160 heat substeps, the
same boundary as one uninterrupted 8.0 s."""
dish = item(ItemKind.TOMATO, ItemForm.COOKED, ttl=BURN_AFTER_S)
state = make_state(
stations=(station(StationKind.STOVE, state=StationState.READY, contents=(dish,)),),
players=(cook(Vec2(5.5, 5.5)),),
)
state, _events = run(state, 100) # 100 substeps on the heat
stove = state.stations[0]
assert stove.contents[0].ttl == pytest.approx(BURN_AFTER_S - 100 * STEP_DT, abs=1e-9)
# Lifted: the stove's contents go with the pick — a hand holds the dish.
lifted = state.stations[0].contents[0]
state = replace(
state,
players=(
replace(state.players[0], carrying=lifted),
),
stations=(replace(state.stations[0], contents=(), state=StationState.IDLE),),
)
state, _events = run(state, 100) # 100 substeps in the hand: the countdown pauses
carried = state.players[0].carrying
assert carried is not None
assert carried.ttl == pytest.approx(BURN_AFTER_S - 100 * STEP_DT, abs=1e-9) # unchanged
# Set back on the ready stove: the countdown resumes.
state = replace(
state,
players=(replace(state.players[0], carrying=None),),
stations=(
replace(
state.stations[0],
contents=(carried,),
state=StationState.READY,
),
),
)
for _ in range(59):
state, _events = run(state, 1)
assert state.stations[0].contents[0].ttl == pytest.approx(0.05, abs=1e-9)
state, burned = run(state, 1) # the 160th heat substep
assert state.stations[0].contents[0].form is ItemForm.BURNT
assert state.stations[0].state is StationState.DIRTY
assert any(e.kind is EventKind.BURNT for e in burned)
# --- the board's decay: linear over ROT_S -------------------------------------------------
def test_board_quality_decays_linearly_at_quarter_points_of_rot_s() -> None:
"""A chopped item on the board: 25 / 50 / 75 / 100 % of `ROT_S` (100 /
200 / 300 / 400 substeps after the first) is 0.75 / 0.5 / 0.25 / 0.0 —
the whole of the board's clock, linear, the burnt flip on the 400th."""
board = station(StationKind.CHOP_BOARD, contents=(item(ItemKind.ONION, ItemForm.CHOPPED),))
state = make_state(stations=(board,))
for cumulative, expected_quality in ((100, 0.75), (200, 0.5), (300, 0.25)):
state, _events = run(state, 100) # 100 substeps each: cumulative 100 / 200 / 300
assert (
state.stations[0].contents[0].quality
== pytest.approx(1.0 - cumulative / 400.0, abs=1e-9)
== pytest.approx(expected_quality, abs=1e-9)
)
state, _events = run(state, 99) # 399 substeps: 0.0025, still fresh
assert state.stations[0].contents[0].quality == pytest.approx(0.0025, abs=1e-9)
assert state.stations[0].contents[0].form is ItemForm.CHOPPED
state, _events = run(state, 1) # the 400th: 0.0 — burnt
assert state.stations[0].contents[0].form is ItemForm.BURNT
assert state.stations[0].contents[0].quality == 0.0
# The board's rot is not a burn event (the snapshot's quality is the
# visible rot), and it does not dirty the board.
assert state.stations[0].state is StationState.IDLE
assert not state.stations[0].dirty
def test_a_raw_item_on_the_board_rots_too() -> None:
"""The push-out rule's precondition: a raw onion left on the board is
the one that rots (over the same `ROT_S`), so a board can hold a
`BURNT` raw item to be pushed out."""
board = station(StationKind.CHOP_BOARD, contents=(item(ItemKind.ONION, ItemForm.RAW),))
state = make_state(stations=(board,))
state, _events = run(state, 400)
assert state.stations[0].contents[0].form is ItemForm.BURNT
assert state.stations[0].contents[0].quality == 0.0
def test_a_chopped_item_off_the_board_does_not_decay_there() -> None:
"""The decay is the board's clock: a chopped item set down elsewhere
(a marked object on the prep) is not decaying — only the board (full
rate), a carried prepared item (half rate) and the stove's heat (the
burn) hold the clocks."""
state = make_state(
stations=(
station(StationKind.PREP, contents=(item(ItemKind.ONION, ItemForm.CHOPPED),)),
),
)
state, _events = run(state, 400)
assert state.stations[0].contents[0].quality == pytest.approx(1.0)
assert state.stations[0].contents[0].form is ItemForm.CHOPPED
# --- the half-rate carry ------------------------------------------------------------------
def test_a_carried_prepared_item_decays_at_half_the_board_rate() -> None:
"""A carried chopped item: `dt / (2 x ROT_S)` per substep — after 400
substeps (the board's whole `ROT_S`) it is 0.5 where the board's is
0.0, and it burns at 800 substeps (40 s)."""
state = make_state(
players=(
cook(Vec2(5.5, 5.5), carrying=item(ItemKind.ONION, ItemForm.CHOPPED)),
),
)
state, _events = run(state, 400)
assert state.players[0].carrying is not None
assert state.players[0].carrying.quality == pytest.approx(0.5, abs=1e-9)
assert state.players[0].carrying.form is ItemForm.CHOPPED
state, _events = run(state, 400) # 800 substeps: 0.0 — burnt in the hand
assert state.players[0].carrying is not None
assert state.players[0].carrying.quality == 0.0
assert state.players[0].carrying.form is ItemForm.BURNT
def test_the_carry_rate_is_half_the_board_rate_by_constant() -> None:
assert CARRY_DECAY_TICKS == 2
assert pytest.approx(STEP_DT / ROT_S / 2.0, rel=1e-12) == STEP_DT / (
ROT_S * CARRY_DECAY_TICKS
)
def test_a_carried_raw_item_does_not_decay() -> None:
"""A carried raw ingredient is fresh: no decay in the hand (the board
is where raw rots)."""
state = make_state(
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.ONION, ItemForm.RAW)),)
)
state, _events = run(state, 800)
assert state.players[0].carrying is not None
assert state.players[0].carrying.quality == pytest.approx(1.0)
assert state.players[0].carrying.form is ItemForm.RAW
def test_a_carried_plated_dish_keeps_its_plated_quality() -> None:
"""The plate does not keep rotting in the hand: a `PLATED` dish carries
the quality it was plated with (here 0.8), so the serve window's math
is the dish's, not the walk's."""
state = make_state(
players=(
cook(
Vec2(5.5, 5.5),
carrying=item(ItemKind.TOMATO, ItemForm.PLATED, quality=0.8),
),
)
)
state, _events = run(state, 800)
assert state.players[0].carrying is not None
assert state.players[0].carrying.quality == pytest.approx(0.8)
assert state.players[0].carrying.form is ItemForm.PLATED
# --- the burnt dish the serve window rejects (task 03's path) ------------------------------
def _serve_kitchen(
dish: Item, orders: tuple[Order, ...]
) -> tuple[KitchenState, Player]:
window = station(StationKind.SERVE, x=5, y=4)
state = make_state(
stations=(window,),
players=(cook(Vec2(5.5, 5.5), carrying=dish),),
orders=orders,
)
state = replace(
state, order_pool=("soup",), order_concurrent=1, order_deadline=120
)
return state, state.players[0]
def test_a_burnt_dish_is_rejected_by_the_serve_window_with_reason_burnt() -> None:
"""A quality-0.0 dish at the window is task 03's named `burnt`
rejection, through the whole `step()`: one `DENIED`, the dish left in
the hand, the order intact."""
dish = item(ItemKind.TOMATO, ItemForm.PLATED, quality=0.0)
state, _p0 = _serve_kitchen(
dish, (Order(id=1, recipe_id="soup", time_left=30.0, deadline=120, value=40),)
)
new_state, events = step(
state,
STEP_DT,
(PlayerInput(player_id="p0", action=True, received_at_tick=0),),
book(),
)
denied = [e for e in events if e.kind is EventKind.DENIED]
assert len(denied) == 1
assert dict(denied[0].payload)["reason"] == "burnt"
assert new_state.players[0].carrying is dish # the dish stays in the hand
# The order stays on the rail (a rejected serve consumes nothing of it).
assert [o.id for o in new_state.orders] == [o.id for o in state.orders]
assert [o.recipe_id for o in new_state.orders] == ["soup"]
def test_a_burnt_form_dish_is_rejected_by_the_ladder() -> None:
"""The form is the check's other half: a `BURNT`-form dish (its
quality irrelevant — here 1.0) is not a dish at all, and the ladder's
named `wrong_item` refuses it before the scoring's `burnt` check is
even read; the dish stays in the hand."""
dish = item(ItemKind.TOMATO, ItemForm.BURNT, quality=1.0)
state, _p0 = _serve_kitchen(
dish, (Order(id=1, recipe_id="soup", time_left=30.0, deadline=120, value=40),)
)
new_state, events = step(
state,
STEP_DT,
(PlayerInput(player_id="p0", action=True, received_at_tick=0),),
book(),
)
denied = [e for e in events if e.kind is EventKind.DENIED]
assert len(denied) == 1
assert dict(denied[0].payload)["reason"] == "wrong_item"
assert new_state.players[0].carrying is dish
# --- the push-out: burnt yields, usable never is ------------------------------------------
def _board_set_down(
state: KitchenState,
) -> tuple[KitchenState, Sequence[Event]]:
"""A raw set-down on the board through the whole `step()`: the cook's
one press at the board (a facing change and a release tick apart). The
board sits directly above the cook (its centre is the first `UP` cell),
so the press faces `UP`."""
state, _events = step(state, STEP_DT) # the release: the gate is clean
face = step(
state,
STEP_DT,
(PlayerInput(player_id="p0", move=Vec2(0.0, 0.0), face=Facing.UP, received_at_tick=1),),
)[0]
new_state, events = step(
face,
STEP_DT,
(
PlayerInput(
player_id="p0",
move=Vec2(0.0, 0.0),
action=True,
face=Facing.UP,
received_at_tick=2,
),
),
)
return new_state, events
def test_the_push_out_destroys_a_burnt_board_item_with_wasted() -> None:
"""A new raw must be placed on a board that holds a burnt one: the
burnt item is destroyed — one `WASTED`, `counters["wasted"]` up by one
— and the set-down proceeds (the work starts on the new raw)."""
board = station(
StationKind.CHOP_BOARD,
contents=(item(ItemKind.ONION, ItemForm.BURNT),),
)
state = make_state(
stations=(board,),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
new_state, events = _board_set_down(state)
wasted = [e for e in events if e.kind is EventKind.WASTED]
assert len(wasted) == 1
assert dict(wasted[0].payload) == {
"station": board.id,
"item": "onion",
"tick": 2,
}
assert new_state.counters["wasted"] == 1
b = new_state.stations[0]
# The burnt one is gone; the new raw is on the board, where the
# freshness stage's first tick has already started its clock.
assert b.contents[0].kind is ItemKind.TOMATO
assert b.contents[0].form is ItemForm.RAW
assert b.contents[0].quality == pytest.approx(1.0 - 1.0 / 400.0, abs=1e-9)
assert b.state is StationState.WORKING # the set-down started the chop
def test_the_push_out_refuses_to_overwrite_a_usable_item() -> None:
"""A usable raw item on the board is never silently overwritten: the
new raw's set-down is the named `station_busy`, the board is
unchanged, and nothing is counted as wasted."""
usable = item(ItemKind.ONION, ItemForm.RAW, quality=0.8)
board = station(StationKind.CHOP_BOARD, contents=(usable,))
state = make_state(
stations=(board,),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
new_state, events = _board_set_down(state)
denied = [e for e in events if e.kind is EventKind.DENIED]
assert len(denied) == 1
assert dict(denied[0].payload)["reason"] == "station_busy"
assert not any(e.kind is EventKind.WASTED for e in events)
b = new_state.stations[0]
# The refusal is the set-down's: the new raw is still in the hand, and
# the usable one is on the board (its quality only the three ticks the
# board's own clock ran — nothing was removed, nothing was overwritten).
assert len(b.contents) == 1
assert b.contents[0].kind is ItemKind.ONION
assert b.contents[0].form is ItemForm.RAW
assert b.contents[0].quality == pytest.approx(0.8 - 3.0 / 400.0, abs=1e-9)
assert new_state.players[0].carrying is not None
assert new_state.counters.get("wasted", 0) == 0
def test_the_push_out_refuses_over_a_usable_raw_even_with_a_burnt_one() -> None:
"""The usable item outranks the burnt one: a board with a usable raw
and a burnt raw still refuses the new raw — the burnt one is not
destroyed while the usable one would be overwritten."""
board = station(
StationKind.CHOP_BOARD,
contents=(
item(ItemKind.ONION, ItemForm.RAW, quality=0.8),
item(ItemKind.LETTUCE, ItemForm.BURNT),
),
)
state = make_state(
stations=(board,),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
new_state, events = _board_set_down(state)
denied = [e for e in events if e.kind is EventKind.DENIED]
assert len(denied) == 1
assert dict(denied[0].payload)["reason"] == "station_busy"
# Both items intact (the usable raw's quality only the three ticks the
# board's own clock ran); the new raw is still in the hand.
assert new_state.stations[0].contents[0].kind is ItemKind.ONION
assert new_state.stations[0].contents[0].quality == pytest.approx(0.8 - 3.0 / 400.0, abs=1e-9)
assert new_state.stations[0].contents[1].kind is ItemKind.LETTUCE
assert new_state.stations[0].contents[1].form is ItemForm.BURNT
assert new_state.players[0].carrying is not None
assert new_state.counters.get("wasted", 0) == 0
def test_the_push_out_counts_every_destroyed_item() -> None:
"""Two burnt board items, one new raw: two `WASTED` events and
`counters["wasted"]` up by two — a destruction is named exactly once,
at the moment it happens."""
board = station(
StationKind.CHOP_BOARD,
contents=(
item(ItemKind.ONION, ItemForm.BURNT),
item(ItemKind.LETTUCE, ItemForm.BURNT),
),
)
state = make_state(
stations=(board,),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
new_state, events = _board_set_down(state)
assert len([e for e in events if e.kind is EventKind.WASTED]) == 2
assert new_state.counters["wasted"] == 2
# The two burnt ones are gone; the new raw is on the board (its quality
# the one tick the board's clock ran in the set-down's own substep).
assert len(new_state.stations[0].contents) == 1
assert new_state.stations[0].contents[0].kind is ItemKind.TOMATO
assert new_state.stations[0].contents[0].form is ItemForm.RAW
assert new_state.stations[0].contents[0].quality == pytest.approx(1.0 - 1.0 / 400.0, abs=1e-9)
def test_a_rotted_raw_is_pushed_out_by_the_freshness_then_placement() -> None:
"""The full loop: a raw onion rots on the board (400 substeps, the
freshness stage's clock), and the new raw's set-down then pushes it
out — the `WASTED` the task names, from the kitchen's own clocks."""
board = station(StationKind.CHOP_BOARD, contents=(item(ItemKind.ONION, ItemForm.RAW),))
state = make_state(
stations=(board,),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
state, _events = run(state, 400) # the board's whole ROT_S: the onion rots
assert state.stations[0].contents[0].form is ItemForm.BURNT
new_state, events = _board_set_down(state)
assert len([e for e in events if e.kind is EventKind.WASTED]) == 1
assert new_state.counters["wasted"] == 1
assert new_state.stations[0].state is StationState.WORKING
# --- the dirty loop's stock: use dirties, a wash cleans ------------------------------------
def test_the_in_place_wash_round_trips_the_stock_pair() -> None:
"""The prop's whole round trip on the prep's plate: `PLATE_DISH` moves
it clean -> dirty (3 -> 2, 0 -> 1), the pick leaves the prep `DIRTY`,
the in-place wash moves it back (2 -> 3, 1 -> 0) and the prep is
`IDLE` again — `…_clean + …_dirty` is the limit at every point."""
prep = station(
StationKind.PREP,
x=5,
y=4,
)
shelf = station(StationKind.SPAWN_SHELF, x=6, y=4)
state = make_state(
stations=(prep, shelf),
players=(
cook(
Vec2(5.5, 5.5),
facing=Facing.UP,
carrying=item(ItemKind.TOMATO, ItemForm.COOKED),
),
),
counters={"plates_clean": 3, "plates_dirty": 0},
)
p0 = state.players[0]
# Use: the `PLATE_DISH` press takes the plate from the clean stock
# into the dirty pool.
state, _events = apply_station_verb(
state,
p0,
Verb.PLATE_DISH,
StationTarget(station=state.stations[0]),
)
assert state.counters["plates_clean"] == 2
assert state.counters["plates_dirty"] == 1
assert state.stations[0].state is StationState.WORKING
# The plate's work: 12 substeps (0.6 s) of the hold.
state = held(state, "p0")
state, _events = run(state, 12, action=True)
assert state.stations[0].state is StationState.READY
# The pick leaves the prep DIRTY (the stuck plate).
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.PICK_FROM_STATION,
ItemTarget(
item=state.stations[0].contents[0],
on_station_id=state.stations[0].id,
),
)
assert state.stations[0].state is StationState.DIRTY
assert state.stations[0].dirty
assert state.players[0].carrying is not None
# A full hand cannot wash: the dish is set down first (the shelf),
# the way the kitchen does it.
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.RELEASE,
StationTarget(station=state.stations[1]),
)
assert state.players[0].carrying is None
# The forced wash: a free hand at the dirty prep is the in-place wash.
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.WASH,
StationTarget(station=state.stations[0]),
)
assert state.stations[0].state is StationState.WORKING
state = held(state, "p0")
state, washed = run(state, round(WASH_SECONDS / STEP_DT), action=True)
assert state.stations[0].state in (StationState.READY, StationState.IDLE)
assert state.counters["plates_clean"] == 3 # the prop is back in the clean stock
assert state.counters["plates_dirty"] == 0 # ...and off the dirty pool
assert any(e.kind is EventKind.WASHED for e in washed)
state, _events = run(state, 1) # the empty ready surface cools to idle
assert state.stations[0].state is StationState.IDLE
assert state.stations[0].dirty is False
def test_the_stove_pot_round_trips_the_same_way() -> None:
"""The same round trip on the stove's pot: a raw set-down takes the
pot (2 -> 1, 0 -> 1), the pick leaves the stove `DIRTY` (the stuck
pot), the in-place wash pays it back (1 -> 2, 1 -> 0)."""
state = make_state(
stations=(station(StationKind.STOVE, x=5, y=4), station(StationKind.SPAWN_SHELF, x=6, y=4)),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
counters={"pots_clean": 2, "pots_dirty": 0},
)
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.PLACE_ON_STATION,
StationTarget(station=state.stations[0]),
)
assert state.counters["pots_clean"] == 1
assert state.counters["pots_dirty"] == 1
assert state.stations[0].state is StationState.WORKING
# The raw cook: 8 s = 160 substeps of the hold.
state = held(state, "p0")
state, _events = run(state, round(8.0 / STEP_DT), action=True)
assert state.stations[0].state is StationState.READY
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.PICK_FROM_STATION,
ItemTarget(
item=state.stations[0].contents[0],
on_station_id=state.stations[0].id,
),
)
assert state.stations[0].state is StationState.DIRTY # the stuck pot
# A full hand cannot wash: the dish is set down first (the shelf).
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.RELEASE,
StationTarget(station=state.stations[1]),
)
assert state.players[0].carrying is None
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.WASH,
StationTarget(station=state.stations[0]),
)
state = held(state, "p0")
state, washed = run(state, round(WASH_SECONDS / STEP_DT), action=True)
assert state.counters["pots_clean"] == 2
assert state.counters["pots_dirty"] == 0
assert any(e.kind is EventKind.WASHED for e in washed)
def test_the_sink_wash_round_trips_the_plate_stock() -> None:
"""The sink's half of the loop: a carried `DIRTY` plate into the sink
(a 1.2 s wash) comes back clean — `plates_clean` up by one,
`plates_dirty` down by one, the item's form the washed one — and the
sink is `IDLE` again (the `DIRTY -> IDLE` the task names)."""
state = make_state(
stations=(
station(StationKind.SINK, x=5, y=4),
),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.PLATE, ItemForm.DIRTY)),),
counters={"plates_clean": 2, "plates_dirty": 1},
)
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.WASH,
StationTarget(station=state.stations[0]),
)
assert state.stations[0].state is StationState.WORKING
assert state.players[0].carrying is None # the plate is in the sink
state = held(state, "p0")
state, washed = run(state, round(WASH_SECONDS / STEP_DT), action=True)
assert state.stations[0].state is StationState.READY
assert state.stations[0].contents[0].form is ItemForm.RAW # the washed plate, waiting
assert state.counters["plates_clean"] == 3
assert state.counters["plates_dirty"] == 0
assert any(e.kind is EventKind.WASHED for e in washed)
# The pick is the `DIRTY -> IDLE` the loop names: the sink is clean and empty.
p0 = state.players[0]
state, _events = apply_station_verb(
state,
p0,
Verb.PICK_FROM_STATION,
ItemTarget(
item=state.stations[0].contents[0],
on_station_id=state.stations[0].id,
),
)
state, _events = run(state, 1) # the empty ready surface cools to idle
assert state.stations[0].state is StationState.IDLE
assert not state.stations[0].dirty
def test_a_zero_stock_plate_dish_is_the_clean_refusal() -> None:
"""The runtime safety: a zero plate stock is a named refusal
(`NOTHING_HERE` with `why=no_plate`), and the stock's floor is 0 —
`plates_clean` never goes below it (the game is not over: the wash is
the fix, and the validator's `STATION_LIMIT_ZERO` rule keeps a zero-
plate level out of the campaign)."""
state = make_state(
stations=(station(StationKind.PREP, x=5, y=4),),
players=(
cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.COOKED)),
),
counters={"plates_clean": 0, "plates_dirty": 2},
)
p0 = state.players[0]
state, events = apply_station_verb(
state,
p0,
Verb.PLATE_DISH,
StationTarget(station=state.stations[0]),
)
denied = [e for e in events if e.kind is EventKind.DENIED]
assert len(denied) == 1
payload = dict(denied[0].payload)
assert payload["reason"] == "nothing_here"
assert payload["why"] == "no_plate"
assert state.counters["plates_clean"] == 0 # the floor: never below 0
assert state.players[0].carrying is not None # the dish stays in the hand
# --- no-op neutrality: a kitchen with nothing decaying is untouched -------------------------
def test_no_prepared_food_is_a_no_op_on_the_state() -> None:
"""Hash neutrality (the goldens' premise): a kitchen with no decaying
item — a raw shelf stock, an idle board, an empty hand — comes back
the *same object* from `step_freshness`: no replacement, no events, no
hash movement."""
state = make_state(
stations=(
station(
StationKind.SPAWN_SHELF,
contents=(item(ItemKind.TOMATO, ItemForm.RAW),),
),
station(StationKind.CHOP_BOARD),
station(StationKind.STOVE),
),
players=(cook(Vec2(5.5, 5.5), carrying=item(ItemKind.TOMATO, ItemForm.RAW)),),
)
new_state, events = step_freshness(state, STEP_DT)
assert new_state is state
assert events == ()
def test_the_freshness_stage_sits_between_stations_and_orders() -> None:
"""The wiring, pinned by an event sequence: one substep that completes
the board's work (stage 4's `CHOPPED`) and then decays the sitting
item (stage 4b, the quality drop) and then spawns (stage 5, an order's
clock) — the `CHOPPED` event before any decay effect, the decay before
the tick's bookkeeping, one substep, the documented order."""
state = make_state(
stations=(
station(
StationKind.CHOP_BOARD,
state=StationState.WORKING,
contents=(item(ItemKind.ONION, ItemForm.RAW),),
worker_id="p0",
progress=1.0 - STEP_DT / 0.9,
duration=0.9,
),
),
players=(cook(Vec2(5.5, 5.5)),),
)
state, events = step(
state,
STEP_DT,
(PlayerInput(player_id="p0", action=True, received_at_tick=0),),
)
assert [e.kind for e in events] == [EventKind.CHOPPED, EventKind.READY]
board = state.stations[0]
assert board.state is StationState.READY
# The decay started in the same substep as the flip (stage 4b runs
# after stage 4, before stage 5): the quality is already 1 - 1/400.
assert board.contents[0].quality == pytest.approx(1.0 - STEP_DT / ROT_S, abs=1e-9)
assert board.contents[0].quality < 1.0
# --- the 1 000-tick scripted sequence: conservation asserted per tick -----------------------
def test_clean_plus_dirty_is_conserved_every_tick_of_a_1000_tick_run() -> None:
"""The task's 1 000-tick scripted sequence: the worst-case policy
(serve everything possible, never wash until forced) on the one-plate,
one-pot kitchen. Per tick: `…_clean + …_dirty` is the limit, the
counters never go negative, the cook is alive, and the run actually
cooked (a served dish, a forced wash) — so the conservation is
asserted on a round that used the loop, not an idle one."""
state = build_kitchen(plates=1, pots=1)
states, event_lists = run_policy(state, book(), 1000)
assert len(states) == 1000
for index, s in enumerate(states):
assert s.counters["plates_clean"] + s.counters["plates_dirty"] == 1, f"tick {index}"
assert s.counters["pots_clean"] + s.counters["pots_dirty"] == 1, f"tick {index}"
for key, value in s.counters.items():
assert value >= 0, f"tick {index}: {key} = {value}"
assert s.players[0].connected # the cook is alive (and can reach the sink)
all_events = [e for events in event_lists for e in events]
assert any(e.kind is EventKind.SERVED for e in all_events) # it served
assert any(e.kind is EventKind.WASHED for e in all_events) # it was forced to wash
assert any(
e.kind is EventKind.DENIED and dict(e.payload).get("why") == "no_plate"
for e in all_events
) is False # never an un-washed zero-stock attempt
assert states[-1].result is None # the round is not over at tick 1000