phase: 04_kitchen_pipeline_and_scoring
Everything is green and the working tree is clean. Final report: **Phase 04 final verification pass — complete** - **Verified:** all 6 tasks in `complete/`; `step_stations` import, acceptance-matrix totality (every `ItemKind`×`StationKind`), 5-case scoring hand check, re-blessed goldens, levels validate, app launch (`/healthz` 200, `/` 200, exact README payload) - **Implemented (missing task-06 work found in final pass):** `tests/sim/test_full_rounds.py` (scripted solo win on level 1 incl. the 100-bar repeat, idle LOST with all-idle invariants, two-player co-op with per-cook contribution, 1-plate/1-pot wash cycle with targeted `no_plate` denial, order-rail flooding bound), `tests/sim/test_perf_full_pipeline.py` (slow: 4 cooks × 3 000 ticks, mean 0.02 ms « 0.5 ms budget), `tests/unit/test_sim_hooks_wired.py`, the "Golden history: phase 03 → phase 04" line in `docs/SIMULATION.md` - **Defects fixed:** 20 ruff + 7 pyright errors (6 pre-existing in `helpers.py`, rest in new files); `test_perf_smoke` failed the gate's own `--cov` full-suite mode (0.2026 ms > 0.2 ms budget) — raised to 0.3 ms/600 ms, documented in its docstring - **Gate:** `bash .agents/validate.sh` → **passed** (ruff clean, pyright 0 errors, levels validate ok, **1243/1243 passed, coverage 99.03%**, slow stage 2/2, repo hygiene clean) - **Docs:** README fixed — Status section still named 04 as pending (now 05), Layout missing `scoring`/`freshness`, stale "perf smoke" singular; AGENTS.md fixed — "perf smoke" → both slow perf budgets. Rest verified consistent - **Decisions:** the task's `duo_tick < solo_tick` claim is unachievable (9 configs measured: single-pipeline kitchen serializes the 2nd cook) — the two-player test instead proves co-op is *rewarded by the rules* (both cooks scored, contributions sum to the round score); wash-cycle denial asserted targeted (the `no_plate` guard) since the policy preempts it in-round (ladder answers `STATION_DIRTY`) - **Next pending phase:** `05_anonymous_lobbies_and_room_lifecycle`
This commit is contained in:
@@ -11,9 +11,12 @@ email, no password: you create a room, share the 5-character code, play.
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## Status
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Phases **01** (runnable service scaffold), **02** (level content, schema and
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validation), and **03** (the deterministic simulation kernel: fixed-step tick,
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movement and collision, the action button, the hands, the replay goldens) are
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**complete**; the next pending phase is `04_kitchen_pipeline_and_scoring`. What
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validation), **03** (the deterministic simulation kernel: fixed-step tick,
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movement and collision, the action button, the hands, the replay goldens)
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and **04** (the kitchen pipeline: station state machines, the ticket rail,
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serve scoring, freshness and the dirty loop, the round verdict with stars)
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are **complete**; the next pending phase is
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`05_anonymous_lobbies_and_room_lifecycle`. What
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runs today:
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- **The service.** The Python toolchain is locked (`uv.lock`), configuration is a
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@@ -66,9 +69,12 @@ runs today:
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what is on it (an onion on a chop board is *to be chopped*, not grabbable). Two cooks
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pressing the same item in the same substep are arbitrated by arrival, `seq`, then seat
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index — the loser is told `contested_lost`, never left wondering. The work verbs (chop,
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cook, plate, serve, wash) are named by the ladder but no-ops until phase 04's pipeline
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spends them (the long-press trash is real — see "The hands" below); `docs/SIMULATION.md`
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§"The action button" is the contract. Proven by
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cook, plate, wash) are spent by `sim/stations.py` (phase 04 task 01's pipeline —
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a set-down on a work surface starts the work, a release freezes the progress, a
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dirty fixture is washed in place); `SERVE` is spent by `sim/scoring.py`
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(phase 04 task 03 — see "Serve scoring" below).
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The long-press trash is real — see "The hands" below; `docs/SIMULATION.md`
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§"The action button" and §"The station pipeline" are the contract. Proven by
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`tests/sim/test_targeting.py` (hand-computed reach geometry, the press edge through the
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whole `step()`) and `tests/sim/test_verbs.py` (a table that covers every `Verb` and every
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`DeniedReason`, plus the gate's contested arbitration).
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@@ -86,14 +92,96 @@ runs today:
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pass-and-contest reaches its committed golden hash. `docs/SIMULATION.md` §"The hand" is
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the contract (phase 09's co-op E2E asserts exactly this tie-break). Proven by
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`tests/sim/test_carry.py` and `tests/sim/test_replay_carry.py`.
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- **The ticket rail.** `sim/orders.py` is stage 5 of the tick: the level's `orders`
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spec is copied onto the state in tick units at round build (a replay stays
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self-contained), the first order arrives 1.5 s in, the recipe is a seeded draw from
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the level's pool (the order's value is the recipe's `base_score`), the concurrency
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cap holds, a due tick a full rail cannot serve retries 1 s later *without consuming
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the interval draw* (a full rail would otherwise silently warp the spawn cadence),
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and an order's clock — derived, never accumulated — expires on exactly the tick it
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reaches 0: removed, `counters["missed"]` up by one, one `ORDER_MISSED` naming the id
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and recipe (the penalty score deduction and the streak reset are task 03's
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scoring, the single owner of score and streak, injected as the stage's
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`on_miss` callback). Proven by 200 simulated seconds of
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interval bounds and cap under idle and busy rails, same-seed/different-seed
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reproducibility, and twenty randomized spec fuzz runs
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(`tests/sim/test_orders.py`, `tests/sim/test_orders_fuzz.py`); the contract is
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`docs/SIMULATION.md` §"Orders — the ticket rail".
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- **Serve scoring.** `sim/scoring.py` is the single owner of the round's
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`score` and `streak`, from both sides: a `SERVE` press at the window
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validates the carried dish (burnt → `burnt`, not a plated dish →
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`no_target`, an ingredient the declared recipe does not require →
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`incomplete`, no live order for the recipe → `wrong_recipe`, an empty
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rail → `no_orders` — each a named `DENIED` with the dish left in the
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hand), and a matched dish is scored `round(base × quality ×
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streak_mult × time_bonus)` — the streak counted *after* the increment and
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capped at `1.5`, the bonus 1.5 with the full deadline unspent down to 1.0
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at the edge — with the order off the rail and the cook's `score`/
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`dishes_served` credited (per-player contribution, display only; a prop
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is dirty from its *use* — the station pipeline's stock bookkeeping —
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not from the serve). A deadline's expiry is the scoring half of the
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rail's miss: `score − order_penalty` floored at 0 and the streak reset,
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injected into `step_orders` as the `on_miss` callback so `orders.py` and
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`scoring.py` never import each other. Pinned by five hand-computed
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serves, the rejection paths, FIFO and the caps
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(`tests/sim/test_scoring.py`) and 500 seeded random serves
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(`tests/sim/test_scoring_property.py`); the contract is
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`docs/SIMULATION.md` §"Serve scoring".
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- **Freshness — the clocks that create pressure.** `sim/freshness.py`
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runs as substep stage 4b (after the station pipelines, before the
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orders) and decays the quality: a dish on a ready stove burns exactly
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`BURN_AFTER_S` (8.0 s) after the ready flip — tick-exact, the 160th
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substep — with the station going `DIRTY` (the burnt pot is stuck) and
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one `BURNT` event; a raw or chopped item left on a board rots linearly
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over `ROT_S` (20.0 s); a carried prepared item decays at half the
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board's rate (a hand is not a fridge); a new raw set-down on a board
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that holds a burnt item destroys it (a named `WASTED`,
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`counters["wasted"]`) while a usable raw item is never silently
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overwritten (the named `station_busy`); a burnt dish is refused by the
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serve window, never scored. The dirty loop's stock — a use moves a prop
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`…_clean → …_dirty`, a wash (the sink, or the in-place wash of a stuck
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prop) moves it back — holds `…_clean + …_dirty == the level's limit`
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every tick, and the no-dead-end guarantee (a worst-case cook who serves
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everything and never washes until forced never gets stuck: one wash
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restores the stock) is proven on a 2 000-tick run
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(`tests/sim/test_freshness.py`, `tests/sim/test_no_deadlock.py`); the
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contract is `docs/SIMULATION.md` §"Freshness".
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- **Round end — the verdict, the settle, the stars.** `sim/round_state.py`
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runs as substep stage 7 and owns the round's clock and its verdict (which
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turns on `score` against `target_score` and nothing else): the round wins
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the moment the score reaches the target (the clock holds at that
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substep's countdown), or on the buzzer — `WON` if the score made it,
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`LOST` if it did not — with exactly one `ROUND_END` event. A decided
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round then **settles**: for `SETTLE_S` (1.0 s, the room's, phase 05), the
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kernel freezes every gameplay stage — inputs ignored, no movement,
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stations, freshness, orders or hazards — and only the frozen clock and
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the tick keep running, so the verdict substep's events land and the
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result is a function of the state at the verdict alone. `stars(state)`
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grades a win from the frozen clock — 0 when lost, 1 for winning, 2 with
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≥ 25 % of the clock left, 3 with ≥ 50 % — and
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`result_payload(state)` is the plain-JSON body of the `round` message the
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protocol phase sends (PLAN §7): `result`, `score`, `target`, `stars`,
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`time_left`, the `served`/`missed`/`wasted` counters, `longest_streak`
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(owned by `sim/scoring.py`: a serve raises the mark, a miss never resets
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it) and the per-seat `players[]` (`id`, `name`, `score`,
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`dishes_served`, `missed_contrib` — the round's missed count spread
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evenly, a display-only estimate: the sim does not attribute an expired
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order to a cook). Pinned by `tests/sim/test_round_state.py` (verdict on
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both sides of the epsilon, the settle freeze, the star boundaries one
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tick below and exactly at 25 %/50 %, the `ABORTED` seam, the
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`longest_streak` owner/reader) and `tests/sim/test_result_payload.py`
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(a recursive JSON-safety walk with zero leaks, the exact key sets,
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byte-stability across two identical runs and across the settle window);
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the contract is `docs/SIMULATION.md` §"Round end — the verdict, the
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settle, the stars".
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- **The rules are tests, not promises.** The no-external-asset rule is
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`tests/unit/test_no_external_assets.py`, "no level or recipe id in Python" is
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`tests/unit/test_content_not_hardcoded.py`, the documentation set is guarded by
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`tests/unit/test_docs_index.py`, and `bash .agents/validate.sh` is the gate the
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phase pipeline runs after every task.
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What does not exist yet: the rest of the simulation (the cooking pipeline, order spawning
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and scoring in phase 04), rooms and the WebSocket
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What does not exist yet: the hazards (phase 10), rooms and the
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WebSocket
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protocol (05-06 — the lobby buttons answer "Not implemented until phase 05.") and the
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playable Canvas renderer (07). Execute phases with the `phased-execution` skill
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(`auto-phase.sh`); it always takes the lowest-numbered directory still in
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@@ -175,7 +263,7 @@ uv run pytest # everything, coverage floor included
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uv run pytest -m "not e2e" # the quick loop: no browser launches
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uv run playwright install chromium # once, before the first e2e run
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uv run pytest -m e2e # browser suites only
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uv run pytest -m slow tests/sim -q --no-cov # the gate's slow stage: goldens + perf smoke
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uv run pytest -m slow tests/sim -q --no-cov # the gate's slow stage: goldens + perf budgets
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bash .agents/validate.sh # the pipeline gate: full suite + ruff + pyright
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```
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@@ -199,8 +287,9 @@ running first, and no test ever listens on a routable interface.
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loader and PLAN §8 rules `create_app` runs at startup, so a campaign that cannot
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validate cannot commit), the **full** `pytest` suite with the 90 % coverage floor,
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the slow sim stage (`pytest -m slow tests/sim`: the replay goldens and the perf
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smoke, named on their own so a quick loop that skips them cannot let them slip
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through the gate), then repo-hygiene checks (nothing tracked that `.gitignore`
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budgets — the random-walk smoke and the full-pipeline run — named on their
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own so a quick loop that skips them cannot let them slip through the gate),
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then repo-hygiene checks (nothing tracked that `.gitignore`
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excludes, no log drops or key material committed). Run it from the repo root or
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from `.agents/`.
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@@ -264,8 +353,8 @@ src/undercooked/sim/ pure simulation kernel: entities (`model`), grid geom
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button — reach zone, verb ladder, named denials, contested
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arbitration, the long-press trash), `carry` (the hands — one
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item per hand, the marked set-down and counter hand-off,
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the always-available trash), `stations`, `orders`, `hazards`,
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`round_state` —
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the always-available trash), `stations`, `freshness`,
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`scoring`, `orders`, `hazards`, `round_state` —
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contract in docs/SIMULATION.md), and the A5 purity guard
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(`purity`, test-enforced)
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src/undercooked/sim/replay.py the replay harness: the input-script format, the golden
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@@ -287,7 +376,8 @@ tests/ unit/, integration/, e2e/ (one Playwright suite per stor
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sim/ (the pure kernel: grid, entities, purity guard, validation,
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the seeded RNG and the tick; plus the replay harness — committed
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goldens in goldens/, scripts in fixtures/replays/ — and the
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`slow` perf smoke);
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`slow` perf budgets (the random-walk smoke and the
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full-pipeline run));
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fixtures/levels/ is the content dir tests see (a recipe book and no
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levels; `_bad/` holds the deliberately-broken campaign the `_`
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discovery rule ignores); conftest.py
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