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brain-of-reese/tests/e2e/test_background_animation.py
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"""Phase 22 E2E (Playwright): the background layers — now a regression
suite for the phase-25 no-motion design.
Story: ``.agent/user_stories/background-no-motion.md`` (the phase-25
owner direction supersedes this suite's original pins; the phase-22
history lives in ``.agent/user_stories/background-animation.md``)
Run in isolation (DB must be up: ``podman compose up -d db``):
uv run pytest tests/e2e/test_background_animation.py -v --no-cov
Phase 22 proved the phase-08 background (grid drift + whole-layer
breathe) actually animated in a real Chromium viewport. The owner then
reported (2026-08-25, chat): the background "jitters down and to the
right every second and it slowly blinks brighter and darker. It should
be smooth, fluxuating, dimming and brightening, but not moving.
Different bright spots should slowly fade in and out." — so the
phase-25 redesign (``frontend/assets/styles.css``) removed the
movement entirely: the grid (``body::before``) is a STATIC texture
(``bg-grid-drift`` deleted), and three independent soft glow spots run
their own slow opacity-only fades — ``body::after`` runs ``bg-glow-a``
(26s), ``html::before`` runs ``bg-glow-b`` (34s, −12s delay),
``html::after`` runs ``bg-glow-c`` (42s, −23s delay).
This adapted suite now pins the phase-25 contract on the same
layers (the full story gate is
``tests/e2e/test_background_no_motion.py``): the grid is static, the
indigo spot runs ``bg-glow-a`` and the three spot timelines advance,
all four pseudo-layers keep the fixed/z-index −1/pointer-events
none/no-occlusion contract, and there is no 360px overflow.
Test → story mapping (Playwright Mapping Rule):
1. ``test_grid_layer_is_static`` — computed style of ``body::before``:
``animationName`` is ``"none"`` (the 0.73px/s drift is gone), no
``bg-grid-drift`` entry in the document animation list, and the
static grid ``backgroundImage`` is still painted.
2. ``test_glow_layer_animation_running`` — ``body::after`` runs
``bg-glow-a`` (26s, ease-in-out, infinite) with a matching entry in
the document animation list, ``playState === "running"``.
3. ``test_glow_timelines_advance`` — ``currentTime`` of all three spot
timelines sampled, ~500ms waited, all advanced — the fades are truly
running, not paused (headless Chromium starts the document
animation timeline ~1s after load, so the first sample polls until
the timelines are alive).
4. ``test_background_layers_contracts`` — all four pseudo-elements
(body ``::before``/``::after`` + the phase-25 ``html
::before``/``::after`` spots): ``position: fixed``, ``z-index: -1``,
``pointer-events: none``, ``inset: 0`` (UI Structure Check: behind
content, click-through, full-viewport); the page canvas stays on
``<html>`` (``rgb(15, 10, 10)`` = ``var(--bg)``) and ``<body>``
stays transparent (``rgba(0, 0, 0, 0)``) — the no-occlusion
contract.
5. ``test_no_horizontal_overflow_with_layers`` — at a 360px viewport
``documentElement.scrollWidth <= clientWidth`` (the phase-07 pin,
replicated locally — the ``fixed; inset: 0`` layers must add no
width).
Chromium note: pseudo-element CSS animations are enumerated by
``document.getAnimations()``, NOT by ``document.body.getAnimations()``
(verified on Chromium 151 — the element-level list is empty for
pseudo-layers), so tests 1–3 match on ``animationName`` in the
document-level list. The two ``html`` pseudo-layers' computed styles
come from ``getComputedStyle(document.documentElement,
"::before"/"::after")``.
"""
from __future__ import annotations
import time
from playwright.sync_api import Browser, Page
GRID_OLD = "bg-grid-drift" # deleted in phase 25 — must not exist anywhere
GLOWS = ("bg-glow-a", "bg-glow-b", "bg-glow-c") # the three phase-25 spot fades
PAGE_BG = "rgb(15, 10, 10)" # var(--bg) — the <html> canvas (dark-red rebrand #0f0a0a)
# Computed styles of all four pseudo-layers + the html/body background
# contract (single evaluate — one round-trip per test).
JS_LAYER_REPORT = """() => {
const pick = (el, pseudo) => {
const cs = getComputedStyle(el, pseudo);
return {
anim: cs.animationName,
timing: cs.animationTimingFunction,
iterations: cs.animationIterationCount,
position: cs.position,
zIndex: cs.zIndex,
pointerEvents: cs.pointerEvents,
edges: [cs.top, cs.right, cs.bottom, cs.left],
image: cs.backgroundImage,
};
};
return {
grid: pick(document.body, "::before"),
glowA: pick(document.body, "::after"),
glowB: pick(document.documentElement, "::before"),
glowC: pick(document.documentElement, "::after"),
htmlBg: getComputedStyle(document.documentElement).backgroundColor,
bodyBg: getComputedStyle(document.body).backgroundColor,
};
}"""
# The background-layer animations from the Web Animations API
# ({name, playState, currentTime}); the keyframe names are passed as one
# array argument (Playwright serializes the Python list to a JS array).
JS_TIMELINE = """(names) => document.getAnimations()
.filter((a) => names.includes(a.animationName))
.map((a) => ({
name: a.animationName,
playState: a.playState,
t: a.currentTime,
}))"""
def _timeline(page: Page) -> dict[str, float]:
"""animationName → currentTime (ms) for the three glow-spot layers."""
entries = page.evaluate(JS_TIMELINE, list(GLOWS))
return {str(a["name"]): float(a["t"]) for a in entries}
def _wait_timelines_alive(page: Page, timeout_ms: int = 5000) -> None:
"""Poll until all three spot timelines report currentTime > 0.
Headless Chromium starts the document animation timeline shortly
after load (observed ≈1.4s after navigation) — until then
currentTime is 0, so the "did it advance?" sample in
``test_glow_timelines_advance`` must start once the timeline is
alive.
"""
deadline = time.monotonic() + timeout_ms / 1000
while time.monotonic() < deadline:
times = _timeline(page)
if set(times) == set(GLOWS) and all(times[k] > 0 for k in GLOWS):
return
page.wait_for_timeout(100)
raise AssertionError(
f"background animation timeline never started (saw {_timeline(page)!r})"
)
# --------------------------------------------------------------------------
# Tests (story → test mapping, see module docstring)
# --------------------------------------------------------------------------
def test_grid_layer_is_static(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC1: the grid layer is STATIC in a real viewport —
``animationName`` is ``"none"``, no ``bg-grid-drift`` animation
exists, and the static grid texture is still painted (the owner
rejected the grid's motion, not the grid)."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
grid = report["grid"]
assert grid["anim"] == "none", (
f"body::before must be static (animationName, got {grid['anim']!r})"
)
live = page.evaluate(JS_TIMELINE, [GRID_OLD])
assert not live, (
f"no {GRID_OLD} animation may exist (got {live!r}) — the drift is deleted"
)
assert grid["image"] != "none", (
f"the static grid texture must still be painted (image {grid['image']!r})"
)
def test_glow_layer_animation_running(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC2: the indigo spot layer (body::after) runs
bg-glow-a — 26s, ease-in-out, infinite — in a real viewport: the
matching CSSAnimation is reported ``running``."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
glow = report["glowA"]
assert glow["anim"] == "bg-glow-a", (
f"body::after must run bg-glow-a (got {glow['anim']!r})"
)
assert glow["iterations"] == "infinite", (
f"body::after must fade forever (got {glow['iterations']!r})"
)
live = page.evaluate(JS_TIMELINE, list(GLOWS))
match = [a for a in live if a["name"] == "bg-glow-a"]
assert match, "no bg-glow-a entry in document.getAnimations() — spot not fading"
assert match[0]["playState"] == "running", (
f"bg-glow-a is {match[0]['playState']!r} — the spot fade must be running"
)
def test_glow_timelines_advance(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC2: all three spot timelines actually advance — the
background is a live animation, not a static (or paused) frame.
Sample currentTime, wait ~500ms, and require real progress on all
three layers."""
page.goto(app_url)
_wait_timelines_alive(page)
before = _timeline(page)
page.wait_for_timeout(500)
after = _timeline(page)
for name in GLOWS:
delta = after[name] - before[name]
assert delta >= 200, (
f"{name} timeline did not advance (Δ={delta:.0f}ms < 200ms over 500ms) "
"— paused or static?"
)
def test_background_layers_contracts(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC4: UI Structure Check — ALL FOUR background
pseudo-layers (body ::before/::after + the phase-25 html
::before/::after spots) stay behind content (fixed, z-index -1,
pointer-events none, full-viewport) and nothing occludes them: the
page canvas is on <html>, <body> transparent."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
for key in ("grid", "glowA", "glowB", "glowC"):
info = report[key]
assert info["position"] == "fixed", f"{key} must stay position:fixed"
assert info["zIndex"] == "-1", (
f"{key} must stay behind content (z-index -1, got {info['zIndex']!r})"
)
assert info["pointerEvents"] == "none", (
f"{key} must stay click-through (pointer-events none)"
)
assert info["edges"] == ["0px", "0px", "0px", "0px"], (
f"{key} must stay full-viewport (inset: 0, got {info['edges']!r})"
)
assert report["htmlBg"] == PAGE_BG, (
f"the page canvas must stay on <html> — var(--bg) (got {report['htmlBg']!r})"
)
assert report["bodyBg"] == "rgba(0, 0, 0, 0)", (
f"body must stay transparent so the layers show (got {report['bodyBg']!r})"
)
def test_no_horizontal_overflow_with_layers(
browser: Browser, app_url: str, db_ready: None
) -> None:
"""Phase-25 AC6: the background layers add no width — the phase-07
overflow pin (documentElement.scrollWidth <= clientWidth) still
holds at the 360px floor with all four fixed; inset: 0 layers
live."""
phone = browser.new_page(viewport={"width": 360, "height": 740})
try:
phone.goto(f"{app_url}/")
scroll, client = phone.evaluate(
"() => [document.documentElement.scrollWidth, document.documentElement.clientWidth]"
)
assert scroll <= client, (
f"horizontal overflow at 360px with the background layers: "
f"{scroll} > {client}"
)
finally:
phone.close()