fix(ui): background no longer moves — static grid, three glow spots fading in and out on their own slow cycles (owner 2026-08-25)

This commit is contained in:
2026-08-25 09:43:19 -04:00
parent 1e6ae360e0
commit 025f57beb5
14 changed files with 1454 additions and 223 deletions
+109 -86
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@@ -1,43 +1,55 @@
"""Phase 22 E2E (Playwright): the animated background actually animates.
"""Phase 22 E2E (Playwright): the background layers — now a regression
suite for the phase-25 no-motion design.
Story: ``.agent/user_stories/background-animation.md``
Story: ``.agent/user_stories/background-no-motion.md`` (the phase-25
owner direction supersedes this suite's original pins; the phase-22
history lives in ``.agent/user_stories/background-animation.md``)
Run in isolation (DB must be up: ``podman compose up -d db``):
uv run pytest tests/e2e/test_background_animation.py -v --no-cov
Owner report (2026-08-24, roadmap A3): the phase-08 background "just
blinks". The diagnosis (``.agent/reports/22_background_animation/``)
found both layers *were* animating with no occlusion — but the grid
drift was imperceptible (35% alpha 1px lines × a small radial mask ×
0.73px/s) and only the glow's 0.65↔1 swing was perceived. The fix
(styles.css, pure CSS, zero JS): 60% grid line alpha + wider mask and a
0.85↔1 glow breathe.
Phase 22 proved the phase-08 background (grid drift + whole-layer
breathe) actually animated in a real Chromium viewport. The owner then
reported (2026-08-25, chat): the background "jitters down and to the
right every second and it slowly blinks brighter and darker. It should
be smooth, fluxuating, dimming and brightening, but not moving.
Different bright spots should slowly fade in and out." — so the
phase-25 redesign (``frontend/assets/styles.css``) removed the
movement entirely: the grid (``body::before``) is a STATIC texture
(``bg-grid-drift`` deleted), and three independent soft glow spots run
their own slow opacity-only fades — ``body::after`` runs ``bg-glow-a``
(26s), ``html::before`` runs ``bg-glow-b`` (34s, −12s delay),
``html::after`` runs ``bg-glow-c`` (42s, −23s delay).
This suite proves the *behavior* the unit source pins only describe:
in a real Chromium viewport both pseudo-element layers run their
animations AND the animation timelines actually advance (no static
frame, no paused layer, no new occlusion or overflow).
This adapted suite now pins the phase-25 contract on the same
layers (the full story gate is
``tests/e2e/test_background_no_motion.py``): the grid is static, the
indigo spot runs ``bg-glow-a`` and the three spot timelines advance,
all four pseudo-layers keep the fixed/z-index −1/pointer-events
none/no-occlusion contract, and there is no 360px overflow.
Test → story mapping (Playwright Mapping Rule):
1. ``test_grid_layer_animation_running`` — computed style of
``body::before``: ``animationName`` is ``bg-grid-drift``, timing
function ``linear``, iteration count ``infinite``; plus a matching
entry in the document animation list with
``playState === "running"``.
2. ``test_glow_layer_animation_running`` — same for ``body::after``
with the ``bg-glow-breathe`` keyframe; ``playState === "running"``.
3. ``test_animations_advance`` — ``currentTime`` of both layers
sampled, ~500ms waited, both advanced — the timelines are truly
1. ``test_grid_layer_is_static`` — computed style of ``body::before``:
``animationName`` is ``"none"`` (the 0.73px/s drift is gone), no
``bg-grid-drift`` entry in the document animation list, and the
static grid ``backgroundImage`` is still painted.
2. ``test_glow_layer_animation_running`` — ``body::after`` runs
``bg-glow-a`` (26s, ease-in-out, infinite) with a matching entry in
the document animation list, ``playState === "running"``.
3. ``test_glow_timelines_advance`` — ``currentTime`` of all three spot
timelines sampled, ~500ms waited, all advanced — the fades are truly
running, not paused (headless Chromium starts the document
animation timeline ~1s after load, so the first sample polls until
the timeline is alive).
4. ``test_background_layers_contracts`` — both pseudo-elements:
``position: fixed``, ``z-index: -1``, ``pointer-events: none``,
``inset: 0`` (UI Structure Check: behind content, click-through,
full-viewport); the page canvas stays on ``<html>``
(``rgb(10, 14, 23)`` = ``var(--bg)``) and ``<body>`` stays
transparent (``rgba(0, 0, 0, 0)``) — the no-occlusion contract.
the timelines are alive).
4. ``test_background_layers_contracts`` — all four pseudo-elements
(body ``::before``/``::after`` + the phase-25 ``html
::before``/``::after`` spots): ``position: fixed``, ``z-index: -1``,
``pointer-events: none``, ``inset: 0`` (UI Structure Check: behind
content, click-through, full-viewport); the page canvas stays on
``<html>`` (``rgb(10, 14, 23)`` = ``var(--bg)``) and ``<body>``
stays transparent (``rgba(0, 0, 0, 0)``) — the no-occlusion
contract.
5. ``test_no_horizontal_overflow_with_layers`` — at a 360px viewport
``documentElement.scrollWidth <= clientWidth`` (the phase-07 pin,
replicated locally — the ``fixed; inset: 0`` layers must add no
@@ -47,7 +59,9 @@ Chromium note: pseudo-element CSS animations are enumerated by
``document.getAnimations()``, NOT by ``document.body.getAnimations()``
(verified on Chromium 151 — the element-level list is empty for
pseudo-layers), so tests 1–3 match on ``animationName`` in the
document-level list.
document-level list. The two ``html`` pseudo-layers' computed styles
come from ``getComputedStyle(document.documentElement,
"::before"/"::after")``.
"""
from __future__ import annotations
@@ -55,15 +69,15 @@ import time
from playwright.sync_api import Browser, Page
GRID = "bg-grid-drift"
GLOW = "bg-glow-breathe"
GRID_OLD = "bg-grid-drift" # deleted in phase 25 — must not exist anywhere
GLOWS = ("bg-glow-a", "bg-glow-b", "bg-glow-c") # the three phase-25 spot fades
PAGE_BG = "rgb(10, 14, 23)" # var(--bg) — the <html> canvas (phase-08 palette)
# Computed styles of both pseudo-layers + the html/body background
# Computed styles of all four pseudo-layers + the html/body background
# contract (single evaluate — one round-trip per test).
JS_LAYER_REPORT = """() => {
const pick = (pseudo) => {
const cs = getComputedStyle(document.body, pseudo);
const pick = (el, pseudo) => {
const cs = getComputedStyle(el, pseudo);
return {
anim: cs.animationName,
timing: cs.animationTimingFunction,
@@ -72,17 +86,20 @@ JS_LAYER_REPORT = """() => {
zIndex: cs.zIndex,
pointerEvents: cs.pointerEvents,
edges: [cs.top, cs.right, cs.bottom, cs.left],
image: cs.backgroundImage,
};
};
return {
before: pick("::before"),
after: pick("::after"),
grid: pick(document.body, "::before"),
glowA: pick(document.body, "::after"),
glowB: pick(document.documentElement, "::before"),
glowC: pick(document.documentElement, "::after"),
htmlBg: getComputedStyle(document.documentElement).backgroundColor,
bodyBg: getComputedStyle(document.body).backgroundColor,
};
}"""
# Both background-layer animations from the Web Animations API
# The background-layer animations from the Web Animations API
# ({name, playState, currentTime}); the keyframe names are passed as one
# array argument (Playwright serializes the Python list to a JS array).
JS_TIMELINE = """(names) => document.getAnimations()
@@ -95,23 +112,24 @@ JS_TIMELINE = """(names) => document.getAnimations()
def _timeline(page: Page) -> dict[str, float]:
"""animationName → currentTime (ms) for the two background layers."""
entries = page.evaluate(JS_TIMELINE, [GRID, GLOW])
"""animationName → currentTime (ms) for the three glow-spot layers."""
entries = page.evaluate(JS_TIMELINE, list(GLOWS))
return {str(a["name"]): float(a["t"]) for a in entries}
def _wait_timeline_alive(page: Page, timeout_ms: int = 5000) -> None:
"""Poll until both layer timelines report currentTime > 0.
def _wait_timelines_alive(page: Page, timeout_ms: int = 5000) -> None:
"""Poll until all three spot timelines report currentTime > 0.
Headless Chromium starts the document animation timeline shortly
after load (observed ≈1.4s after navigation) — until then
currentTime is 0, so the "did it advance?" sample in
``test_animations_advance`` must start once the timeline is alive.
``test_glow_timelines_advance`` must start once the timeline is
alive.
"""
deadline = time.monotonic() + timeout_ms / 1000
while time.monotonic() < deadline:
times = _timeline(page)
if set(times) == {GRID, GLOW} and all(times[k] > 0 for k in (GRID, GLOW)):
if set(times) == set(GLOWS) and all(times[k] > 0 for k in GLOWS):
return
page.wait_for_timeout(100)
raise AssertionError(
@@ -124,56 +142,58 @@ def _wait_timeline_alive(page: Page, timeout_ms: int = 5000) -> None:
# --------------------------------------------------------------------------
def test_grid_layer_animation_running(page: Page, app_url: str, db_ready: None) -> None:
"""AC1: the grid layer runs bg-grid-drift linear infinite in a real
viewport — not just declared in CSS: the matching CSSAnimation is
reported ``running``."""
def test_grid_layer_is_static(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC1: the grid layer is STATIC in a real viewport —
``animationName`` is ``"none"``, no ``bg-grid-drift`` animation
exists, and the static grid texture is still painted (the owner
rejected the grid's motion, not the grid)."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
grid = report["before"]
assert grid["anim"] == GRID, f"body::before must run {GRID} (got {grid['anim']!r})"
assert grid["timing"] == "linear", (
f"body::before must keep linear timing (got {grid['timing']!r})"
grid = report["grid"]
assert grid["anim"] == "none", (
f"body::before must be static (animationName, got {grid['anim']!r})"
)
assert grid["iterations"] == "infinite", (
f"body::before must loop infinitely (got {grid['iterations']!r})"
live = page.evaluate(JS_TIMELINE, [GRID_OLD])
assert not live, (
f"no {GRID_OLD} animation may exist (got {live!r}) — the drift is deleted"
)
live = page.evaluate(JS_TIMELINE, [GRID, GLOW])
match = [a for a in live if a["name"] == GRID]
assert match, f"no {GRID} entry in document.getAnimations() — layer not animating"
assert match[0]["playState"] == "running", (
f"{GRID} is {match[0]['playState']!r} — the grid drift must be running"
assert grid["image"] != "none", (
f"the static grid texture must still be painted (image {grid['image']!r})"
)
def test_glow_layer_animation_running(page: Page, app_url: str, db_ready: None) -> None:
"""AC2: the glow layer runs bg-glow-breathe in a real viewport —
the matching CSSAnimation is reported ``running``."""
"""Phase-25 AC2: the indigo spot layer (body::after) runs
bg-glow-a — 26s, ease-in-out, infinite — in a real viewport: the
matching CSSAnimation is reported ``running``."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
glow = report["after"]
assert glow["anim"] == GLOW, f"body::after must run {GLOW} (got {glow['anim']!r})"
glow = report["glowA"]
assert glow["anim"] == "bg-glow-a", (
f"body::after must run bg-glow-a (got {glow['anim']!r})"
)
assert glow["iterations"] == "infinite", (
f"body::after must loop infinitely (got {glow['iterations']!r})"
f"body::after must fade forever (got {glow['iterations']!r})"
)
live = page.evaluate(JS_TIMELINE, [GRID, GLOW])
match = [a for a in live if a["name"] == GLOW]
assert match, f"no {GLOW} entry in document.getAnimations() — layer not animating"
live = page.evaluate(JS_TIMELINE, list(GLOWS))
match = [a for a in live if a["name"] == "bg-glow-a"]
assert match, "no bg-glow-a entry in document.getAnimations() — spot not fading"
assert match[0]["playState"] == "running", (
f"{GLOW} is {match[0]['playState']!r} — the glow breathe must be running"
f"bg-glow-a is {match[0]['playState']!r} — the spot fade must be running"
)
def test_animations_advance(page: Page, app_url: str, db_ready: None) -> None:
"""AC1: both timelines actually advance — the background is a live
animation, not a static (or paused) frame. Sample currentTime, wait
~500ms, and require real progress on both layers."""
def test_glow_timelines_advance(page: Page, app_url: str, db_ready: None) -> None:
"""Phase-25 AC2: all three spot timelines actually advance — the
background is a live animation, not a static (or paused) frame.
Sample currentTime, wait ~500ms, and require real progress on all
three layers."""
page.goto(app_url)
_wait_timeline_alive(page)
_wait_timelines_alive(page)
before = _timeline(page)
page.wait_for_timeout(500)
after = _timeline(page)
for name in (GRID, GLOW):
for name in GLOWS:
delta = after[name] - before[name]
assert delta >= 200, (
f"{name} timeline did not advance (Δ={delta:.0f}ms < 200ms over 500ms) "
@@ -182,22 +202,24 @@ def test_animations_advance(page: Page, app_url: str, db_ready: None) -> None:
def test_background_layers_contracts(page: Page, app_url: str, db_ready: None) -> None:
"""AC3/AC5: UI Structure Check — the layers stay behind content
(fixed, z-index -1, pointer-events none, full-viewport) and nothing
occludes them: the page canvas is on <html>, <body> transparent."""
"""Phase-25 AC4: UI Structure Check — ALL FOUR background
pseudo-layers (body ::before/::after + the phase-25 html
::before/::after spots) stay behind content (fixed, z-index -1,
pointer-events none, full-viewport) and nothing occludes them: the
page canvas is on <html>, <body> transparent."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
for layer in ("before", "after"):
info = report[layer]
assert info["position"] == "fixed", f"body::{layer} must stay position:fixed"
for key in ("grid", "glowA", "glowB", "glowC"):
info = report[key]
assert info["position"] == "fixed", f"{key} must stay position:fixed"
assert info["zIndex"] == "-1", (
f"body::{layer} must stay behind content (z-index -1, got {info['zIndex']!r})"
f"{key} must stay behind content (z-index -1, got {info['zIndex']!r})"
)
assert info["pointerEvents"] == "none", (
f"body::{layer} must stay click-through (pointer-events none)"
f"{key} must stay click-through (pointer-events none)"
)
assert info["edges"] == ["0px", "0px", "0px", "0px"], (
f"body::{layer} must stay full-viewport (inset: 0, got {info['edges']!r})"
f"{key} must stay full-viewport (inset: 0, got {info['edges']!r})"
)
assert report["htmlBg"] == PAGE_BG, (
f"the page canvas must stay on <html> — var(--bg) (got {report['htmlBg']!r})"
@@ -210,9 +232,10 @@ def test_background_layers_contracts(page: Page, app_url: str, db_ready: None) -
def test_no_horizontal_overflow_with_layers(
browser: Browser, app_url: str, db_ready: None
) -> None:
"""AC4: the background layers add no width — the phase-07 overflow
pin (documentElement.scrollWidth <= clientWidth) still holds at the
360px floor with both fixed; inset: 0 layers live."""
"""Phase-25 AC6: the background layers add no width — the phase-07
overflow pin (documentElement.scrollWidth <= clientWidth) still
holds at the 360px floor with all four fixed; inset: 0 layers
live."""
phone = browser.new_page(viewport={"width": 360, "height": 740})
try:
phone.goto(f"{app_url}/")
+424
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@@ -0,0 +1,424 @@
"""Phase 25 E2E (Playwright): the background no longer moves — it only fades.
Story: ``.agent/user_stories/background-no-motion.md`` (supersedes
``background-animation.md``)
Run in isolation (DB must be up: ``podman compose up -d db``):
uv run pytest tests/e2e/test_background_no_motion.py -v --no-cov
Owner report (2026-08-25, chat): the phase-22 background "jitters down
and to the right every second and it slowly blinks brighter and darker.
It should be smooth, fluxuating, dimming and brightening, but not
moving. Different bright spots should slowly fade in and out."
The two root causes (phase-22 measurements in
``.agent/reports/22_background_animation/``):
- the "jitter" was the grid's 44px/60s drift (0.73px/s, diagonally
down-right) — a 1px line translated sub-pixel by sub-pixel
rasterizes with per-frame stepping, not smooth motion;
- the "blink" was the whole-layer 14s opacity 0.85↔1 + scale(1)↔
scale(1.05) pulse — one synchronized pulse reads as blinking.
The fix (styles.css, pure CSS, zero JS — A11): the grid (``body::before``)
is a STATIC texture (no animation, ``bg-grid-drift`` deleted), and three
independent soft glow spots each run their own SLOW opacity-only fade —
``body::after`` (phase-08 indigo) runs ``bg-glow-a`` 26s,
``html::before`` (phase-08 cyan) runs ``bg-glow-b`` 34s with −12s delay,
``html::after`` (a third indigo) runs ``bg-glow-c`` 42s with −23s delay.
The out-of-phase 26/34/42s cycles (LCM 4641s) make the total light
fluxuate smoothly and irregularly — no blink, no jitter, no movement.
This suite proves the *behavior* the unit source pins only describe, in
a real Chromium viewport: the grid is static, the three spots run
distinct opacity-only fades whose timelines advance and whose light
measurably changes, no ``bg-*`` keyframe animates anything but
``opacity`` (the deterministic no-movement proof), all four layers keep
the fixed/z-index −1/pointer-events-none/no-occlusion contract,
reduced motion stills all four, and there is no 360px overflow.
Test → story mapping (Playwright Mapping Rule):
1. ``test_grid_layer_is_static`` — computed ``animationName`` of
``body::before`` is ``"none"``; no ``bg-grid-drift`` entry in
``document.getAnimations()``; the grid ``backgroundImage`` is still
present (the static texture survives).
2. ``test_three_glow_layers_run_distinct_fades`` — ``body::after`` →
``bg-glow-a`` (26s), ``documentElement::before`` → ``bg-glow-b``
(34s), ``documentElement::after`` → ``bg-glow-c`` (42s); each
``ease-in-out`` + ``infinite`` with a matching
``playState === "running"`` entry in the document animation list;
the three durations are pairwise distinct.
3. ``test_no_motion_properties_in_background_keyframes`` — walks
``document.styleSheets``; across every frame of every ``bg-*``
``KEYFRAMES_RULE`` the set of declared property names is exactly
``{"opacity"}`` — no ``transform``/``background-position`` anywhere
(the deterministic no-movement proof).
4. ``test_glow_timelines_advance`` — poll until all three timelines
report ``currentTime > 0`` (headless Chromium starts the document
timeline ~1s after load), sample, wait ~500ms, each advanced
≥ 200ms.
5. ``test_background_light_actually_changes`` — (a) the computed
``opacity`` of ``body::after`` changes by ≥ 0.05 within ~8s (a real
fade, not a frozen frame); (b) two clipped screenshots ~4s apart of
the bottom-left glow region (the ``html::after`` spot at 14%/86%)
differ in bytes — the light visibly changes while nothing moves
(a fresh ``/`` page has no other animation, so the diff is the
background's).
6. ``test_background_layers_contracts`` — all four pseudo-layers:
``position: fixed``, ``z-index: -1``, ``pointer-events: none``,
top/right/bottom/left all ``0px``; the ``documentElement`` computed
background is ``rgb(10, 14, 23)`` (``var(--bg)`` — the canvas stays
on ``html``); ``document.body`` computed background is
``rgba(0, 0, 0, 0)`` (no occlusion).
7. ``test_reduced_motion_stills_all_layers`` —
``reduced_motion="reduce"`` context: all four pseudo-layers report
computed ``animationName`` ``"none"`` and still carry a
``backgroundImage`` (the static background remains visible).
8. ``test_no_horizontal_overflow_with_layers`` — 360px viewport:
``documentElement.scrollWidth <= clientWidth`` (the phase-07 pin).
Chromium notes (verified on Chromium 151, kept from the phase-22 suite):
pseudo-element CSS animations are enumerated by
``document.getAnimations()``, NOT by
``document.body.getAnimations()`` (the element-level list is empty for
pseudo-layers), so the running/advancing checks match on
``animationName`` in the document-level list. And the computed styles
of the two new ``html`` pseudo-layers come from
``getComputedStyle(document.documentElement, "::before")`` /
``("::after")`` — ``document.body`` only carries the two
``body`` pseudo-layers.
"""
from __future__ import annotations
import time
from playwright.sync_api import Browser, FloatRect, Page
GLOW_A = "bg-glow-a" # body::after — phase-08 indigo spot, 26s
GLOW_B = "bg-glow-b" # html::before — phase-08 cyan spot, 34s, -12s delay
GLOW_C = "bg-glow-c" # html::after — third indigo spot, 42s, -23s delay
GLOWS = (GLOW_A, GLOW_B, GLOW_C) # the three spot keyframe names
EASE_IN_OUT = "ease-in-out" # computed animationTimingFunction for ease-in-out
PAGE_BG = "rgb(10, 14, 23)" # var(--bg) — the <html> canvas (phase-08 palette)
# Computed styles of all four pseudo-layers + the html/body background
# contract (single evaluate — one round-trip per test).
JS_LAYER_REPORT = """() => {
const pick = (el, pseudo) => {
const cs = getComputedStyle(el, pseudo);
return {
anim: cs.animationName,
duration: cs.animationDuration,
timing: cs.animationTimingFunction,
iterations: cs.animationIterationCount,
position: cs.position,
zIndex: cs.zIndex,
pointerEvents: cs.pointerEvents,
edges: [cs.top, cs.right, cs.bottom, cs.left],
image: cs.backgroundImage,
};
};
return {
grid: pick(document.body, "::before"),
glowA: pick(document.body, "::after"),
glowB: pick(document.documentElement, "::before"),
glowC: pick(document.documentElement, "::after"),
htmlBg: getComputedStyle(document.documentElement).backgroundColor,
bodyBg: getComputedStyle(document.body).backgroundColor,
};
}"""
# The three background-layer animations from the Web Animations API
# ({name, playState, currentTime}); the keyframe names are passed as one
# array argument (Playwright serializes the Python list to a JS array).
JS_TIMELINE = """(names) => document.getAnimations()
.filter((a) => names.includes(a.animationName))
.map((a) => ({
name: a.animationName,
playState: a.playState,
t: a.currentTime,
}))"""
# Deterministic no-movement audit: walk every same-origin stylesheet and
# collect, for each @keyframes bg-* rule, the property names declared in
# every keyframe frame. Returns {names: [...], props: [...]} — props must
# be exactly ["opacity"].
JS_KEYFRAME_PROPS = """() => {
const names = [];
const props = new Set();
for (const sheet of document.styleSheets) {
let rules;
try {
rules = sheet.cssRules;
} catch (e) {
continue; // cross-origin sheet — not expected (no-CDN rule)
}
for (const rule of rules) {
if (rule.type === CSSRule.KEYFRAMES_RULE && rule.name.startsWith("bg-")) {
names.push(rule.name);
for (const frame of rule.cssRules) {
for (const p of frame.style) {
props.add(p);
}
}
}
}
}
return { names, props: [...props] };
}"""
def _seconds(value: str) -> float:
"""Chromium reports animation durations as "26s" — parse as seconds."""
return float(str(value).replace("s", ""))
def _timeline(page: Page) -> dict[str, float]:
"""animationName → currentTime (ms) for the three glow layers."""
entries = page.evaluate(JS_TIMELINE, list(GLOWS))
return {str(a["name"]): float(a["t"]) for a in entries}
def _wait_timelines_alive(page: Page, timeout_ms: int = 5000) -> None:
"""Poll until all three glow timelines report currentTime > 0.
Headless Chromium starts the document animation timeline shortly
after load (observed ≈1s after navigation) — until then currentTime
is 0, so the "did it advance?" sample in
``test_glow_timelines_advance`` must start once the timeline is
alive.
"""
deadline = time.monotonic() + timeout_ms / 1000
while time.monotonic() < deadline:
times = _timeline(page)
if set(times) == set(GLOWS) and all(times[k] > 0 for k in GLOWS):
return
page.wait_for_timeout(100)
raise AssertionError(
f"glow animation timelines never started (saw {_timeline(page)!r})"
)
# --------------------------------------------------------------------------
# Tests (story → test mapping, see module docstring)
# --------------------------------------------------------------------------
def test_grid_layer_is_static(page: Page, app_url: str, db_ready: None) -> None:
"""AC1: no movement — the grid layer (body::before) runs NO animation
in a real viewport (the phase-22 0.73px/s drift read as a
once-per-second down-right jitter), and its static texture is still
painted (the grid stays — the owner rejected its motion, not the
grid)."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
grid = report["grid"]
assert grid["anim"] == "none", (
f"body::before must be static (animationName, got {grid['anim']!r})"
)
live = page.evaluate(JS_TIMELINE, ["bg-grid-drift"])
assert not live, (
f"no bg-grid-drift animation may exist (got {live!r}) — the drift is deleted"
)
assert grid["image"] != "none", (
f"the static grid texture must still be painted (image {grid['image']!r})"
)
def test_three_glow_layers_run_distinct_fades(
page: Page, app_url: str, db_ready: None
) -> None:
"""AC2: three different bright spots, each on its own slow fade —
body::after runs bg-glow-a (26s), the two html pseudo-layers run
bg-glow-b (34s) and bg-glow-c (42s); every one is ease-in-out,
infinite, reported ``running`` in the document animation list, and
the three durations are pairwise distinct (out of phase)."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
recipe = (
("glowA", GLOW_A, "26s"),
("glowB", GLOW_B, "34s"),
("glowC", GLOW_C, "42s"),
)
durations: list[float] = []
for key, name, expected in recipe:
info = report[key]
assert info["anim"] == name, (
f"{key} must run {name} (got {info['anim']!r})"
)
assert info["duration"] == expected, (
f"{key} must run a {expected} cycle (got {info['duration']!r})"
)
assert info["timing"] == EASE_IN_OUT, (
f"{key} must ease in-out (got {info['timing']!r})"
)
assert info["iterations"] == "infinite", (
f"{key} must fade forever (got {info['iterations']!r})"
)
durations.append(_seconds(info["duration"]))
assert len(set(durations)) == 3, (
f"the three spot cycles must be out of phase (got {durations})"
)
live = page.evaluate(JS_TIMELINE, list(GLOWS))
for name in GLOWS:
match = [a for a in live if a["name"] == name]
assert match, f"no {name} entry in document.getAnimations() — spot not fading"
assert match[0]["playState"] == "running", (
f"{name} is {match[0]['playState']!r} — the spot fade must be running"
)
def test_no_motion_properties_in_background_keyframes(
page: Page, app_url: str, db_ready: None
) -> None:
"""AC1: the deterministic no-movement proof — walk the live stylesheets
in Chromium: across every frame of every ``bg-*`` @keyframes rule the
set of declared properties is exactly {opacity}. No transform, no
background-position, nothing that can move a pixel."""
page.goto(app_url)
audit = page.evaluate(JS_KEYFRAME_PROPS)
names = set(str(n) for n in audit["names"])
assert names == {GLOW_A, GLOW_B, GLOW_C}, (
f"expected exactly the three spot keyframes {sorted({GLOW_A, GLOW_B, GLOW_C})}, "
f"found {sorted(names)}"
)
props = {str(p) for p in audit["props"]}
assert props == {"opacity"}, (
f"bg-* keyframes may only animate opacity (found {sorted(props)}) — "
"the background must not move"
)
def test_glow_timelines_advance(page: Page, app_url: str, db_ready: None) -> None:
"""AC2: all three spot timelines actually advance — the background is
a live animation, not a static (or paused) frame. Sample
currentTime, wait ~500ms, and require real progress on all three
layers (the document animation timeline in headless Chromium starts
~1s after load, so poll until it is alive first)."""
page.goto(app_url)
_wait_timelines_alive(page)
before = _timeline(page)
page.wait_for_timeout(500)
after = _timeline(page)
for name in GLOWS:
delta = after[name] - before[name]
assert delta >= 200, (
f"{name} timeline did not advance (Δ={delta:.0f}ms < 200ms over 500ms) "
"— paused or static?"
)
def test_background_light_actually_changes(
page: Page, app_url: str, db_ready: None
) -> None:
"""AC2/AC3: the light fluxuates — (a) the computed opacity of
body::after measurably changes within a few seconds (a real fade,
not a frozen frame), and (b) a clipped screenshot of the bottom-left
glow region (the html::after spot at 14%/86% of the 1280×800
viewport) differs in bytes ~4s later — the light visibly changes
while nothing moves (a fresh / page runs no other animation, so the
pixel diff is the background's)."""
page.goto(app_url)
# (a) computed opacity of the indigo spot fades by >= 0.05 within ~8s.
def _spot_opacity() -> float:
return float(
page.evaluate("() => getComputedStyle(document.body, '::after').opacity")
)
t0 = _spot_opacity()
deadline = time.monotonic() + 8.0
delta = 0.0
while time.monotonic() < deadline:
delta = abs(_spot_opacity() - t0)
if delta >= 0.05:
break
page.wait_for_timeout(100)
assert delta >= 0.05, (
f"body::after opacity did not fade (Δ={delta:.3f} < 0.05 over 8s) — "
"frozen frame?"
)
# (b) the rendered glow region changes over ~4s (bottom-left spot at
# 14%/86% ≈ (179px, 688px) in the 1280×800 viewport).
clip: FloatRect = {"x": 0, "y": 500, "width": 500, "height": 300}
shot_1 = page.screenshot(clip=clip)
page.wait_for_timeout(4000)
shot_2 = page.screenshot(clip=clip)
assert shot_1 != shot_2, (
"the clipped bottom-left glow region is byte-identical 4s apart — "
"the light must visibly change even though nothing moves"
)
def test_background_layers_contracts(page: Page, app_url: str, db_ready: None) -> None:
"""AC4: UI Structure Check — all four background pseudo-layers (body
::before/::after + the two new html ::before/::after spots) stay
behind content (fixed, z-index -1, pointer-events none, full-viewport)
and nothing occludes them: the page canvas stays on <html>, <body>
stays transparent."""
page.goto(app_url)
report = page.evaluate(JS_LAYER_REPORT)
for key in ("grid", "glowA", "glowB", "glowC"):
info = report[key]
assert info["position"] == "fixed", f"{key} must stay position:fixed"
assert info["zIndex"] == "-1", (
f"{key} must stay behind content (z-index -1, got {info['zIndex']!r})"
)
assert info["pointerEvents"] == "none", (
f"{key} must stay click-through (pointer-events none)"
)
assert info["edges"] == ["0px", "0px", "0px", "0px"], (
f"{key} must stay full-viewport (inset: 0, got {info['edges']!r})"
)
assert report["htmlBg"] == PAGE_BG, (
f"the page canvas must stay on <html> — var(--bg) (got {report['htmlBg']!r})"
)
assert report["bodyBg"] == "rgba(0, 0, 0, 0)", (
f"body must stay transparent so the layers show (got {report['bodyBg']!r})"
)
def test_reduced_motion_stills_all_layers(
browser: Browser, app_url: str, db_ready: None
) -> None:
"""AC5: with prefers-reduced-motion: reduce ALL FOUR pseudo-layers
stop animating (animation-name: none) — the static grid + spot
images remain visible."""
context = browser.new_context(
reduced_motion="reduce", viewport={"width": 1280, "height": 800}
)
try:
rpage = context.new_page()
rpage.goto(app_url)
report = rpage.evaluate(JS_LAYER_REPORT)
for key in ("grid", "glowA", "glowB", "glowC"):
info = report[key]
assert info["anim"] == "none", (
f"{key} must not animate under reduced motion (got {info['anim']!r})"
)
assert info["image"] != "none", (
f"{key}: the static background image must remain visible"
)
finally:
context.close()
def test_no_horizontal_overflow_with_layers(
browser: Browser, app_url: str, db_ready: None
) -> None:
"""AC6: the four background layers add no width — the phase-07
overflow pin (documentElement.scrollWidth <= clientWidth) still holds
at the 360px floor with all four fixed; inset: 0 layers live."""
phone = browser.new_page(viewport={"width": 360, "height": 740})
try:
phone.goto(f"{app_url}/")
scroll, client = phone.evaluate(
"() => [document.documentElement.scrollWidth, document.documentElement.clientWidth]"
)
assert scroll <= client, (
f"horizontal overflow at 360px with the background layers: "
f"{scroll} > {client}"
)
finally:
phone.close()
+58 -31
View File
@@ -13,12 +13,14 @@ Test → story mapping (Playwright Mapping Rule):
(same contrast helper as Phase 07).
2. ``test_no_emoji_in_chrome`` — neither page's ``innerText`` nor raw
``outerHTML`` contains any emoji code point.
3. ``test_animated_background`` — ``body::before``/``::after`` carry
background images AND run their animations by default (fixed,
pointer-events none).
3. ``test_animated_background`` — the background layers (fixed,
pointer-events none, carrying images): the grid (``body::before``)
is STATIC (phase 25, owner 2026-08-25: no movement) and the three
glow spots run their opacity-only fades ``bg-glow-a/b/c`` at
26s/34s/42s (``body::after`` + the two ``html`` pseudo-layers).
4. ``test_reduced_motion_honored`` — a context with
``reduced_motion="reduce"`` → ``animation-name: none`` on both layers
(the static grid + glows remain).
``reduced_motion="reduce"`` → ``animation-name: none`` on all four
layers (the static grid + spot images remain).
5. ``test_behavior_unchanged_smoke`` — on-topic question streams an answer
+ a source chip + the send button recovers (state machine intact under
the new skin).
@@ -258,14 +260,19 @@ def test_no_emoji_in_chrome(page: Page, app_url: str, db_ready: None) -> None:
def test_animated_background(page: Page, app_url: str, db_ready: None) -> None:
"""AC3: the background is subtly animated, pure CSS, zero JS, and can
never block or dim content: both body pseudo-layers are fixed,
pointer-events:none, carry a background image and run their animation
by default (60s grid drift + 14s glow breathing)."""
never block or dim content. Phase-25 contract (owner 2026-08-25:
"not moving. Different bright spots should slowly fade in and out")
supersedes the phase-08 recipe: the grid (``body::before``) is a
STATIC texture (``animationName: none``, image still painted) and
the three glow spots each run their own opacity-only fade —
``body::after`` → ``bg-glow-a`` 26s, ``html::before`` →
``bg-glow-b`` 34s, ``html::after`` → ``bg-glow-c`` 42s — all fixed,
pointer-events:none, carrying an image."""
page.goto(app_url)
report = page.evaluate(
"""() => {
const pick = (pseudo) => {
const cs = getComputedStyle(document.body, pseudo);
const pick = (el, pseudo) => {
const cs = getComputedStyle(el, pseudo);
return {
image: cs.backgroundImage,
anim: cs.animationName,
@@ -274,27 +281,42 @@ def test_animated_background(page: Page, app_url: str, db_ready: None) -> None:
pointerEvents: cs.pointerEvents,
};
};
return { before: pick("::before"), after: pick("::after") };
return {
grid: pick(document.body, "::before"),
glowA: pick(document.body, "::after"),
glowB: pick(document.documentElement, "::before"),
glowC: pick(document.documentElement, "::after"),
};
}"""
)
for layer in ("before", "after"):
info = report[layer]
assert info["image"] != "none", f"body::{layer} must carry a background image"
assert info["anim"] not in ("", "none"), (
f"body::{layer} must animate by default (got {info['anim']!r})"
for key in ("grid", "glowA", "glowB", "glowC"):
info = report[key]
assert info["image"] != "none", f"{key} must carry a background image"
assert info["position"] == "fixed", f"{key} must be position:fixed"
assert info["pointerEvents"] == "none", f"{key} must not intercept input"
# The phase-25 recipe: a static grid + three out-of-phase spot fades.
assert report["grid"]["anim"] == "none", (
f"the grid must be static (got {report['grid']['anim']!r})"
)
for key, name, seconds in (
("glowA", "bg-glow-a", 26.0),
("glowB", "bg-glow-b", 34.0),
("glowC", "bg-glow-c", 42.0),
):
info = report[key]
assert info["anim"] == name, f"{key} must run {name} (got {info['anim']!r})"
assert _seconds(info["duration"]) == pytest.approx(seconds), (
f"{key} must run its {seconds:.0f}s fade (got {info['duration']!r})"
)
assert info["position"] == "fixed", f"body::{layer} must be position:fixed"
assert info["pointerEvents"] == "none", f"body::{layer} must not intercept input"
# The recipe: 60s seamless grid drift, 14s breathing glows.
assert _seconds(report["before"]["duration"]) == pytest.approx(60.0)
assert _seconds(report["after"]["duration"]) == pytest.approx(14.0)
def test_reduced_motion_honored(
browser: Browser, app_url: str, db_ready: None
) -> None:
"""AC4: with prefers-reduced-motion: reduce both background layers stop
animating (animation-name: none) — the static grid + glows remain."""
"""AC4: with prefers-reduced-motion: reduce ALL FOUR background
layers stop animating (animation-name: none) — the static grid +
spot images remain (phase 25 stills the two html pseudo-layers as
well as the body pair)."""
context = browser.new_context(
reduced_motion="reduce", viewport={"width": 1280, "height": 800}
)
@@ -303,19 +325,24 @@ def test_reduced_motion_honored(
rpage.goto(app_url)
report = rpage.evaluate(
"""() => {
const pick = (pseudo) => {
const cs = getComputedStyle(document.body, pseudo);
const pick = (el, pseudo) => {
const cs = getComputedStyle(el, pseudo);
return { anim: cs.animationName, image: cs.backgroundImage };
};
return { before: pick("::before"), after: pick("::after") };
return {
grid: pick(document.body, "::before"),
glowA: pick(document.body, "::after"),
glowB: pick(document.documentElement, "::before"),
glowC: pick(document.documentElement, "::after"),
};
}"""
)
for layer in ("before", "after"):
assert report[layer]["anim"] == "none", (
f"body::{layer} must not animate under reduced motion"
for key in ("grid", "glowA", "glowB", "glowC"):
assert report[key]["anim"] == "none", (
f"{key} must not animate under reduced motion (got {report[key]['anim']!r})"
)
assert report[layer]["image"] != "none", (
f"body::{layer}: the static background must remain visible"
assert report[key]["image"] != "none", (
f"{key}: the static background image must remain visible"
)
finally:
context.close()